Underrail Forum
Underrail => Bugs => Topic started by: rararaven on June 24, 2024, 01:24:40 pm
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Heavy Metal damage caps at 95% armor penalty despite description saying total armor penalty like Heavyweight which includes additional AP from boots and helmet even if suit already sets it to 95%
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Total armor penalty is always capped at 95%, yes. Where you hoping for it to count the uncapped raw value?
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Total Armor Penalty goes above 95% (despite the visible number) for the player if you wear too much heavy stuff so even if you have lots of MP, it gets reduced to 0.
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here's an old pic with two examples
thats with crit power and metal gear with tungsten in every slot, dense foams, and a regen vest
the 2nd number is with supersteel instead
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Total just means from all sources, not just the armor suit.
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Total just means from all sources, not just the armor suit.
I believe OP tried to say that the damage bonus from total armor penalty for Heavy Metal feat is capped at 95% when it shouldn't have a cap, it's just a damage modifier depending on the sum of armor penalty from all armor pieces (50% or 75% x total armor penalty).
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95% from armor, +30% from helmet, +28% from boots = 153%, not 95%
thats how heavyweight works
but apparently not how heavy metal works