Underrail Forum

Underrail => Suggestions => Topic started by: harperfan7 on January 14, 2026, 02:03:02 am

Title: A random encounter idea
Post by: harperfan7 on January 14, 2026, 02:03:02 am
A lategame encounter that can happen somewhere with train tracks or roads.

A stealthed gunslinger standing in the middle of the road/tracks who will start conversation with the player upon detection and moving within optimal pistol range and challenge them to a duel.  They can use persuasion to talk him out of it (like "Im simply no match for you", "If you draw, I won't; it will be an empty victory", etc), bribe him out of it (1k-2k charons) and mercantile options to lower that price to as much as half, or one of two intimidation options (the lower skill one will give the player a bonus on initiative when the duel starts via shaking his nerves, the second higher one will scare him out of the duel entirely).  Maybe a special option where the player can offer him the magnum or wasteland hawk as a bribe instead if they have either of those with them.  Maybe throwing around your Invictus status could do something for the player.

The persuasion, bribe, and higher intimidation options start a scene change where he disappears so the player can't just initiate combat themselves afterwards.  The lower intimidation option starts combat immediately with the gunslinger having the penalty (and no stealth bonus).  Failing to get out of the duel while trying to refuse it will start combat normally (with him condescendingly insulting the player first).  Accepting the duel triggers an arena style cutscene that places the gunslinger and the player in the middle of the "road" or wherever they are, activates their shields, then starts combat with no special initiative modifiers, and the slinger has a dialogue bubble "Draw!". 

The gunslinger is skilled and experienced, level could vary with difficulty (up to you if he's a "boss" or not), but at 30th he'd have the following feats:  gunslinger, paranoia, steadfast aim, aimed shot, kneecap shot, rapid fire, point shot, recklessness, bullet time, sharpshooter, critical power, nimble, sprint, evasive maneuvers, uncanny dodge, scrutinous, and yell.   I don't know if npcs can use bullet time or evasive maneuvers; if not give him trigger happy and expertise.

High or maxed guns/throwing/dodge/evasion/stealth/intimidation.  5 str, high dex/agi/per.  Root soda active (perhaps laylow?), an amplified high shield, smart NV goggles (maybe give him darkvision), soft-padded black-cloth hopper leather armor, a bullet-strap belt, hopper or ninja tabis, and a high-quality laser sight extended mag .44 hammerer (lubed?) loaded with w2c ammo, with another 10 .44 w2c at least in his inventory, an adrenaline shot, a super health hypo, two more root sodas and an empty bottle. 

Activate shield > adrenaline shot > yell > uncanny dodge > sprint (up to optimal range if not already there) > evasive maneuvers > special attacks > regular attacks.