Recent Posts

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Bugs / Re: Hostile force fields
« Last post by yako on Today at 01:36:41 pm »
Another thing I've noticed is that casting and attacking a force field can be used to enter combat when it's on "cooldown" or in several areas where it is on constant "cooldown" and can never be initiated (cc_g4 level or utility tower boss fight). Electricity and boss still move in real time, but this still can be exploited by increasing your movement speed in settings.
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Bugs / Re: Firecracker caps disappear from crowbars
« Last post by Tygrende on Today at 01:02:09 pm »
Could not reproduce. Gief save.
https://mega.nz/folder/s1ZVmTxI#aY24C-9ujvoPdPdJaVrHew

Everything is set up already, simply hit anyone with no-firecracker crowbar and watch the other crowbar lose its firecracker.

You can also see this happen on one of my streams, pay attention to weapon slots:
https://youtu.be/yXR0zsXROok?t=10566
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Suggestions / Ray should respond to the Pterygotus
« Last post by harperfan7 on May 31, 2024, 10:41:57 pm »
If you tow it to his shop.  He should at least have a line of dialogue about it.
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Bugs / Re: Aegis invasion minor bug
« Last post by yako on May 31, 2024, 10:06:59 pm »
There seems to be another issue: if you didn't respond to the call or didn't have NavCom on you when the invasion started, but did show up and wiped out every enemy (including boats), sec-troopers still die and this has significant negative impact on camp resources. Also you don't get any reward, but this is probably intentional.
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Bugs / Aegis invasion minor bug
« Last post by harperfan7 on May 31, 2024, 09:37:35 pm »
If you don't show up for an invasion and aegis is wiped out, the naga protector and plasma turret will still be there if they weren't previously destroyed.  Considering that the other turrets are automatically destroyed during this event, I figure this is unintentional. 
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General / Re: 2 question for those who beat the game (multiple times)
« Last post by harperfan7 on May 31, 2024, 09:32:47 pm »
Going from 17 to 22 init is not worthwhile.  If you have stealth you can get by with low initiative, but I'd build to be at least decently durable in that case.  There are a handful of times when you dont get to start from stealth, and some of them are easy to forget; like going down the ladder in gms.  All that said, if you are at 17, take paranoia, *and* intend to use root soda all the time, 27 is fairly good.  I played a stealthy n16 commando through the entire game with 23-25 init before root soda (so 28-30) which was my dominant food, and that was fine, though I also had a jkk vest and twitch available if I needed them. 

I max out TM on those few builds where I use it, but you can cast contraction on yourself when you're suffering from the dilation to basically cancel it out.  Also, if you are wearing infused siphoner tabis you are immune to the mp loss (but not the ap loss).  All but two of the TM spells scale with skill, so you may as well max it.

 
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General / Re: 2 question for those who beat the game (multiple times)
« Last post by Eidein on May 31, 2024, 08:15:07 pm »
Having low ini is fine, you may suffer a tiny bit in arena but just drink a root soda. You usually have the chance to manually enter combat for 99% of the combat encounters in the game.

If you are worried about dilation kickback then just use it towards the end of a fight, if you have spare points in a build why not boost your tm to avoid it.
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General / 2 question for those who beat the game (multiple times)
« Last post by Vokial on May 31, 2024, 07:56:56 pm »
  • Knowing what fights you can expect and tailor your build for, what do you think - as a ranged character wearing light protection and having CON 3, how screwed I am with an Initiative of merely 17? Does it even make sense to raise that to 22 (which is still kinda low) with Paranoia at the expense of Sprint? My DEX remains at 5, so no other feats can be an option. Btw, if I keep Sprint I will use the Infused Hopper Tabis for sure. I definitely intend to have Hit and Run already, so already have some mobility. But then again, I intend to max out Stealth, so already can alpha-strike in most battle - excluding those resulting from dialogue. So it's about being more mobile at the expense of reaction time or the other way around under these conditions. Did anyone play a glass cannon character with low Initiative yet and how much struggle that involved? Does raising it from 17 to 22 even make a difference?
  • Secondarily, how much sense it makes to raise TM to effective 149, just to reduce the chance of getting Dilated after a Contraction from 60% to 30%? This of course ultimately matters on how many occasion is there throughout the game when you find yourself in a situation where you have to keep fighting a stream of enemies continuously for around 6-8 turns or perhaps more. Like Depot A when if you throw a grenade, it aggro's the whole map - or a fight against hordes of robots being released in a sequence. I know the general consensus is to just leave it at base 70, so you can pretty much only use it once per battle - but then it better be over within 3 turns or you're pretty much screwed. 149 would allow not just to avoid the debuff, but enjoy the full benefit of freely spam Contraction with Future Orientation without worry.


I would like to hear some of your opinions, but ideally with proper reasoning why this move is better and why the other is a waste.
After that, I will grab Heavy Duty and return to this game after a very long pause, to finally beat it for good. Thanks for all the insight in advance!
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Side note, the friendly standing (green healthbar) is rather underused. M'lan Ratula after the player successfully intimidates him; Rathounds if the player is wearing the Rathound Regalia... and that's about it... I think. Maybe this particular faction standing can be used to change up certain combat situations in the future. Just some quick thoughts about that.

I'll do Nevil for starters, then I'll see about spreading more friendliness. Got Infusion to develop as well. :D
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Bugs / Re: Rail Crossing Medical Supplies Storage Room
« Last post by PhrygianDominant on May 31, 2024, 07:03:03 am »
Fixed.
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