Underrail Forum

Underrail => General => Topic started by: Mordre on September 29, 2018, 08:59:20 am

Title: I've played through the beginning so often
Post by: Mordre on September 29, 2018, 08:59:20 am
An NPC that sells respecs would be more comfortable, don't you think?
Title: Re: I've played through the beginning so often
Post by: TheAverageGortsby on September 29, 2018, 10:55:13 am
The biggest problem with that is a respec essentially allows your character to do it all.  There's no differentiation of builds if you can just be whatever build you like. Time to craft? Respec and craft amazing stuff, then drop that Int and all those skill points and put them back into Agi and Dodge/Evasion so nobody can touch you when you fight.  Beast fight up ahead and you're melee?  Respec into Psi and traps and never even let the waves of bladelings get close.

A one-time respec about the time you return the drill and open up the world?  That could probably be argued as a good idea, since new players seem to often comment that they don't understand or appreciate, during initial character creation, how important it is to keep a focused build.  But selling respecs?  I don't think you'll find a lot of support for that idea here, from forum users or even from the devs.  Part of the design philosophy is that UnderRail should be a slightly different game for different character builds, and to be honest, I think a lot of us really like that.
Title: Re: I've played through the beginning so often
Post by: HulkOSaurus on September 29, 2018, 12:40:14 pm
A one time respec sounds reasonable.
Title: Re: I've played through the beginning so often
Post by: Mordre on September 29, 2018, 02:05:55 pm
The biggest problem with that is a respec essentially allows your character to do it all.  There's no differentiation of builds if you can just be whatever build you like. Time to craft? Respec and craft amazing stuff, then drop that Int and all those skill points and put them back into Agi and Dodge/Evasion so nobody can touch you when you fight.  Beast fight up ahead and you're melee?  Respec into Psi and traps and never even let the waves of bladelings get close.

A one-time respec about the time you return the drill and open up the world?  That could probably be argued as a good idea, since new players seem to often comment that they don't understand or appreciate, during initial character creation, how important it is to keep a focused build.  But selling respecs?  I don't think you'll find a lot of support for that idea here, from forum users or even from the devs.  Part of the design philosophy is that UnderRail should be a slightly different game for different character builds, and to be honest, I think a lot of us really like that.

All of that would be balanced by the respec having a very high price.
Alternatively, how about being able to create more than one character in the same world, and then switching between them? One of them could be used as a "crafting mule", making armor for everybody, but you'd still have to level that guy up to have good crafting skills first.

I'm brainstorming here. An NPC selling respects at a very high price would do just fine in my opinion.
Title: Re: I've played through the beginning so often
Post by: Tygrende on September 29, 2018, 02:13:37 pm
http://underrail.com/forums/index.php?topic=3046.msg15959#msg15959

There are many reasons it won't be implemented. Respeccing undermines the very foundation of the RPG. Mistakes and imperfections are part of the experience.
Title: Re: I've played through the beginning so often
Post by: Mordre on September 30, 2018, 05:45:52 am
There are many reasons it won't be implemented. Respeccing undermines the very foundation of the RPG. Mistakes and imperfections are part of the experience.
A player who enjoys the game but is new to it will follow that rule for the first playthrough, maybe the second as well. And then they'll go look on the Internet for builds so they stop screwing up.
Underrail is too min-max focused to not have a respec option, in my opinion.
Title: Re: I've played through the beginning so often
Post by: bati on October 01, 2018, 10:49:38 am
I think full respec is a little extreme, but maybe paying a hefty cost (20k+ charons) to reassign 2 attribute points and 4 perks or so could work. Maybe introduce an underground lab full of deadly critters that you first have to clear before you can undergo the operation.
Title: Re: I've played through the beginning so often
Post by: drealmer7 on October 17, 2018, 01:43:56 pm
An NPC that sells respecs would be more comfortable, don't you think?
NO!  Ugh!  Geez.
Title: Re: I've played through the beginning so often
Post by: tyrtix on October 29, 2018, 12:00:23 pm
respec of a talent and a handful of skill points each level gained may be a good way to "fix" the build problems.
Title: Re: I've played through the beginning so often
Post by: ciox on October 29, 2018, 12:53:21 pm
respec of a talent and a handful of skill points each level gained may be a good way to "fix" the build problems.
However small a respec it still lets you "cheat" with regard to crafting.
Title: Re: I've played through the beginning so often
Post by: tyrtix on October 29, 2018, 03:11:28 pm
ah yes, that's true indeed, crafting feats will be abused by respec.
Title: Re: I've played through the beginning so often
Post by: Sykar on November 15, 2018, 02:35:42 am
No. Respecs have no place in serious RPGs.