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Underrail => Builds => Topic started by: jujax on January 15, 2026, 03:10:52 pm

Title: [1.3.0.17] Energy pistol Builds
Post by: jujax on January 15, 2026, 03:10:52 pm
Hello,

I'm seeing more and more character concepts centered around energy pistols in the context of the new patch, with players struggling to define and structure their character builds.
I won't go into detail about Plasma concepts here, but rather focus on character designs for Plasma Pistol, Electroshock Pistol, and "The Stunner."
The goal is to offer three possible concepts around these weapons in a "dominating" run. There are no restrictions on the use of grenades, traps, and other useful tools, which are essential for these characters before level 12.
The first character is built as a melee fighter with a knife, while the other two are designed as gun users.
I'm currently playing the first character, which seems to have the best potential at higher levels but is the most difficult to play at lower levels (low accuracy, reliance on close combat for a significant portion of the early game). Things that I consider useless: Polymath, because with high dexterity and intelligence, our skills will be very high and we'll quickly be overwhelmed by a mountain of points.
In my opinion, we should focus on crowd control as much as possible and not rely on dodging with 3 agility. Therefore, Grenadier is exceptional and essential for these builds.

CORE FEATS are  :
Grenadier : DEX 6 : THROWING 30
High-Technicalties : INT 5 : GUNS 25
Practical Physicist : INT 7 : ELECTRONICS 35
Power Management : INT : 7: ELECTRONICS 15
Recklessness
Critical Power : Weapon 75
Specialist : INT 10 Level 16 : aim is to have Versatility 10 or major crits and crit damage PERKS

Bad feats for this build :
POLYMATH : it seems counterintuitive because you can take it with high INT, but it will cost you one feat Vs skills points and with your high int and dexterity, we have largely enough skill points for our build.
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Level 1 : High DEX, CON, Low PER Versatility Build  -- Best Crit build
https: underrail.info/build/?AQMKAwkDAwkADwAPAAAPDw8AAAAAAAAAAA8AAAAAD2Io374
GUNS : 0, Crit +30%
Level 1 : High DEX, PER, INT, augmentation triple – Best Crit Perks build
https: underrail.info/build/?AQMKAwMKAwgPDwAAAAAPDw8AAAAAAAAAAA8AAAAADwEx374
GUNS :  22, Crit +7%
Level 1 : High INT, High CON and  PER,  moderate DEX High Technicalties  + Crit focused
https: underrail.info/build/?AQMGAwkIAwgPDwAAAAAPDw8AAAAAAAAAAA8AAAAADwFi374
GUNS : 21, Crit +30%
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Level 4 : High DEX, CON, Low PER Versatility Build  -- Best Crit build
https: underrail.info/build/?BAMLAwkDAwkKHgAeAAAeHg8AAAUAFAAKAA8AHgAAD2IowqMW374
GUNS : 28, Crit +30%
Level 1 : High DEX, PER, INT, augmentation triple – Best Crit Perks build
https: underrail.info/build/?BAMKAwMLAwgeHgAAAAAeHg8AAAoAGQAKAA8AHgAADwExK8KDFt--
GUNS :  47, Crit +7%
Level 1 : High INT, High CON and  PER,  Moderate DEX High Technicalties  + Crit focused
https: underrail.info/build/?BAMGAwkJAwgeHgAAAAAeHg8AAAoAGQAKAA8AHgAADwFiMRbfvg
GUNS : 42, Crit +37%
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ACTUAL PROGRESSION BEFORE DEPOT A :
https: underrail.info/build/?CgMMAwkDAwkZJAA8AAA8KSQeABQeJQAPAA8APAAAD2IowqMWwpoxKd--
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LEVEL 30 THEORYCRAFTING MY DEX / CON / INT  Crit versatility Energy Weapon build
Level 30 : High DEX, CON, Low PER Versatility Build  -- Best Crit build
The aim is to go to 16 DEX to have 12 AP with energy pistol and 16 AP with electroshock pistols
Take specialist at level 16 and go versatility, high technicalties and critical power and fatal throw action points
https: underrail.info/build/?BAMLAwkDAwkKHgAeAAAeHg8AAAUAFAAKAA8AHgAAD2IowqMW374
GUNS : 258,
Crit:
-30(SI) + 15(focus stim) + 10(the stunner) + 19(seeker headset) +7(recklessness) + 10 (infused rathound leather= 91 %
You can take SI critical chance to go to a perfect 95% but I think it is too much

Perception is a pain because you need to scout with motion tracking goggles then destroy with night seeker googles, but apart for this , it goes well.
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