Underrail Forum
Underrail => Suggestions => Topic started by: Clawdius_Talonious on January 19, 2013, 02:00:58 am
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I'd love to see a lot more perks available in the game, so I thought I might write down some ideas and get some feedback, perhaps others could contribute their ideas for perks as well.
Master Craftsman - tailor 60/mechanics 60 - Items you use to create gear act as components of 10 higher quality, without additional skill requirements.
Reverse Engineering - Mechanics 40/Electronics40/Tailor 40 - Disassemble an item for a chance to learn how it is constructed. The item may be destroyed in the process.
Field Stripping - Remove all upgrade components from a weapon
Retrofitting - Apply upgrade components to equipment lacking any upgrades, so long as you have the appropriate skill to use the item.
Pyromania - Wil 6 - Gain 2 psi per turn when enemies near you are on fire.
Quick Reflexes - 7 agility - when damaged, 15% chance to gain a buff that adds 5 dodge, 5 evasion, and reduces AP cost for unarmed attacks by 2 and lasts for three turns.
Distraction - Thought Control 60 - Gain the ability to cause a target to wander off in a direction of your choice at the cost of 10 psi
Battle Cry - Intimidation 50, Feat Yell - Your yell has a 10% chance to cause a target to become stunned for one turn, and a 20% chance to cause fear in nearby targets
Aikido - Dexterity 8 - Gain a 10% chance to dodge an incoming melee attack from a humanoid, and apply the tackled debuff when you encumberance is under 25%.
One shot, Two Kills - Gain an attack that allows sniper rifle rounds to penetrate lightly armored targets and do half damage to a secondary unit in the line of fire
All Out Attack - Sacrifice all movement points to gain half that number of AP this turn.
Berserker Rage - Melee 60 - Fly into a rage, losing control of your character. While this rage lasts, you will receive 25% less damage, and deal 25% more melee damage. When the rage ends you will be drained.
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These are some really neat ideas, I like it. Especially pyromania hehe ;)
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I like some of them, most of which would require some tweaking but they have the right idea in mind.
Applying "tackled" to enemies, now that's something I haven't thought of before. :) Might be a nice way to give some advantage to unarmed fighters.