Underrail Forum
Underrail => Suggestions => Topic started by: gk_ on December 25, 2025, 12:20:44 pm
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I believe adding a Lowered Reloading AP cost to any weapon that recharges with batteries would help it compete with Bioinvestigative belt in the context of late-game quest reward, as the bio belt is by far the more general go-to choice if the player isn't specializing in Chem or Energy guns.
Gameplay-wise, doing this can add another choice for melee builds to agonize over (excluding Lifting Belt, which is most likely to get picked up by hammer mains), as most melee build will tend to prefer :
-Doctor's pouch for med spam
-Waist Pack for hoarding
-Trapper or Utility belt for Batman roleplay(Caltrop, flashbang, nades, etc.)
With Lowered Reload AP cost, it can help push further specializing into 10 INT High Technicalities Melee build as another option. Also, given that it's a rather late-game item, I doubt it's going to interfere with the overall balance of the game. I just see it more as a QoL adjustment.
Balance-wise you can strip away one of the 4 bonus to bring it more in-line with other belts. Some options for that could be:
-Grants 1 extra utility slots (down from 2)
-Remove Electronics bonus or lower it
-Remove %Energy damage taken reduction or lower it