Underrail Forum
Underrail => General => Topic started by: destroyor on April 08, 2017, 08:37:41 pm
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- Does heavy punch work on pneumatic strike from combat gloves?
- What's the actual chance of setting a target on fire from Pyromaniac? Is it a fixed %, based on effective Metathermics skill or something else?
- Would like to confirm if additional stealth damage for snipe is based on effective or base stealth skill point. Ditto for ambush.
- Would like to confirm if it's base or effective total armor penalty being added as critical damage bonus for Heavyweight. Is this bonus display correctly on the combat stat screen?
- Will you implement an indicator on the cursor for ambush?
- Will you update the combat stat screen to indicate critical chance and bonus for grenades and throwing knives?
Thanks in advance.
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And additional question about Heavyweight. Is it intended that this bonus doesn't work with Critical Power feat or is it a bug?
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- Does heavy punch work on pneumatic strike from combat gloves?
- What's the actual chance of setting a target on fire from Pyromaniac? Is it a fixed %, based on effective Metathermics skill or something else?
- Would like to confirm if additional stealth damage for snipe is based on effective or base stealth skill point. Ditto for ambush.
- Would like to confirm if it's base or effective total armor penalty being added as critical damage bonus for Heavyweight. Is this bonus display correctly on the combat stat screen?
- Will you implement an indicator on the cursor for ambush?
- Will you update the combat stat screen to indicate critical chance and bonus for grenades and throwing knives?
Thanks in advance.
1. Yes
2. Pyrokinesis and Thermodynamic Desestabilization 50% and Pyrokinetic Stream 20%. The values are fixed, only damage is increased.
3. Snipe should take in account effective skill points, the same for Ambush.
4. I'm planning a sledgehammer tin can playthrought for Expedition, can't confirm this one but Heavyweight should take your general armor penalty (armor suit, boots, metal helmet) to the critical damage bonus.
@MirddinEmris
Heavyweight and Critical Power *should* synergize, if not then it is definitely a bug.
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Thanks for the answers Yonaiker. Did you determine the % by testing or look at the code of the game or?
Still would like a dev to give some official answer as I'm thinking of adding a feat explanation section in my guide.
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The values appear on the skill description, they always refresh when the value is changed by any means (leveling up, food, gear, etc.)
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O_O ... I didn't realize chances are right there on the skill description. I have shit ton of hours on this game too.
The weird thing is, I was able to set enemy on fire using Thermodynamic Desestabilization without Pyromaniac.
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Yeah, that is something I have seen too, I thought it was intended but likely a small glitch.