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Underrail => Builds => Topic started by: harperfan7 on July 22, 2019, 05:31:03 pm

Title: Machetes and You!
Post by: harperfan7 on July 22, 2019, 05:31:03 pm
So, you want to use a machete, champ?  That's great!  Just like your old pop!
I'm already sick of this shtick, so here's the info.

A few things to know:

-machetes ARE NOT light weapons; they do not get the dex ap reduction
-straight machetes have a tighter damage range (especially a higher low end) and slightly higher crit chance, but lower crit damage (usually by 20%)
-curved machetes have a wider damage range (a slightly higher max, but a much lower low)
-as usual, tichrome machetes have 1 less AP cost (most melee weapons have 1 less AP with tichrome; machetes have 2), tungsten ones do more damage/have higher crit bonus/higher str requirement, etc
-the main strength of machetes comes from your feats (and through them, specializations)

You want Flurry.  You also want onslaught.  Decapitation is nice but not vital.  You also want Ripper; not vital but boy it's nice.  Get expose weakness if you know what is good for you.  I would also get cheap shots, critical power, and any crit-chance boosting feats. 

Flurry is your bread and butter.  It costs 35 ap to use, makes three separate attacks; if any of those attacks miss, the flurry ends immediately and goes on cooldown for a several rounds.  The ap cost is 35 regardless of what kind of machete you're using or what you're wearing; so it's best to use a heavier one (and you dont even need tabis!).  Each hit of a flurry lowers the ap cost of the next flurry by 4 (which stacks up to 5 times for a 20 point reduction).  There is a specialization to lower the AP cost by up to 5 points, and another to reduce the cooldown.  You can get flurries as low as 10 ap if you can keep them up; you always want the highest to-hit percentage you can get. 

Flurry goes very well with onslaught.  Onslaught increases the damage of following attacks every time you land an attack, by 5% and stacks up to TWENTY times (and you can up to double the bonus with specialization points), but like flurry, if you miss even once, you lose all of it (no cooldown though).  Sit and think about the math for a moment; let it sink in.  Now imagine that you had the highest crit chance you can get, as well as ripper, opportunist, cheap shots + critical power....

Yeah.  Have fun, but be careful, if you miss on a flurry in the middle of a dangerous battle, you might be effed.  Have a plan B, and a plan C, and it helps to have a lot of move points, or the stasis ability, or morphine, or a forcefield, or whatever makes the most sense for your build. 

Be careful when making your character; tungsten machetes need 6 strength, decapitation needs 7 strength, dex affects crit chance, you need 5 will for ripper, 5 int for cheap shots/expose weakness, 6 int for weaponsmith, and you'll probably want sprint at least which requires 6 agi.  Good luck; I've had a lot of fun with mine, especially later in the game.
Title: Re: Machetes and You!
Post by: hilf on July 22, 2019, 08:30:57 pm
I found bear traps very useful for machete build as they negate target's dodge.
I invested skill points into traps so my enemies could not detect them.
And i picked Quick Tinkering for more dodge negation with bear traps.

Other options include flashbang + throwing net and a stingball grenade.
Title: Re: Machetes and You!
Post by: harperfan7 on July 22, 2019, 09:16:18 pm
I found bear traps very useful for machete build as they negate target's dodge.
I invested skill points into traps so my enemies could not detect them.
And i picked Quick Tinkering for more dodge negation with bear traps.

Other options include flashbang + throwing net and a stingball grenade.

Tasers, incap from pneumatic hammer gloves, throwing nets, and crawler caltrops too.
Title: Re: Machetes and You!
Post by: Arclight on July 24, 2019, 12:54:00 am
They look good, but I'm having trouble finding the code to craft one - shotguns and the spy camera was easy, but none of the regular vendors have the code to craft them. I own the parts, but can't build
Title: Re: Machetes and You!
Post by: harperfan7 on July 24, 2019, 12:56:12 am
They look good, but I'm having trouble finding the code to craft one - shotguns and the spy camera was easy, but none of the regular vendors have the code to craft them. I own the parts, but can't build

Lucas at SGS sometimes has it.  Colton in junkyard sometimes has it.  But Kendrick in junkyard always has it.
Title: Re: Machetes and You!
Post by: rdx on July 24, 2019, 01:29:24 am
what about defenses? is parry/riposte good? heavy armor? dodge/evasion?
Title: Re: Machetes and You!
Post by: harperfan7 on July 24, 2019, 01:32:45 am
what about defenses? is parry/riposte good? heavy armor? dodge/evasion?

Yes, parry and riposte are good.  Best with a dex-build, but good anyway.  You can do heavy armor.  I did dodge/evasion on my guy; focused on being very fast and mobile.  I would say given the nature of flurry and onslaught, it would be better to be fast so you can get to enemies to keep those up every round.  But sometimes it might be a good idea to get heavier armor and let enemies come to you.

