Underrail Forum
Underrail => Builds => Topic started by: deanisi on December 19, 2025, 04:01:30 pm
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Haven't played in a while so I can forget some things. I had tried tons of different builds but never had finished any of my playthroughs because mid game I really want to try a new build.
So I want to finish this game at least once with the most vanilla build, and my idea of vanilla build is AR focused build. I have all DLCs so my levelcap is 30.
I've started with these stats:
STR 7
DEX 3
AGI 5
CON 5
PER 8
WIL 3
INT 5
And 4 points to spare.
I had put points into these skills:
- Guns
- Hacking
- Lockpicking
- Mechanics
- Electronics
- Chemistry
- Tailoring
- Temporal manipulation
Don't know what starting feats I'll take because not all stats are alocated, but these feats are must have:
- Full auto
- Concentrated fire
- Commando
Which leaves me with 2 starting perks and 12 level up ones.
My problem lies in where to lead my build. I have 4 options:
- Put rest of the points into CON and do a tin can build. Maybe add 1 AGI and take sprint, or forget about AGI alltogether and spend 2 points between PER and/or CON.
- Do the same but switch AGI and CON to make a dodge/evasion high mobility build.
- Put 1 point in agility for sprint, and 3 point into INT for a gun nut and new polymath perk to get higher crafting and put some points into intimidation or persuasion/mercantile.
- Put 2 points in PER and 2 in INT or AGI. Basically a full perception with H&R or Gun nut.
I would have done some theory crafting on Underrail.info but my region is banned there and I don't feel like messing with VPN right now. So I'l ask you guys where should I take my build?
Main questions are:
- What's better for an AR build, CON or AGI?
- Is stealth any good for an AR build?
- Should I go for low AP rifles and do 2 bursts per turn or use higher caliber with 1 burst per turn?
- How integral INT to AR builds if I only will craft armor and ammo?
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Usually I have no problems with making a build, but last time I had made an AR build was before the heavy duty dlc.
Before that ARs had played the role of non DEX automatic weapons, while snipers were for full perception stealth builds and shotgun for agility builds.
Now heavy guns had taken a role of an ultimate weapon for a tin can build.
ARs now are somewhere in the "All rounder" niche and I don't know where to use it the most effectively.
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https://stygiansoftware.com/forums/index.php?topic=8957.0
The update yesterday screwed up crafting points pretty bad. This build was made years ago, so keep that in mind. It also made stasis less secure. Still, this is a top-tier build.
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https://stygiansoftware.com/forums/index.php?topic=8957.0
The update yesterday screwed up crafting points pretty bad. This build was made years ago, so keep that in mind. It also made stasis less secure. Still, this is a top-tier build.
Thanks. As I said I can't use character builder right now, but I got the gist of it from comments and your explanations.
By the looks of it you have 7 dex for an escape artist and throwing.
Is DEX that crucial? Throwing can be replaced with a grenade launchers, but escape artists is pretty useful against spiders, mutant dogs and other annoying enemies. It's just a little bit weird using DEX on a build which doesn't get reduced AP or some weapon specific perks out of it.
But I'll try it.
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By the looks of it you have 7 dex for an escape artist and throwing.
Is DEX that crucial? Throwing can be replaced with a grenade launchers, but escape artists is pretty useful against spiders, mutant dogs and other annoying enemies. It's just a little bit weird using DEX on a build which doesn't get reduced AP or some weapon specific perks out of it.
But I'll try it.
Escape artist can save your bacon, and trigger happy helps ensure you win init on those occasions where stealth isnt an option. Its nice for skills and the occasional dex check too. You dont want a nade launcher; you want two ARs. Also since this build was made, ARs with scopes got an additional move'n'shoot penalty; your off-hand rifle will have a scope. Dunno what I'd drop to take strafe for, if anything, but that requires some dex as well.