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Builds / Are snipers just terrible?
« on: October 31, 2019, 12:22:56 am »
Huge damage per shot is nice, but when you can fire only 2 shots even with Psycho-temporal Contraction that just translates into 2 dead enemies per round and a lot of waste overflow damage.
Elemental crossbow, SMG, SI pistols, etc all do one-shot (or one burst) one-kill but attack 6+ times per round. And even against really tough enemies sniper is bad, who cares if sniper bullet does 20x more damage when SMG can fire 60 of them per round. Ammo efficiency is nice, and SMG is an economic burden to play on dominating for most of the game, but that still does not make sniper good or even decent.
And I can't even see them as a good second or backup weapon, maybe for assault rifle but you really want two of them, one low AP to proc commando and one high caliber monster.
Any redeeming qualities I am missing?
Elemental crossbow, SMG, SI pistols, etc all do one-shot (or one burst) one-kill but attack 6+ times per round. And even against really tough enemies sniper is bad, who cares if sniper bullet does 20x more damage when SMG can fire 60 of them per round. Ammo efficiency is nice, and SMG is an economic burden to play on dominating for most of the game, but that still does not make sniper good or even decent.
And I can't even see them as a good second or backup weapon, maybe for assault rifle but you really want two of them, one low AP to proc commando and one high caliber monster.
Any redeeming qualities I am missing?