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Underrail => Builds => Topic started by: Reallyhairydave on December 21, 2018, 11:01:16 am

Title: Beginner looking for advice regarding Psi/Sniper build
Post by: Reallyhairydave on December 21, 2018, 11:01:16 am
I didn't want to necro the other thread however this is a direct continuation, I have gone over the build Destroyer suggested and tweaked it based on the Junkyard Surprise change and my personal preference towards exploration (hack, lockpick, pickpocket).

Destroyer's origianal: http://underrail.info.tm/build/?AwGloJgVhGDYQHYQGYQEYFoelMXhhHoRq4yGECcAHBuqInTVRsBEQCwzlGHogODQR2iosdTh05ooAqLPhpEyqEA
My tweak: http://underrail.info.tm/build/?GQUGBwMOAwjChx4AAABewocuNSsAVmBIFVkALcKHAAAAARkkFgIKNTcmKjM_SUsr

I am not a total newbie but this will be for a second run, my first is an assault rifle tin can again based on Destroyer's suggested build but with the same adjustment for Junkyard Surprise and the addition of social skills (there were a lot of leftover points), I'm in Junkyard for that playthrough so far and I'm really enjoying it.

Any chance for some feedback? I know I've slashed evasion to achieve my goal which feels a bit like hamstringing myself but I wasn't sure what else to go with

Thanks in advance :)
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: ciox on December 21, 2018, 12:54:53 pm
Hmm, not exactly a tweak but..

Lack of Thought Control so you can restealth in combat seems crazy if you're doing a Psi Sniper, you can use both Mental Breakdown and Neurovisual Disruption to restealth around enemies, then reposition to shoot them from afar and even Snipe them again despite starting combat a while ago.
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Exterminator on December 21, 2018, 12:59:32 pm
Hello! Just registered on forums to answer your question.
I'm enjoying psi-rifle hybrid on hard oddity right now, and can give you some tips.
1. You can ditch crafting, evasion and throwing completely and invest into constitution, will and thought control instead. Well, throwing can be useful for molotovs and EMPs, but it certainly not required.
2. Don't rely on perception and motion tracking goggles when you are hunted by death stalkers. They are sneaky as hell and will ambush you no matter what. Instead wear riot gear and low frequency shield emitter and take their sting like a big boy.
3. You'll SUFFER without traps skill until you have MD goggles or shield device. Overall, investment in traps skill makes the game a lot more pleasant.
4. As far as I know, telekinetic proxy can be used to trigger ambush. Will test it in a few days.
Here's my character build. (http://underrail.info.tm/build/?GQcDAwYLCgbChzgAAAAAwodwcABQAAAAAADChy3Ch0AARyshKj8BFAIVSUomNTsIMw)
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: harperfan7 on December 21, 2018, 03:15:38 pm
Granted I've never done pickpocketing or psi or a sniper before, but here's how I'd build what you want.

(http://i66.tinypic.com/2qbc0ms.png)

It'd be quite a bit better if you switched pickpocket for traps and took quick tinkering.  I don't see hit and run being good for a sniper, because you take move and shoot penalties and hit & run only works up to your normal maximum.  Locus of Control is probably the strongest feat in the game, so I hear, but if you don't care about it, you can use those points from will to give yourself some more int which will free up some skillpoints for elsewhere and let you take premeditation, as well as boost whatever other abilities you'd like more of.  When it comes to crafting, you'll want mechanics and electronics for sure just for your rifle (but also infused leather and an energy shield, respectively) and tailoring for stealth gear/infused leather, which is very important to a sniper.  I hear there's a fantastic new feat for snipers coming with expedition.  As for psi, as said earlier, thought control is great, but so is psychokinesis for stuns and force field.  You're lacking in crowd control, though, with no metathermics or very good throwing.

I don't really know how much pickpocket you need, but I've heard that 40 will let you get most stuff.

Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Reallyhairydave on December 21, 2018, 04:59:18 pm
Cheers for the input guys, to be honest I hadn't really planned the feats properly, just took Destroyer's template and fiddled with the stats/skills. I might try rebuilding with feats in mind (although I know next to nothing about psi right now).

Pickpocketing has been making life really easy in my current run, still under 50 so not at the 'optimum' (as I understand it) but I'm able to grab bullets/money/useful items as and when I need right now.

Crafting I'm enjoying on my current playthrough so it's not essential but I am liking what I'm seeing so far

With the psi skills I'd love to have all 3 although Destroyer did have some interesting reasoning for the numbers used particularly in psychokinesis on the other thread.

