Underrail Forum
Underrail => General => Topic started by: fire_lizard on July 30, 2019, 07:34:19 am
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I have already found Yngwar and he gave me sketch but I do not know what to do with this sketch. Ferryman has no dialogue options about it.
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On a similar note, does anyone know how much Intimidation skill you need to get Yngwar to talk to you? I tried with effective 59 and that wasn't enough. The max I'll be able to get to is 89 with the Death's Grin, but then I'd have to kill the pirates.
Or, alternatively, does anyone know if there's any other way to get Yngwar to talk to you without passing the Intimidate check?
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There is Intellect check too, I have passed it.
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There is Intellect check too, I have passed it.
How high was your Int when you passed it? Mine is 7 and it doesnt show up. I could try upping it with some items tho, so thanks.
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On a similar note, does anyone know how much Intimidation skill you need to get Yngwar to talk to you?
Should be 100 effective. You can get like 80 of that with gear. https://www.underrail.com/wiki/index.php?title=Intimidation
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My INT was 10.
By the way, what should I do with the sketch?
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Should be 100 effective. You can get like 80 of that with gear. https://www.underrail.com/wiki/index.php?title=Intimidation
100, huh? Hmm... that is more than I was hoping for. My character has 0 base Intimidate because I focused on Persuasion. So that 59 effective is with the UnderPie and all of the +Intimidate gear I can wear minus the Death's Grin (so I'm looking at a max of 89). My Biology stat is also very low. I guess I have to decide whether it's more economical to put some extra points into Bio for Hypercerebrix, or into Intimidate. I only need 11 points for Intimidate, so I'll probably go with that. I'll run the numbers through the builder when I have time. It would be helpful to know if 9 Int is enough for the check.
Thanks for the responses!
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You can/could have get 2 hyperecerebrix from the Aegis doc by giving him a cigar.
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Should be 100 effective. You can get like 80 of that with gear. https://www.underrail.com/wiki/index.php?title=Intimidation
100, huh? Hmm... that is more than I was hoping for. My character has 0 base Intimidate because I focused on Persuasion. So that 59 effective is with the UnderPie and all of the +Intimidate gear I can wear minus the Death's Grin (so I'm looking at a max of 89). My Biology stat is also very low. I guess I have to decide whether it's more economical to put some extra points into Bio for Hypercerebrix, or into Intimidate. I only need 11 points for Intimidate, so I'll probably go with that. I'll run the numbers through the builder when I have time. It would be helpful to know if 9 Int is enough for the check.
Thanks for the responses!
I passed the check with my natural INT of 8.
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An int of 7 is too low, but with a hypercerebrix you will be able to open the conversation options.
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I have also 100+ Intimidation and 6+2 INT.
I can talk to Yngwar with no problems but i dont get the sketch somehow.
I tried all dialogue options for 2 hours now but i dont get the sketch?
What can be wrong?
EDIT: Do i need to bring him the right food?
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I have also 100+ Intimidation and 6+2 INT.
I can talk to Yngwar with no problems but i dont get the sketch somehow.
I tried all dialogue options for 2 hours now but i dont get the sketch?
What can be wrong?
EDIT: Do i need to bring him the right food?
pretty sure you need 9 effective INT to pass Yngwar's last check regarding the Glowing Canine and obtain the sketch.
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Maybe thats it, i still dont know :)