Underrail Forum
Underrail => General => Topic started by: snake2243 on March 01, 2016, 08:16:04 am
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So are you guys as stoked as I was for the ending. It's way~ to soon to be talking about it, but i hope to god a underrail 2 follows through. Six is such a badass. I hope to see the chemical assault unit makes a strong return as well. I played that kind of theme through the entire game. The CAU Armour was very usefull through out the game and never once showed it's inferiority.
Stupid Faceless not telling me the meaning of there medallion. Or was there a meaning behind it and I just did not figure it out? haha.
How about you guys? How did you feel when you beat this long ass game. I have almost 300 hours clocked into it.
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So are you guys as stoked as I was for the ending. It's way~ to soon to be talking about it, but i hope to god a underrail 2 follows through. Six is such a badass. I hope to see the chemical assault unit makes a strong return as well. I played that kind of theme through the entire game. The CAU Armour was very usefull through out the game and never once showed it's inferiority.
Stupid Faceless not telling me the meaning of there medallion. Or was there a meaning behind it and I just did not figure it out? haha.
How about you guys? How did you feel when you beat this long ass game. I have almost 300 hours clocked into it.
Felt great to beat this game, besides some unnecessarily tedious mechanics the overall experience was quite enjoyable.
Hopefully they expand this game, but PLEASE NO Sequel.
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Expanding/Sequal what is the difference? Why would you not want to see a sequel of this game?
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I prefer sequels to endless horde of DLCs anyway...
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I personally don't care witch way it goes as long as it's long fun game to play. 15$ was a steal for me, 300 hours for just 15$ bucks. I would have paid 30$.
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Ah, the reasons I don't want a sequel are too numerous to count.
1. I don't think the gameplay can get much deeper without becoming too convoluted. (Which some argue it already is)
2. The current plot lines that haven't been resolved could easily be resolved with a big expansion.
3. For a sequel to be warranted, it should build on the game in almost every single way. (More often than not, this doesn't work out for sequels)
4. An expansion is warranted, when pieces of the game can be polished and improved, and utilized in further content.
With that being said, a sequel wouldn't surprise me. I would just rather an expansion and a new IP from these amazing devs. <3
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There's no law that says sequels must be technically distinct from their predecessors. A lot of the best sequels in gaming used practically identical assets and systems to their predecessors. Fallout 2, Baldur's Gate 2, STALKER CoP, etc.
If there is enough content planned for an entire new game, and if it picks up from where the story left off, then for all intents and purposes it is a sequel.
The ending of Underrail practically begs a sequel in North Underrail.
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There's no law that says sequels must be technically distinct from their predecessors. A lot of the best sequels in gaming used practically identical assets and systems to their predecessors. Fallout 2, Baldur's Gate 2, STALKER CoP, etc.
The ending of Underrail practically begs a sequel in North Underrail.
Or an "expansion" set in North Underrail ;) Wink Wink
Also, Baldur's 2 was unique enough with the companions that it didn't end up suffering.
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There's no law that says sequels must be technically distinct from their predecessors. A lot of the best sequels in gaming used practically identical assets and systems to their predecessors. Fallout 2, Baldur's Gate 2, STALKER CoP, etc.
If there is enough content planned for an entire new game, and if it picks up from where the story left off, then for all intents and purposes it is a sequel.
The ending of Underrail practically begs a sequel in North Underrail.
I agree with this dude, a sequel doesn't have to reinvent the wheel and I feel like that is where some developers have a tendency to hurt their IPs. The nice thing about a sequel would be that should they want to refine anything it seems like it would be easier to do so with an entirely new game.
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There's no law that says sequels must be technically distinct from their predecessors. A lot of the best sequels in gaming used practically identical assets and systems to their predecessors. Fallout 2, Baldur's Gate 2, STALKER CoP, etc.
If there is enough content planned for an entire new game, and if it picks up from where the story left off, then for all intents and purposes it is a sequel.
The ending of Underrail practically begs a sequel in North Underrail.
I agree with this dude, a sequel doesn't have to reinvent the wheel and I feel like that is where some developers have a tendency to hurt their IPs. The nice thing about a sequel would be that should they want to refine anything it seems like it would be easier to do so with an entirely new game.
I hate the idea of having a sequel for "the sake" of having a sequel.
Expand the game that has unfinished plot. Don't make a sequel without finishing the original game please.
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You're just getting hung up on semantics though. No idea what you hate about the word sequel so much, but like I said, there are lots of very good sequels that are basically the prior game's assets and engine with a new game's worth of content. Nothing wrong with it.
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You're just getting hung up on semantics though. No idea what you hate about the word sequel so much, but like I said, there are lots of very good sequels that are basically the prior game's assets and engine with a new game's worth of content. Nothing wrong with it.
It isn't that there's something terribly wrong with it.
Just would hate to see a boring rehash, instead of expanding the original game.
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I would be very happy with a sequel that built on the first game, and in which virtually all of the development time had gone into adding new content and new assets in a new area, rather than half of it having gone into building another game more or less from the ground up.
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I see where he is coming from, guess I should be more specific with my intention. Ultimately I am just excited to see more of under-rail weather it be a sequel or expansion. I just want more. Period.
