Underrail Forum
Underrail => Bugs => Topic started by: Tygrende on November 14, 2023, 12:34:54 pm
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See the attached file for the doubly resisted damage - two instances of resisted electrical. The save this was done on has Tricky Trajectory with 5 spec points into it, no Heavy Metal. Was wearing blast cloth and orobably has something to do with it.
About the damage - it seems to scale unreasonably high with INT through High-Technicalities. Using Hypercerebrix to go from 7 to 9 INT is enough to boost damage from typical damage 1500 to 2000, with Tricky Trajectory bur without Heavy Metal. Sure you can blame it on high/low rolls, but dealing 2000 non-crit damage shouldn't be possible at all from my math, regardless of how the various bonuses apply, I can never arrive at 2000. I've seen others deal over 3000 on a non-crit with heavy metal, too.
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Some more info:
- Lvl 14, 120 effective heavy guns skill.
- Mint condition Fusion Cannon that was never dis/reassembled, 200-258 base damage.
- Damage in combat stats sheet, which only includes the weapon skill damage multiplier, is 368-474.
- High-Technicalities with 8 effective intelligence, shoud result in a 24% damage increase.
- No other damage bonuses that could possibly apply - no Tricky Trajectory, no Heavy Metal, no smart goggles. Just the skill and High-Technicalities modifiers, which I assume are multiplicative.
- After around 100 direct hits on the SGS target, my highest recorded damage was 722, lowest was 573.
- Compared to damage in the combat stats, this is a 56% increase for minimum and 52% increase for maximum damage.
So all in all, the damage increase should be 24%, but in practice it's slightly above 50% in a sample of around 100 direct hits.
I suspect High-Technicalities could be counting all INT for the damage increase instead of just above 5, which would result in a 64% damage increase at 8. No way to be sure on my end, though.
I can upload the save if you need it.