Overall, I'd say be stealthy and mobile.  Infused rathound leather armor with soft padding and black cloth would be my choice.
Title: Re: Machetes and You!
Post by: newageofpower on July 24, 2019, 01:35:16 am
Overall, I'd say be stealthy and mobile.  Infused rathound leather armor with soft padding and black cloth would be my choice.
Hmm, not the new leathers? Gortsby said something about them being good, but I can't find their stats and my new char isn't Expedition ready yet.
Title: Re: Machetes and You!
Post by: harperfan7 on July 24, 2019, 01:53:18 am
Overall, I'd say be stealthy and mobile.  Infused rathound leather armor with soft padding and black cloth would be my choice.
Hmm, not the new leathers? Gortsby said something about them being good, but I can't find their stats and my new char isn't Expedition ready yet.

The ones I've seen are heavy; heavier than base game armors.  Infused rathound leather gives a crit chance bonus, and machetes want the highest crit chance they can get.
Title: Re: Machetes and You!
Post by: The Saint on July 24, 2019, 11:29:11 am
So can you guys post example of your machete build?
Title: Re: Machetes and You!
Post by: rdx on July 24, 2019, 12:25:21 pm
this is just my theorycrafted not tested build so im open to suggestions in minmaxing it, im uncertain if i really want uncanny dodge and fancy footwork, if expansions raises skill requirements for end game crafting/locks/hacking, or if its even viable with such low hp and no stealth (i dont really like stealth, maybe i should give it another try tho...)

 http://underrail.info.tm/build/?HgcOCAMDBQYALQDCoMKgwqAAXjYAAHB4NGpwAAAAAAAAWiQ5McKMAFzCmRLCjQZLwo4TQcKzFnjinJAI4rKIBeKyiQLfvw
Title: Re: Machetes and You!
Post by: Mindless on July 24, 2019, 12:46:15 pm
this is just my theorycrafted not tested build so im open to suggestions in minmaxing it, im uncertain if i really want uncanny dodge and fancy footwork, if expansions raises skill requirements for end game crafting/locks/hacking, or if its even viable with such low hp and no stealth (i dont really like stealth, maybe i should give it another try tho...)

 http://underrail.info.tm/build/?HgcOCAMDBQYALQDCoMKgwqAAXjYAAHB4NGpwAAAAAAAAWiQ5McKMAFzCmRLCjQZLwo4TQcKzFnjinJAI4rKIBeKyiQLfvw
It's almost okay. Just replace weaponsmith spec with something better(crit power for ex) and lower all crafting skills.
Title: Re: Machetes and You!
Post by: The Saint on July 24, 2019, 12:49:05 pm
this is just my theorycrafted not tested build so im open to suggestions in minmaxing it, im uncertain if i really want uncanny dodge and fancy footwork, if expansions raises skill requirements for end game crafting/locks/hacking, or if its even viable with such low hp and no stealth (i dont really like stealth, maybe i should give it another try tho...)

 http://underrail.info.tm/build/?HgcOCAMDBQYALQDCoMKgwqAAXjYAAHB4NGpwAAAAAAAAWiQ5McKMAFzCmRLCjQZLwo4TQcKzFnjinJAI4rKIBeKyiQLfvw

What about stealth? Isn't it glass cannon?
Title: Re: Machetes and You!
Post by: Mindless on July 24, 2019, 12:59:34 pm
What about stealth? Isn't it glass cannon?
You will invest these point in the stealth of course. No stealth play is usually for more experienced guys.
Playing with similar(but with TM, of course) build on domi without problem for now.
Title: Re: Machetes and You!
Post by: Maliel on July 24, 2019, 02:37:23 pm
So no expertise for machetes? or is it just that there are better feats?
Title: Re: Machetes and You!
Post by: harperfan7 on July 24, 2019, 02:55:44 pm
So no expertise for machetes? or is it just that there are better feats?

There are better feats.  I'm not saying it wouldn't be nice with flurry, but nah. 

(http://i67.tinypic.com/15x6av8.png)
Title: Re: Machetes and You!
Post by: Fenix on July 24, 2019, 03:31:41 pm
So can you guys post example of your machete build?

I can, but only a semi-failed build from which I backpedaled. )

14
7
8
5
3
3
6
Armor Sloping, Nimle, Opportunist, Recklesness, Shield Arm, Sprint, Weaponsmith, Flurry, Parry, Cheap Shot, Decapitate, Fancy Footwork, Riposte, Critical Power, Onslaught.
Not complete fail, I guess it's possible to finish game if I do soem crafting, it's just very hard and unforgiving.
Title: Re: Machetes and You!
Post by: harperfan7 on July 24, 2019, 03:46:49 pm
I posted a full one over here:   http://underrail.com/forums/index.php?topic=4048.60
Title: Re: Machetes and You!
Post by: mattu on July 24, 2019, 05:26:24 pm
I'm finding Flurry underwhelming. The only things I can reliably Flurry are wimpy things. At L9 (maxed melee) I'm fairly likely to miss once flurrying a Rathound Alpha. Pfft.

