Underrail Forum
Underrail => Suggestions => Topic started by: crbrsd on August 27, 2012, 12:23:20 am
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Just played my first game, I got to the part where you need to get into the vault before dying to some sort of security robot. I then realised that I had never saved.
Might be a good idea to implement an autosave system; perhaps after completion of major quests?
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I am sure that will be implemented, but since the demo questline is probably not going to be in the final game (or at least will take a few dramatic changes) it would be pointless to set up autosaves on quests now.
Other than than, on-zone-change saves, with a time interval, Elder Scrolls-style, would be nice, I think.
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Zone change autosaves would be nice. The main thing I would like is a rolling autosave slot system. I set have many autosave slots I want (0-50) and the game rotates between them during zone transitions. These could be done in the background as to not hold up the rest of the game. I want multiple autosaves slot just so you don't get burned by accidentally transitioning zones after a bad move, etc...
And rolling quicksave slot system would be great, too. Nothing like a bad reflexive quicksave twitch to overwrite the one slot you had with a bad one.
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Yeah, I plan to implement autosaving on transitions. Also, both autosaving and quicksaving will have rolling slots.