Underrail Forum
Underrail => General => Topic started by: Shredded Cheddar on January 31, 2019, 08:50:18 pm
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So I was going through some failed ironman characters to look at gear, stats, feats etc. and while I was messing around with these characters I noticed two things.
The first thing was that having on over 100% armor penalty put my stealth skill into the negatives, which I found very odd since I assumed it capped at 0. This made me start messing around to see how armor penalty affected other things. I noticed on one character that his movement points were not what I expected. 6 Agi, 37 movement points without armor on. This made me very confused and so I started messing around with different starting characters and their agility points to see if the formula on the wiki (AGI-5)*3+30 was incorrect.
After making several different test characters with different agi I realized that the original character had nimble and thus a negative armor penalty and so he had bonus movement points. I checked with stealth, dodge, and evasion and it seemed that none of those skills were affected by negative armor penalty. Interesting stuff.
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That's neat. It must also be relatively new, perhaps introduced with all the new content, because a good while ago I had the same thought and found that a) armor penalty was capped at 95%, giving 1MP no matter what, and b) there was no "backwards overflow" with negative armor penalty giving bonus move/stealth. That's a good find, though.
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In my last few runs on experimental Armor Penalty was still capped at 95%, but going above that with helmet and boots etc. decreased my stealth into the negatives without changing the armor penalty numbers found on the combat stats screen. I also had 0 movement points even though I was at 95% penalty. Perhaps Styg is doing some ninja edits :o