At L9 I think machetes are not as strong as a good knife build. This is good for balance, we wouldn't want knives to be obsolete, but I admit I was expecting more. Maybe later when I get more DEX I'll get my chipper shredder going. (Or maybe the idea is I need to do more to debuff my targets. Or maybe the difference in weapon damage will tell more later in the game.)

Don't get me wrong, Flurry is still fun, but don't set your expectations too high.

On the other hand, Temporal Manipulation + Grenadier is freaking awesome. My character is getting along just fine despite the limitations of Flurry.
Title: Re: Machetes and You!
Post by: Billy_Wellington on July 24, 2019, 05:44:54 pm
Hello guys, i currently started playing a sword build but with intention of having energy pistol as spare.
I kind of missed the Ripper feat, i intended to max out dexterity at 16, but maybe it's worth it to up 2 points of will and get the ripper? 14 dex is still good. I only started so that's an option.
Also, are parry and riposte worth investing 2 feats? Does it work only on front atacks or all directions? What about monster melee atacks? Also i don't quiet remember many melee humanoids in original game.
Title: Re: Machetes and You!
Post by: harperfan7 on July 24, 2019, 06:22:44 pm
Hello guys, i currently started playing a sword build but with intention of having energy pistol as spare.
I kind of missed the Ripper feat, i intended to max out dexterity at 16, but maybe it's worth it to up 2 points of will and get the ripper? 14 dex is still good. I only started so that's an option.
Also, are parry and riposte worth investing 2 feats? Does it work only on front atacks or all directions? What about monster melee atacks? Also i don't quiet remember many melee humanoids in original game.

2 points of dex isn't a huge difference; you could get ripper.  Parry should work against all melee attacks from all directions, or at least all mechanical ones.  I don't know if it works if you're stunned or something like that.  As for if they're worth it or not, that depends on how often you expect to be in melee getting attacked; if it's a lot, I'd say get them.  But if you're using an energy pistol, you might want to make room for feats for it. 
Title: Re: Machetes and You!
Post by: Mindless on July 24, 2019, 07:14:36 pm
Also, are parry and riposte worth investing 2 feats? Does it work only on front atacks or all directions? What about monster melee atacks? Also i don't quiet remember many melee humanoids in original game.
Not worth, but if you are playing easy-normal difficulties you could try for yourself. Picking Uncanny Dodge feat will give you more advantage. I have tested such kind of "tradeoff" yesterday on domi difficulty. Only essential sword feats are - Flurry and Onslaught.

P.S. There is unique sword, that you _can_ obtain in the expansion, which will give you 2 more riposte per turn, so you can change your mind based on this info.
Title: Re: Machetes and You!
Post by: Bruno on July 24, 2019, 08:03:10 pm
I also find Flurry underwhelming, so be warned.

In theory, on paper, flurry looks nice. If you can chain hit 2-3 flurrys without missing, everything is awesome.

But in reality, it gets worse. Thing is that the most dangerous enemies are hardest to hit, and sometimes you simply miss the first attack. Then you are stuck in melee range, and it is not always possible to run away.

If you try to limit save/reload to a minimum, perhaps try other feats than flurry.
Title: Re: Machetes and You!
Post by: Billy_Wellington on July 25, 2019, 11:52:46 am
Last time i played was 4 years ago, so i went with normal diffulty. Will see if it survives the Depot A
So far i find gameplay with machete plenty fun. Are there any other sword types?
Title: Re: Machetes and You!
Post by: harperfan7 on July 25, 2019, 01:37:04 pm
Are there any other sword types?

The unique swords aren't technically machetes, but they all count as "swords". 
Title: Re: Machetes and You!
Post by: Billy_Wellington on July 26, 2019, 09:29:05 am
There is a pretty neat mod that adds energy damage to machete :o
Just need tons of bataries lol
Title: Re: Machetes and You!
Post by: Maliel on July 27, 2019, 02:17:01 pm
There is a pretty neat mod that adds energy damage to machete :o
Just need tons of bataries lol

So I've heard, but I have yet to find one, where are they?
Title: Re: Machetes and You!
Post by: harperfan7 on July 27, 2019, 03:03:46 pm
So I've heard, but I have yet to find one, where are they?

Electronics merchants and anybody that has the rarer stuff (like blaine).  I found two before depot A. 
Title: Re: Machetes and You!
Post by: harperfan7 on July 28, 2019, 06:21:57 pm
PSA:  riposte does not work how commando/gun rush works; it's it's (ha) own ability in the invoker

Unless they changed commando/gun rush too?
Title: Re: Machetes and You!
Post by: MirddinEmris on August 01, 2019, 09:34:53 am
You can also go for 8 Str max Dex build and use shields. They are nice for activation Riposte, since each cance is independent and Riposte works with any melee block, not only from Parry. Together with Parry, Shield arm and buffing their chances through specs you can have almost all melee atack to be blocked and activate riposte each turn.
Title: Re: Machetes and You!
Post by: Juri on August 30, 2019, 06:03:04 am
Are all machetes 5 strength requirement except for tungsten?