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Messages - PhrygianDominant

Pages: [1] 2 3 ... 69
1
Bugs / Re: Nexus cabinet overlap
« on: May 19, 2024, 08:53:09 pm »
That's a rendering glitch that shows up in instances where these cabinets are lined up like that. No simple fix at the moment, so we're gonna have to leave that for the future.

2
Bugs / Re: Minor clipping issue
« on: May 19, 2024, 07:22:22 pm »
Fixed.

3
Bugs / Re: Some bisons have no sound
« on: May 19, 2024, 04:28:07 pm »
Fixed for the next patch.

4
Bugs / Re: PC walking through non traversable tiles etc: Thread
« on: May 19, 2024, 03:51:23 pm »
This tile with the table (xpbl_c12) can be walked on. Could have been fixed along the way, but wasn't mentioned anywhere

Fixed, as well as a few other offending objects on the map.

5
Bugs / Re: Minor Keep visual bug
« on: May 19, 2024, 01:13:11 pm »
Fixed for the next patch.

6
Bugs / Re: PC walking through non traversable tiles etc: Thread
« on: May 17, 2024, 10:36:52 am »
Fixed for the next patch.

7
Bugs / Re: Minor Arch keep bug
« on: May 17, 2024, 10:31:14 am »
Fixed.

8
Bugs / Re: Marcus ammo problem
« on: May 15, 2024, 03:37:33 pm »
Fixed. He'll restock between battles.

9
Bugs / Re: No sound effect while searching containers: Thread
« on: May 14, 2024, 09:02:26 am »
Fixed all.

10
Bugs / Re: Wall not solid during combat
« on: May 14, 2024, 08:54:48 am »
Fixed.

11
Bugs / Re: Sørmirbæren wallhack
« on: May 13, 2024, 11:15:29 am »
Fixed.

12
Mediant Samuel only takes Mateo's head if he specifically asks of you to bring it to him. (the quest note has a different text as well)

13
Bugs / Re: Foundry Prison key double
« on: May 11, 2024, 05:11:46 pm »
Honestly, I don't remember if the lockers themselves were intended to be locked in some early version of the zone, but whatever the case may be, I've fixed them to be the same key now.

14
Bugs / Re: Ferryman radio frequency dialogue option
« on: May 10, 2024, 11:10:28 am »
Fixed.

15
Bugs / Re: Robot dogs not immune to caltrops
« on: May 10, 2024, 10:14:18 am »
It's intentional. Plasma sentries and burrowers aren't immune, even though they look like they should be. Whether that makes sense overall is a different matter, but for balancing reasons, it'll remain so for now.

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