Underrail Forum

Underrail => General => Topic started by: bushwhacker2k on May 16, 2013, 07:57:16 am

Title: Health/Psi Hypo Reagents
Post by: bushwhacker2k on May 16, 2013, 07:57:16 am
I have to ask, are the reagents for Health/Psi Hypos likely to be changed somewhat? Health Hypos require a ton of stuff for not a lot of pay-off and the increase in cost from the demo (1 mindshroom) to the alpha (5 mindshrooms) for the psi hypo is absolutely ridiculous.

Am I just too early in the game? Do these things become ridiculously easy to find later?
Title: Re: Health/Psi Hypo Reagents
Post by: Styg on May 16, 2013, 08:17:08 am
No plans to change those. You should be finding the stuff you need for both of these recipes along the way without much trouble.
Title: Re: Health/Psi Hypo Reagents
Post by: bushwhacker2k on May 16, 2013, 08:43:36 am
I found out things, seemingly including Mindshrooms, respawn. The reliability of drops for health hypos still seems weird, but it's not really a problem with respawning stuff IMO.
Title: Re: Health/Psi Hypo Reagents
Post by: UnLimiTeD on May 16, 2013, 04:05:57 pm
If your character build has a reliability for hypos, it's generally easier to just buy them, and sell the ingredients you would use to make them.
Potentially saves you skillpoints that are a lot scarcer than money later on.
Title: Re: Health/Psi Hypo Reagents
Post by: Sakuragi on May 16, 2013, 04:58:56 pm
What i do is get 20 in biology for the doctor feat. It is pretty awesome. can use bandage whenever u want (out of combat of course thus less hypo use) and hypo heals for more too. Never tried to craft hypo because i always haad a lot of them in my backpack. As for psi, i just buy them psi boosters and make psi booster whenever i get 5 shrooms, no hurry in that. I also do not have shroomhead and i can manage psi consumption by selling junk and crafts.