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Messages - Psychopomp

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General / Re: Stats and Skills calculator
« on: December 28, 2015, 04:27:51 am »
epeli, please disregard my previous post. Apparently attribute buffs are applied to the BASE value of a skill - not the EFFECTIVE one (just checked this in-game), so the calculations in your build tool are correct. Sorry for the confusion.

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General / Re: Stats and Skills calculator
« on: December 28, 2015, 03:59:08 am »
Hi epeli,

I believe there's a bug in your build tool. Try the attached build, then start increasing Agility. Every point in Agility above 4 is supposed to increase Dodge and Evasion by 8.5%, but in your tool raising Agility from 4 to 5 does nothing, and only starting from Agility=6 the bonuses start to apply. So it skips a step, so to say. This probably has something to do with simultaneously buffing two skills that also buff each other, because if you reset either Dodge or Evasion to zero, bonuses are applied properly to the remaining skill.

UPD: Yup, same thing with Biology/Chemistry and Intelligence, as well as Persuasion/Mercantile and Intelligence. So all mutually synergetic skill pairs appear to be affected.

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