I may create two separate builds to emphasise psi and crafting, it's a shame points are so tight or I'd be trying to work social in as well :p
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Reallyhairydave on December 21, 2018, 05:48:38 pm
Something I just spotted, a feat called "versatility", level 1 Int 5 requirement, 60% effective skill of your highest skill (guns/xbow/melee) is applied to the others, sounds like wielding multiple weapon types might become easier in the expansion :)
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Reallyhairydave on December 21, 2018, 06:17:34 pm
Right, so first up we have the Locus of Control/mind control adaption of my first build, this time I have vetted the feats a bit: http://underrail.info.tm/build/?GQUDBgMNCgbChycAAAAAwoczRDgAY25TF2XChy0AAAAAASQ_FAIqNTchMyZJSysx

Next we have the full psi/sniper build losing crafting but gaining mercantile and traps (the 8 points in persuasion are to get the better gun at the start, I figured it was a small investment for a .44 hammerer): http://underrail.info.tm/build/?GQUDAwUOCgbChygAAAAAwodwcDhQAAAAAADChy3ChwgAVys7AT8UKgJKCEkhNTEzJg
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Ploluap on December 22, 2018, 10:29:51 am
Is this psi sniper build viable on dominating ?

I never went into psi but this look pretty fun.

If not maybe i'll try something like it in hard with the new expansion.
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Sykar on December 25, 2018, 04:28:01 pm
Done multiple playthroughs with PSI Sniper. Yes it is viable though not deathless playthroughs but who cares.
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Ploluap on December 25, 2018, 07:29:50 pm
thank you i'll try it :)
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Reallyhairydave on December 26, 2018, 07:13:47 am
Just started a playthrough with the full psi variant, haven't finished my first run but it's on a different computer. Liking psi so far
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Sykar on January 01, 2019, 02:51:58 pm
This was what I was running last time, tried to squeeze in some persuasion and mercantile but it really streches the build thin. I like persuasion for saving Buster and Mercentile is nice to have in general though.

http://underrail.info.tm/build/?GQUDBwMKCwfChwAAAAAAwodfbgAAZGQAAADCh8KHADcAUCs5AR0_KjUoFAUhZCkCJA

Damage compared to pure PSI or Sniper due to sacrifices to willpower and perception seems lower than it really is, it is in the 15% range but you do get unparalleled burst alongside a lot of utility,defense and CC and the ability to kill silently easily though you do get a little more resists against high resolve targets.

Main weakness are fights were you cannot initiate combat on your terms like arena (activate shields before going) and group figths were a stray grenade can kill you in one go like Scrapyard. Initiative is above average thanks to Paranoia but not great. Deathstalkers are a problem especially early on. Persuasion and mercantile are not strictly needed.
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Ploluap on January 02, 2019, 03:50:34 pm
Do you think something like this could work or not at all : http://underrail.info.tm/build/?GQUDBgoNAwbChzgAAADCh8KHADIAAHNzDipnAC3ChwAAACtjKAE_NSoCLksKPWImMw ?

(i have never played nor psi nor sniper nor 10 con guy so it should be fun)
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: paulkirikawa on January 02, 2019, 05:11:25 pm
Do you think something like this could work or not at all : http://underrail.info.tm/build/?GQUDBgoNAwbChzgAAADCh8KHADIAAHNzDipnAC3ChwAAACtjKAE_NSoCLksKPWImMw ?

(i have never played nor psi nor sniper nor 10 con guy so it should be fun)
I would like to have a try with this base stat, and some personal skill & feat tweak: http://underrail.info.tm/build/?GQUDBgoNAwbChwAAAADCh8KHTgAAAGxsDyplAC3ChwAAKyYrAShjKjc1CkszYmcCHw
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Ploluap on January 02, 2019, 05:18:05 pm
Interesting :)

Is psychostatic electricity good with only 50 effective psychokinesis ? (Edit : well i suppose it is since even a low damage will trigger it, i'll consider taking it)

My idea was to burn ennemies with metathermics and molotovs in order to trigger ambush, but i don't know how pratical this can be. By the way the wiki says nothing about the "chance" to burn enemies with pyromaniac, anyone knows ?.

Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: paulkirikawa on January 02, 2019, 06:53:27 pm
Interesting :)

Is psychostatic electricity good with only 50 effective psychokinesis ? (Edit : well i suppose it is since even a low damage will trigger it, i'll consider taking it)

My idea was to burn ennemies with metathermics and molotovs in order to trigger ambush, but i don't know how pratical this can be. By the way the wiki says nothing about the "chance" to burn enemies with pyromaniac, anyone knows ?.
I guess it's 50%, like all other potential incinerate effect. Use burning as a controling skill looks plausible but Exothermic Aura would remove the Ambush buff, crit output and active AOE seems mutualy exclusive.
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: paulkirikawa on January 02, 2019, 09:20:50 pm
By the way the wiki says nothing about the "chance" to burn enemies with pyromaniac
Now it does! http://www.underrail.com/wiki/index.php?title=Pyromaniac
Godspeed, matey!
Wait, Exothermic Aura can't incinerate people? 10% even 5% possibility each tile is plausible functioning, but now I'd dump this skill for thermo-gunner builds.

