Underrail Forum
Underrail => General => Topic started by: hilf on November 15, 2014, 09:31:31 pm
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Hello, zoners.
Look at this shiny, little table i made for ya: (Updated: more tables and bold showing "sweet spots")
AP reduction from Dexterity only:
Weapon | AP | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
jackknife | 8 | 7 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 3 |
ti-chrome knife | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 5 | 5 | 4 |
steel knife | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 |
unarmed | 10 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 4 | 4 |
leather glove | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 |
metal glove | 16 | 15 | 14 | 14 | 13 | 12 | 12 | 11 | 10 | 10 | 9 | 8 | 8 | 7 | 7 |
5mm Hawker | 16 | 15 | 14 | 14 | 13 | 12 | 12 | 11 | 10 | 10 | 9 | 8 | 8 | 7 | 7 |
7.62 Hammerer | 20 | 19 | 18 | 17 | 16 | 16 | 15 | 14 | 13 | 12 | 12 | 11 | 10 | 9 | 8 |
9mm Neo Luger | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 10 |
.44 Hammerer | 32 | 30 | 29 | 28 | 26 | 25 | 24 | 23 | 21 | 20 | 19 | 17 | 16 | 15 | 14 |
laser pistol | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 14 | 13 | 12 | 11 | 10 | 9 |
electroshock pistol | 30 | 28 | 27 | 26 | 25 | 24 | 22 | 21 | 20 | 19 | 18 | 16 | 15 | 14 | 13 |
plasma pistol | 40 | 38 | 36 | 35 | 33 | 32 | 30 | 28 | 27 | 25 | 24 | 22 | 20 | 19 | 17 |
5mm Jackrabbit | 10 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 4 | 4 |
5mm Jackrabbit | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 5 | 5 | 4 |
7.62 Jaguar | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 |
7.62 Jaguar | 13 | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 |
8.6 Steel Cat | 16 | 15 | 14 | 14 | 13 | 12 | 12 | 11 | 10 | 10 | 9 | 8 | 8 | 7 | 7 |
AP reduction from Dexterity and Feats (Gunslinger and Lightning Punches):
Weapon | AP | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
jackknife | 8 | 7 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 3 |
ti-chrome knife | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 5 | 5 | 4 |
steel knife | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 |
unarmed | 10 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 2 |
leather glove | 12 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
metal glove | 16 | 13 | 12 | 12 | 11 | 10 | 10 | 9 | 8 | 8 | 7 | 6 | 6 | 5 | 5 |
5mm Hawker | 16 | 12 | 11 | 11 | 10 | 9 | 9 | 8 | 7 | 7 | 6 | 5 | 5 | 4 | 4 |
7.62 Hammerer | 20 | 16 | 15 | 14 | 13 | 13 | 12 | 11 | 10 | 9 | 9 | 8 | 7 | 6 | 5 |
9mm Neo Luger | 25 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 7 |
.44 Hammerer | 32 | 27 | 26 | 25 | 23 | 22 | 21 | 20 | 18 | 17 | 16 | 14 | 13 | 12 | 11 |
laser pistol | 22 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 11 | 10 | 9 | 8 | 7 | 6 |
electroshock pistol | 30 | 25 | 24 | 23 | 22 | 21 | 19 | 18 | 17 | 16 | 15 | 13 | 12 | 11 | 10 |
plasma pistol | 40 | 35 | 33 | 32 | 30 | 29 | 27 | 25 | 24 | 22 | 21 | 19 | 17 | 16 | 14 |
5mm Jackrabbit | 10 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 4 | 4 |
5mm Jackrabbit | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 5 | 5 | 4 |
7.62 Jaguar | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 |
7.62 Jaguar | 13 | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 |
8.6 Steel Cat | 16 | 15 | 14 | 14 | 13 | 12 | 12 | 11 | 10 | 10 | 9 | 8 | 8 | 7 | 7 |
AP reduction from Dexterity and Feats (Gunslinger and Lightning Punches) and items (Tabi Boots):
Weapon | AP | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
jackknife | 8 | 6 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 2 |
ti-chrome knife | 11 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | 3 |
steel knife | 12 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 | 4 | 4 |
unarmed | 10 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
leather glove | 12 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 |
metal glove | 16 | 12 | 11 | 11 | 10 | 9 | 9 | 8 | 7 | 7 | 6 | 5 | 5 | 4 | 4 |
5mm Hawker | 16 | 12 | 11 | 11 | 10 | 9 | 9 | 8 | 7 | 7 | 6 | 5 | 5 | 4 | 4 |
7.62 Hammerer | 20 | 16 | 15 | 14 | 13 | 13 | 12 | 11 | 10 | 9 | 9 | 8 | 7 | 6 | 5 |
9mm Neo Luger | 25 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 7 |
.44 Hammerer | 32 | 27 | 26 | 25 | 23 | 22 | 21 | 20 | 18 | 17 | 16 | 14 | 13 | 12 | 11 |
laser pistol | 22 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 11 | 10 | 9 | 8 | 7 | 6 |
electroshock pistol | 30 | 25 | 24 | 23 | 22 | 21 | 19 | 18 | 17 | 16 | 15 | 13 | 12 | 11 | 10 |
plasma pistol | 40 | 35 | 33 | 32 | 30 | 29 | 27 | 25 | 24 | 22 | 21 | 19 | 17 | 16 | 14 |
5mm Jackrabbit | 10 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 4 | 4 |
5mm Jackrabbit | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 5 | 5 | 4 |
7.62 Jaguar | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 |
7.62 Jaguar | 13 | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 |
8.6 Steel Cat | 16 | 15 | 14 | 14 | 13 | 12 | 12 | 11 | 10 | 10 | 9 | 8 | 8 | 7 | 7 |
"Sweet spots" give us more attacks per round than previous value.
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We get different numbers because of integer rounding. In my case it's rounding down.
I tested about 6 weapons of different categories and AP costs with dex of 14 and 16 and all numbers were correct. It does not mean my table is 100% correct, so if anyone finds an error - let me know.
But... what's up with the two different 5mm jackrabbits and 7.62mm jaguars? Does their base AP cost vary with quality nowadays?
It's a mystery to me as well. I've seen SMG with same caliber but different base ap costs.
I have 7.62 jaguar with 12 AP cost and 600 durability so it' probably not quality issue.
And another 7.62 jaguar with 12 AP with no attachments, so it's not an attachment issue.
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By rounding down i mean discarding fractional part:
9.95 becomes 9
4.50 becomes 4
2.02 becomes 2
I should have call it 'floor'. My bad.
If we go to negatives then 'rounding down' would not be 'discarding fractional part' but game does not feature negative AP costs (:
Any weapons generated in previous versions of the game won't be updated with patches. Could those anomalous SMGs be that?
Could be. I could find them in Core City tho, so the problem isn't very old.
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Just like Styg was writing his game in some programming language and not in Excel. :D
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I know, but if you don't call any math function, just assign real to integer, it may get truncated, depending on language.
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Using lightning punches with high dex can lead to hillarious results, btw.
Hmm, I haven't actually tried some of those weapons listed here.
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Using lightning punches with high dex can lead to hillarious results, btw.
Hmm, I haven't actually tried some of those weapons listed here.
Yeah, i've updated my journal original post with tables that take Feats and Items into consideration. Unarmed can be really sexy if you are crazy about Dex.