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I see where he is coming from, guess I should be more specific with my intention. Ultimately I am just excited to see more of under-rail weather it be a sequel or expansion. I just want more. Period.
Me and you both man! <3
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With the game's very Dark Souls-esque approach to storytelling I guess an expansion that solves the remaining questions (or, rather, leads all of them into one big fucking question :P ) is pretty much to be expected. In fact, a few days ago Epeli dropped a faint insinuation that Styg might actually be working on something right now.
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In fact, a few days ago Epeli dropped a faint insinuation that Styg might actually be working on something right now.
Interdasting, where'd you see that?
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With the game's very Dark Souls-esque approach to storytelling I guess an expansion that solves the remaining questions (or, rather, leads all of them into one big fucking question :P ) is pretty much to be expected. In fact, a few days ago Epeli dropped a faint insinuation that Styg might actually be working on something right now.
The game story telling is very formal
(what I am about to say, please don't take it as me being offended or me lashing out)
You guys think this game is a giant ball of un-answered questions?
let me tell you something about giant balls of un-answered question. Rite now, get on netflixe and marathon through all 5 (or was it 6,7?) of LOST. I promis you, the next time you come back to this thread, you will be very upset that you waisted a solid 62 hours of your time watching a show that makes it to where every time they answer a question, 3 more is created. the entire show is a ball of un-answered questions that they never even get around to answering. Good times.
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With the game's very Dark Souls-esque approach to storytelling I guess an expansion that solves the remaining questions (or, rather, leads all of them into one big fucking question :P ) is pretty much to be expected. In fact, a few days ago Epeli dropped a faint insinuation that Styg might actually be working on something right now.
The game story telling is very formal
(what I am about to say, please don't take it as me being offended or me lashing out)
You guys think this game is a giant ball of un-answered questions?
let me tell you something about giant balls of un-answered question. Rite now, get on netflixe and marathon through all 5 (or was it 6,7?) of LOST. I promis you, the next time you come back to this thread, you will be very upset that you waisted a solid 62 hours of your time watching a show that makes it to where every time they answer a question, 3 more is created. the entire show is a ball of un-answered questions that they never even get around to answering. Good times.
Although storytelling in an interactive media is much different than television. xP
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Thoughts on a sequel / DLC:
I'd like to see another game made with this engine, but with more randomness. There's also a randomness aspect in items, which makes exploring scavenging for better quality stuff sense, but there definitely should be a xp system for opponents and some random inventory. Also lots more variety both in enemies and stuff. Story is ok, but this is really not a story, but a combat-driven game, so focusing on that aspect and exploring would make sense. Also randomization of caverns would be extremely welcome. If you guys have played any of those roguelikes (nethack, adom), starting again and again wouldn't hurt, because beginning from the very first screen you would have opportunity to enocunter something special. Currently biggest issue in Underrail replayability is that you need to go through lots of the very same content if you try different builds before you can choose for yourself on where do you want to go and what to do.
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Thoughts on a sequel / DLC:
I'd like to see another game made with this engine, but with more randomness. There's also a randomness aspect in items, which makes exploring scavenging for better quality stuff sense, but there definitely should be a xp system for opponents and some random inventory. Also lots more variety both in enemies and stuff. Story is ok, but this is really not a story, but a combat-driven game, so focusing on that aspect and exploring would make sense. Also randomization of caverns would be extremely welcome. If you guys have played any of those roguelikes (nethack, adom), starting again and again wouldn't hurt, because beginning from the very first screen you would have opportunity to enocunter something special. Currently biggest issue in Underrail replayability is that you need to go through lots of the very same content if you try different builds before you can choose for yourself on where do you want to go and what to do.
They already said they are moving engines from XNA due to lack of support from Microsoft.
Also, the point of the game isn't to be a roguelike, just a Fallout-Esque RPG with a focus on combat and story.
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Developing the game into roguelike-style would perhaps be too much of a deviation from the original concept, but in comparison to Fallout I'd really like to see more freedom at the very beginning. Even if there's little randomness, the option to do whatever you want from the start helps to keep reruns interesting. Going through the "kill the rats in the cellar" clich
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Developing the game into roguelike-style would perhaps be too much of a deviation from the original concept, but in comparison to Fallout I'd really like to see more freedom at the very beginning. Even if there's little randomness, the option to do whatever you want from the start helps to keep reruns interesting. Going through the "kill the rats in the cellar" clich
Well variety is good, but there's already variety in pretty much all of the questlines in the game, including the first couple quests.
Although yeah, I understand what you mean. Perhaps an expansion would be a good way to add some more variety to this game. ;)
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Considering how much work they've put into their own engine and its tools, it would be reasonable to assume any future games will be made with updated versions of the same engine. Likely ported from XNA to monogame or some other alternative.
Early on in development, way before alpha, Styg did had plans for more randomness (maps/combat encounters) but couldn't find a a satisfactory way to implement those plans. Could happen in the future.
Oh yeah, forgot about them possibly porting it. But it would be interesting to see them take a different design approach to visuals too. Although with such a small team it's probably best they stick to their own engine.