Underrail Forum

Underrail => Builds => Topic started by: Lucas on December 19, 2025, 09:13:55 pm

Title: Two 10 INT builds for the new patch: energy pistols and hammers+rockets
Post by: Lucas on December 19, 2025, 09:13:55 pm
So with the recent update crafting is harder and there are new feats and rocket launchers. With 10 INT you can take the polymath and specalist feats for extra skill and specialisation points. particularly specialist is insanely strong - double spec points is an incredible power boost to some builds, including the two i came up with. both designed for oddity XP.

NOTE: the new feats are not in the character builder yet. i am using NIMBLE and EXPERTISE as placeholders! Nimble for polymath and expertise for specialist. Only 15 spec points can be added currently, for details on all 30 points read the text. will update when possible.


1. Energy pistols: underrail.info/build/?HgkDAwcLAwrCoABOAAAAAMKgVWk4AMKCeBkoWgA3ADcAADwrASQxwpoqAsKHTUtPWlVQKcK1wr0z4qe-CuKokgXfvA
energy pistols benefit immensely from critical power, eating up 10 of their spec points. i take fully specced disassemble as my solution to high end crafting being so immensely difficult now, eating up another 5 points. this allows you to improve your gear as you get skillpoints, which is important as even with 10 INT you will need to be well into the twenties to craft some high quality supersteel armor. I also take 9 strength as i dont want to walk around in regular steel or leather until lvl 24; i play on oddity and want my build to work ASAP. this lets me wear tungsten even before depot A. Disassemble also lets you craft your own fusion cannon, which benefits from high technicalities as well. Normally this would be all of my spec points, but with specialist you get 15 more. high technicalities gets you another 10% base damage increase for 5 points, after that its up to preference. your damage will already be overkill for most things but practical physicist gets you another 60% crit damage. or go into juggernaut or fast metabolism for HP/healing.

2. Hammers and rockets: underrail.info/build/?Hg4DBgcDAwoAPE4AwqAAADJBaTgyeHgZGVoAAEY3AAA8K8KjJDktQsKHw58qYE8KVVAnwrbCvQjinbQB4qOSAeKjkwHita4K4r-GAd-8

Note: instead of pack rathound i would use beast of burden for 100 extra carry capacity but the new feats are not included yet. with a lifting belt this gives 440 carry capacity.... al fabet kinda build
This build uses hammers as its main weapon and gets versatility to scale heavy guns (which rockets fall under) without needing PER, freeing up attribute points for INT. One of the biggest downsides of versatility is that it eats up 10 of your spec points. With specialist, you still have 20 to spare - 5 more than normal builds got before the patch. this lets you spec into the newly buffed pummel, giving you a free use of pummel every turn at 0 AP, as well as heavy metal damage and cryogenic induction. I take 70 metathermics to use exothermic aura as a scuffed escape artist as it now burns off throwing nets, as well as cryostasis for shatters when combined with super slam.

i obviously havent played these builds yet but i cant wait to try them out in the new, more difficult DOMINATING. hopefully the faster levelling from 10 INT will make them a bit smoother as i only play dominating/oddity. I am curious what everyone thinks as well as what other builds you have come up with in the new patch.
Title: Re: Two 10 INT builds for the new patch: energy pistols and hammers+rockets
Post by: Telapan on December 19, 2025, 11:11:51 pm
Thanks for the post! I was thinking of trying an INT build next after reading the devlog and this could be it. Btw, what are the psychokinetic and temporal manipulation abilities you take in the first build?
Title: Re: Two 10 INT builds for the new patch: energy pistols and hammers+rockets
Post by: cerbiros_ on December 20, 2025, 07:33:13 pm
These look fun! I want to try the energy build.  What gear are you planning on using for this?  Apologies if this should be obvious, I’m still pretty new to the game. Thanks!