Underrail Forum
Underrail => Bugs => Topic started by: reinhark on April 18, 2016, 12:58:47 am
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To be more specific, with leather + metal parts.
For example, I want to make a rathound leather combat glove with Tichrome spikes in it.
I.e:
Quality 100 rathound leather : base tailoring requirement 80
Quality 100 Tichrome spikes : base mechanical requirement 80
Put those two together:
tailoring requirement 80
mechanical requirement 88!!
Unsure if it is intended... I need more mechanical skill than the base mechanical requirement?
I could switch out leather and put quality 100 metal(which also base mechanical requirement 80 ) with this requirement...
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Not a bug. Take a closer look at the blueprint's optional slots. :) They have a 10% difficulty modifier.
Not exactly what I meant, but I think I misunderstood the exact nature of the crafting from the beginning.
Intended it is.