Underrail Forum
Underrail => Suggestions => Topic started by: To_an on January 23, 2016, 11:03:31 am
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+ Ability to type in the exact amount of currency you want to split in the dialog box.
+ Ability to shoot at spotted mines with your weapons. unless i am missing something, i couldn't shoot at them.
+ Ability to transfer items from inventory to containers by double-clicking them.
And by the way, keep the good work, this game is an absolute amazing masterpiece.
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Agree with 1 and 2. There's a thread on Steam (http://steamcommunity.com/app/250520/discussions/0/458604254437404186/) with large amount of small improvement suggestions - things that mostly not controversial and easy.
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Thanks for the link on steam - not aware of it since i have bought the game on GoG.
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You can't shoot mines at the moment, but you can trigger them with AoE attacks such as grenades or pyrokinesis.
I know that :) But since my character is a noob at throwing (half time i am hurting myself with my own grenade - i know i have to spend some points in this skill), i wounder if it could be made.
Alt+click to transfer items between your inventory and containers. (This shortcut is shown on all item tooltips when you have a container+inventory open.)
Seen. Again, i was unclear. Since double clicking is used to transfer items from containers to my inventory, i would think that the same should applied in the reverse. But ALT+CLICK is fine to me.
More suggestions (i post here because i don't have a Steam account) :
+ Ability to craft standard ammunitions
+ Quest notification (in the form : "Your journal has been updated / New journal entry" ?) in the windows log
+ Notification in the windows log of new incoming messages waiting us at our personal computer in SGS ("You have received a new mail" ?)
+ I wounder if Styg think to extend the critical failure table both in combat and when attempting to unlock doors, crates, ...
* where we could loose some AP/MP, or our turn / drop our weapon / unload our weapon / hurt ourselves like in Fallout - same for enemies
* where the lock could be definitely jammed (apart from the critical ones, related to quest of course)
+ And on the other hand extend the critical success the same way
+ I will surely appreciate a Codex for this game