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Messages - DarthNihilus

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1
General / Zaman
« on: January 26, 2016, 07:08:47 pm »
Agent Raul - DX 1 easter egg? :)

2
Suggestions / Re: Various Suggestions 2
« on: January 24, 2016, 06:24:26 pm »
Convenience features like this are probably very low on the priority list as anyone could think of hundreds of those, and they don't affect the game all that much.
They do affect the waste of ones' time clicking 9000 times to make 9000 psy chemicals, etc.

3
Suggestions / Various Suggestions 2
« on: January 24, 2016, 04:05:27 pm »
1. Add "Create Max" button
2. Add "Hide plot items in inventory" option (mb a chkbttn in the inv window)
3. Possibility to hide the unusable items during craft
4. How about making such a shit that when you click the craftable square a vertical image column appears with possible TYPES of materials suitable there, and hovering the TYPE - a horizontal line of available items of that TYPE
5. Add "Create best" button to the craft window which chooses the best qual items into the non-optional squares.

4
Bugs / 1.0.0.9 Respawning emptyness and invisible tradings
« on: January 24, 2016, 03:54:41 pm »
In the Tunnels 10 area (according to the map) in the lower left there are 2 junk piles and one barrel which are empty, but upon re-entering the area after some time they're always in ""unopened" stage. But still empty.

When freeing Buzzer (opened the cage) and talking with him before he gets to his desk, there is no barter window. Either make a barter window or remove the line until he gets to the desk.

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