Underrail Forum
Underrail => Suggestions => Topic started by: Amannamedsquid on March 30, 2026, 06:29:50 pm
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A small thing but as it stands, all that the Admin and Library level of SGS have going for it are Vera, who gives a couple of minor quests and can tell you a little about the protectorate, and a small amount of loot hither and thither for sneaky players with sticky hands. What I propose is having a few of the terminals in the library be interactable with some information on them. Could be stuff like how much SGS has changed over the decades when it transformed from a military base into a town after old biocorp fell apart, some information on what Omega used to be like when they were still around, more details on the war between SGS and Omega. It would help SGS feel more like a place with history and give the player more of a reason to visit other than just talking to Vera a couple of times.
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I think immediately putting a bunch of lore in the Library level would be a mistake. One thing that's interesting to me about Underrail is how generic is seems at the start, and how the depth is only found if you dig in over the course of the playthrough. Adding a bunch of lore dumps right at the start would add a big cognitive overload for new players, when they already have quite a difficult game to learn.
I would like, however, a library you could build over the playthrough. "Oh no, the earthquake destroyed our knowledge database and the backup, we've lost decades of history!" And Vera could request that you help her build back the library.
It could either be a new collectible, or it could simply be a database that contains extra text based on oddity sets that you complete. There's currently not much you gain by completing an oddity set, you get all their info on the first one you find, so it could work as an incentive to savescum the Train Log from Gauntlet find all the pieces that you might be missing.