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« on: September 25, 2013, 02:09:49 pm »
Hello
I've played only this game for about 5 hours, I've finished a couple of quests already, after a few retries and trying to manage the character in a way that it would actually work and this are my first impressions about the game.
1 - I really like the game, it has a good concept and loads of potential the like I haven't seen in a long time.
2 - The money seams to be a bit of a problem early game. I've noticed people say that in the long run you'll have much more than you'll ever need but innitially it's a sad state of afairs when there isn't even enough money to buy bullets and this is quite problematic. At least ammo should be more inexpensive.
3 - Mellee is bad right at the start. It is managable a couple levels later into the game but initially it isn't an option because enemies cause way too much damage, even the rathounds. This ties into the expensive ammo. Mellee at the start of the game should be plain better to be an option not to have to spend money.
4 - Early enemies are a bit too tough. The main problem here lies again on the starting amount of health in relation to the damage they pull out and number of attacks and the fact that they just hit almost every single attack. This ties with the problem of mellee not being viable at the start.
5 - Distance. Although I understand the nature of the game, so far all encounters have been at extremelly close range. The caverns have little in the way of open areas, it's nearly impossible to actually get to see an enemy and start the combat first and place good pop shots out of a good distance, this becomes further more problematic with the distance most enemies can cover in a single round of movement.
6 - Weapon effective range is incredibly bad, maybe it's just pistols and SMGs but the fact is that even at 25 skill on guns, shooting half the screen away is nearly impossible to hit. This ties to the distance problems there was already.
7 - This is more of a personal preference rather than an actual problem so take it with a grain of salt. I'd prefer not to have action and move points separated. I am against being able to move and still be able to make all attacks. If you move you should already be losing some attacks. Again, this is personal preference.
8 - Healing. Going back and forth to the medical office is an incredible pain in the ass. There should be a way of mundane healing, think of fallout 2 first aid and doctor skill. Just use it even without any kind of item and get healed.
9 - Psi energy non regenerative. I do know you guys are trying not to go there but to be perfectly honest. It's not even worth it to pick Psi skills if you're not going to be able to regenerate the Psi energy. think of it this way. Psi rechargers are incredibly expensive which means I won't gain any energy at all! If I'm making a Psionic talented character whose whole idea is to just throw psionic attack after psionic attack (because that's what a psion should be doing), not throwing a few and then resort back to guns for however long it takes to get enough money to sink into psi rechargers. Psi energy must recharge in order to make full psions viable.
10 - Lockpicking should have probably been done more in a fallout style. You can do it even without tools, it's always something you can do. Tools just provide bonus and they shouldn't be wasted on use (cost increasal since they are not singular use). I have a problem where I have boxes which I need electronics to open but I don't even have a form of electronic lockpicks to open it which is just dumb. There isn't any for sale anywhere and having to go in the game god knows how far just to grab some to then have to backtrack and open all those boxes is not right.
11 - Cooldowns. The enemy of mankind in any game. It makes no sense you get a cool down on throwing grenades, using stimpack and so on... I can understand that perks which give you abillities need a cooldown, but quite frankly as far as perks go I'd prefer that all or almost all of them would be passive bonus rather than active and have all cooldowns removed from the game... this not to mention the wait time between entering and leaving the bunker. The first time is cool, after 20 times it makes you want to tear your eyeballs out.
12 - A minor thing which can easly be fixed. Please make a dialoge box open on conversation ala fallout style. Having a small box down there with very small letters makes people not want to strain their eyes to read it and since the RPG element is very import, it would be go a great lenght to just implement a way to make it a lot easier to read.
13 - Almost forgot this one. Having to repair items is ok but the way they degrade is extremelly fast. To exemplify I can't even finish the first quest without repairing my pistol and there is only a few rathounds to kill, I even killed the "boss" with his rathounds with the explosive barrel so I even wasted less shots and as such, durabillity there. There is some work needing done here, either buff up durabillity a ton or just remove it entirely.
Thus far this is all I can remember. Please do not think i'm raining down on the game. I still like the game and tehre are lots of positive aspects to it, I belive the most important feedback however is what needs to change.
Edit: For some reason the first time it didn't posted everything.