Recent Posts

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61
Suggestions / Robot dog oddity drop rate is too low
« Last post by harperfan7 on April 24, 2024, 12:45:24 pm »
On dominating, I killed all patrols (including psychophract ones), several random checkpoint groups, all static placement groups/cleared all the maps, and I only got one oddity from one type of dog and none from the other.  Probably saw 12-15 skulljacks for comparison.
62
Bugs / Re: Two bandits guarding HVPC don't return to their positions if distracted
« Last post by Phr3ak on April 24, 2024, 08:28:29 am »
Same in the Lurkers camp north of Foundry (Assassin, Trapper, one of the Psionics).
63
Bugs / Infinite fusion cells in Gray Army Base
« Last post by Phr3ak on April 24, 2024, 06:40:45 am »
A new fusion cell is added to Dude's inventory each time the player enters the barracks map.
64
Bugs / Re: Report spelling/grammar errors
« Last post by Phr3ak on April 23, 2024, 01:11:01 pm »
  • trully -> truly
  • you charge -> charge you
  • reverves -> reserves
65
General / Re: Why Amber UI?
« Last post by Vokial on April 23, 2024, 09:03:23 am »
This is why the player character in Castlevania NES is also in amber. It's what POPS OUT the most from the dark blue, grey, green color palette.
66
Fixed everything for the next patch.
67
Bugs / Re: Bad tile in Lost Vault
« Last post by PhrygianDominant on April 22, 2024, 06:17:42 pm »
Fixed for the next patch.
68
Bugs / Bad tile in Lost Vault
« Last post by Phr3ak on April 22, 2024, 05:52:08 pm »
It's possible to walk into a crate.
69
Bugs / Formedicator's shack isn't considered to be a part of Synesthete's camp
« Last post by Phr3ak on April 22, 2024, 03:31:08 pm »
If the player sneaks to Synesthete's camp uninvited, it's possible to talk with Formedicator and other Lunatics as long as the player remains in his shack.
70
Bugs / Faulty plasma sentry event minor issue
« Last post by yako on April 22, 2024, 11:16:08 am »
The bot will never move if it bumped on you and you initiated dialogue. It will stay on the same spot even after you repair it, despite the dialogue saying otherwise.
It is also neutral to other hostile NPCs.
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