Edit: wait again, does Thermodynamic Destabilization with Pyromaniac have 50% chance to proc it's heat damage on all surrounding characters or calculated like mollys? No matter what I'll test my luck with it!
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Ploluap on January 03, 2019, 11:43:07 am
By the way the wiki says nothing about the "chance" to burn enemies with pyromaniac
Now it does! http://www.underrail.com/wiki/index.php?title=Pyromaniac

Great, thank you very much epeli :)

50% is good, there's definitely a way to use this in synergy with the ambush feat.
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Reallyhairydave on January 03, 2019, 03:35:30 pm
Well after starting again with a hybrid of both builds (playing Dominating Classic) and after reading about the interactions of pyromaniac I have a revised build. It's full Psi, full Craft, no Traps, no Hacking/Lockpick:

http://underrail.info.tm/build/?GQUDAwMOCgjChwAAAAAAwocAADgAVmBIHlnChy3ChwAAQgEmPxQqNS4CITMKSUsxKw
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Ploluap on January 04, 2019, 06:01:08 pm
To Reallyhairydave : i'm noob with that kind of build but it seems good as long as you can start fights on your own terms (low initiative, 3 con, 3 agi, psi, no evasion and dodge = you're probably dead in on turn if anything surprises you).

I'm currently lvl 8 with this build on dominating : http://underrail.info.tm/build/?GQUDBgoNAwbChzgAAADCh8KHADIAAHNzDipnAC3ChwAAACsBJmI9LioCH0s5MyhjNQ

Started with 9 con, i'll definitely pick last stand as suggested by paulkirikawa, wondering if going to 10 for thick skull is worth.

All fights went pretty smoothly so far, mostly thanks to little tricks with doors... Gonna tackle those big green mutants when i'm back home.

Pyromaniac is great, the 3 turn duration of burning gives great crowd control when cast at the start with premeditation.

However thermodynamicity feels like a complete waste so far, the AP gain gives me nothing significant and i run quickly out of psi anyway. Maybe i'll find more use for it later.

Have to wait lvl 10 to see how my "ambush"+pyromaniac + survival instincts strat work. If it's good i could probably dump the "snipe" feat, well maybe not because of those immune to burn guys...

As for gear i'm planning to go for Smart 24 AP Spearhead and ... a laser pistol. Those things are pretty insane when you got a high crit chance, got long range, good precision, only 15 AP to shoot even with 3 Dex. 

I really don't know for the rest though, i could either go the "max con" way with infused pig leather, or the max "crit chance" with infused rathound. I think pig is probably better for that build, surviving one more turn basically meaning you get +50 AP.

Any suggestion is welcomed :)

Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: paulkirikawa on January 05, 2019, 07:42:48 am

However thermodynamicity feels like a complete waste so far, the AP gain gives me nothing significant and i run quickly out of psi anyway. Maybe i'll find more use for it later.
Try Cryogenic Induction for your next playthrough. Even SMG aimed shot is capable to shatter enemy with 150~200 hit points, and you can restealth with it in dual fights (for another snipe chance)
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Ploluap on January 05, 2019, 09:26:45 am

However thermodynamicity feels like a complete waste so far, the AP gain gives me nothing significant and i run quickly out of psi anyway. Maybe i'll find more use for it later.
Try Cryogenic Induction for your next playthrough. Even SMG aimed shot is capable to shatter enemy with 150~200 hit points, and you can restealth with it in dual fights (for another snipe chance)

Thx i just took it, quite fun indeed :p i'll have to chose a feat not not take now though, maybe thick skull and relying on bullhead instead; investing a bit more in biology; Doctor's Pouch is probably the best belt for this build anyway.
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Reallyhairydave on January 06, 2019, 03:11:02 pm
Further modifications have been made based on this info, everything past level 8 is currently negotiable though, I have reached Junkyard on this playthrough and am extremely efficient with resources compared to my other game (tin can assault), the basic sniper I picked up has the power to pretty much one shot most enemies (besides those gargantuan beetles) and my psi is crowd controlling and picking of weak ones. I am using the doctors belt as the cost reduction works really well with psi boosters, here is the latest revision:

http://underrail.info.tm/build/?GQUDAwMOCgjChwAAAAAAwocAADgAVmBHLVnChy3ChwAANCsBJj8UKjUKLiEzZ0sCJA
Title: Re: Beginner looking for advice regarding Psi/Sniper build
Post by: Reallyhairydave on January 14, 2019, 09:49:20 am
Seeing as I am on another computer I thought I'd start yet another playthrough slightly different from the others, the first gets crafting/mercantile/persuasion, the second is psi/craft heavy and this one is psi/trap heavy and crafting light (for traps mainly), I was 20 points shy of maxing two of the psi skills and the traps are a little off max but everything else should work (just about):

http://underrail.info.tm/build/?GQUDBwMMCgbChwAAAAAAwodsbDhPKysAIyt9LX0AAAABJD8UKjUuAiEKMyZJSys

As always feedback is appreciated :)