Underrail Forum
Underrail => Suggestions => Topic started by: harperfan7 on December 15, 2024, 04:38:04 am
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The idea is that some npcs won't move from their station due to noise, or wont leave a certain area (like aegis soldiers on the beach during combat). This way the player cant get an entire group of guards to abandon their post so they can sneak past or loot, and cant lure say a sniper into a crappy vulnerable position when they'd be better off way back. I think mainly it'd be best for snipers, xbows, and other long-range high detection types.
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This is true already for some npc's
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I think npcs on some maps just don't respond to noise.
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What's the difference
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Here I go explaining obvious things again: the difference is that on some maps, npcs dont react to noise. My idea is that some npcs wont react to noise (or will only move so far, like aegis soldiers on the beach), while others will; its not a feature of the particular map.
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Yeah like I said I'm pretty sure this is already true for some npc's.