Underrail Forum

Underrail => Bugs => Topic started by: Obscurus on November 02, 2019, 01:45:41 am

Title: Game Crash in Port Ceto
Post by: Obscurus on November 02, 2019, 01:45:41 am
The game seems to crash whenever I burst fire on multiple pirates/pitbulls. I'm on grid F2 just north of where Katya is. Below is the crash log.

Game Version: 1.1.1.1
Error: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at c2n.b(dlv A_0, Nullable`1 A_1, Boolean A_2)
   at lh.gz(TimeSpan A_0, TimeSpan A_1)
   at c4x.h(TimeSpan A_0, TimeSpan A_1)
   at ny.gz(TimeSpan A_0, TimeSpan A_1)
   at c4x.h(TimeSpan A_0, TimeSpan A_1)
   at he.a(TimeSpan A_0, TimeSpan A_1)
   at cfn.a(d8j A_0)
   at d55.dl(d8j A_0)
   at ck.dl(d8j A_0)
   at ar6.a(d8j A_0)
   at a0y.Update(GameTime gameTime)
   at ds4.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bqu.a(String[] A_0)
Title: Re: Game Crash in Port Ceto
Post by: Obscurus on November 02, 2019, 03:54:50 am
I did some more testing, and it seems the crash is related to the protectorate gun lube. The crash happens when you use the last round with the gun lube buff.
Title: Re: Game Crash in Port Ceto
Post by: Styg on November 04, 2019, 09:34:06 am
It crashes when firing the last shot when lubed up. Fixed for the next update.