Underrail Forum
Underrail => General => Topic started by: Omenpapa on December 20, 2015, 08:54:15 am
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Stats: 10 int 10 will 8 per
Skills: hack,lockpick,3x psi skills, persuation, intimidation, mercantile
Starter perk are snooping(+3 per for secrets) and pack rathound(+50 carry weight)
As you probably guessed, I would like to rely purely on psi for combat, not using any weapons,melee,guns,unarmed at all.
Hacking and lockpicking probably opens up doors,containers which I could hardly get comfortable to just leave behind.
Persu/intim sounds like a really cool thing to me, not sure how often are they used tho in the game.
Lastly I went with mercantile, since trading is always beneficial and in general I'm not into crafting. Is this a mistake? Should I take a crafting skill instead?
I'm also not sure how viable the 3 constitution on hard diff.
I like the challenge, but reloading 20 times in order to have the enemy miss, or for a lucky crit to not die is not exactly what I want.
I heard about energy shields, which acts like a big hp pool. Are those a viable alternative to actually having light/heavy armor? Are there actual "caster" armors/robes?
Can I skip evasion/dodge by using either heavy armor and/or energy shields? ES sounds a lot cooler, but again, I don't know too much about the mechanics.
Any suggestion would be appreciated, aspecially about the mentioned possible issues.
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Well, in release it is more difficult to make charons, so Mercantile have more use then before.
Creafing skills is a king. It is a better whatever you want - weapon, armor, shields.
3 Con on Hard is... hard, at least for firearms user. Maybe PSI will get a easier time.
I suggest you'll take Paranoia at least before lvl 10.
10 Int is too much if it doesn't need for some PSI feat.
Energy shields only additition not alternative. With such con you'll need sneak.
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@Fenix keep in mind that intelligence now affects psi regeneration.
Yeah, just noticed this. )
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for starting ATT is Will = 10 must , INT = max 6 if you wahnt "premeditation" if dont just dump it to 4 ,
the Regen bonus is a joke :
Will + Int = 10 => regen +15 PSI
Will =10 + Int =4 => Regen +12 PSI , but dont let INT go below 4 because negativ INT is bad for Regen + Crafting
Main tactic for PSI :
get near enemy (stealth) and unload all your PSI Points in one Round = "tranquility + thermodynamicity + premeditation" let you use up to 4 psi abilitys in 1 round, if you have gear witch reduce AP cost , even more ! If there is someone still a live finish them with secon. weapon OR just run away (use force field) and retore PSI point for free ! ;)
crafting is usefull for PSI (even with 4 INT) = you can craft PSI booster + PSI helmet + HP restore it let boost your offence with make the stragegie more successful = less to reload !
Armor = only lether , metal reduce your AP
Persuation/Intimadation + mercantile = useless (IMHO)
Hacking /lockpicking = a lot of container are open , infest some point at the begining