Underrail Forum
Underrail => Suggestions => Topic started by: okorwa on September 29, 2019, 08:59:49 pm
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Ill start by saying im a bit biased, by a bit i mean really goddamn biased cause the sheer thought of zoning out a 2 ton industrial bot with leather gloves makes my blood excited, but it is my feeling that unarmed builds need a single type of Item "in between" sledges and gloves, while sledges are pretty garbage against bots, gloves are ok with electric damage, yet i strongly request adding sort of a stacking debuff type of item, like taste of blood but on all targets with DT, laser pistols have polarizer, i dont see why we cant have a decomissioning unique gloves or something like expose weakness feat on a weapon/grenade, im not saying that one turning a bot is fine, but hitting that bastard 40 Times to deal 20 damage is a bit silly, just like with psi crabs, hard shell is fine, but ignoring a 250 damage crit is not, the sheer shock from pneumatic hammer attachment should be enough to punch a bots sensors to death easily. Tl;dr: unarmed need a stacking DT/DR reducing Item/ability against non organics, not as strong as expose weakness though(50% would be too much for a 0 investment solution)
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Heavy metal gloves could probably use a boost, it feels like very few people use them.
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Idea: metal gloves are underused, so make them incur 125% mechanical threshold unlike the 140% of unarmed and leather gloves and give them a bit of critical damage bonus
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Why you need this when simple electroshock tichrome knife/dagger will do the job?
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Why you need this when simple electroshock tichrome knife/dagger will do the job?
It's so you still benefit from your unarmed feats, presumably.
Me I usually rely on the crits from a tungsten knife in this situation, those are guaranteed to both go through, and do a lot of damage.