Underrail Forum
Underrail => General => Topic started by: bushwhacker2k on May 22, 2013, 12:46:50 am
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I mentioned this in a different thread earlier, but it's becoming way too significant to ignore.
I used my brother's stop-watch function on his iPhone and quicksaving took 56.5 seconds and quickloading took 71 seconds.
I've only been playing with this character for a few hours. If there's ever going to be any kind of lengthy campaign (something I sincerely hope for, I love this style of game) this is going to be a major inconvenience.
Is anyone else having this issue?
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I don't.
Saving/loading is still way slow, but a level change with autosave hasn't taken more than 20 seconds, so far.
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I don't.
Saving/loading is still way slow, but a level change with autosave hasn't taken more than 20 seconds, so far.
Okay, thanks for the reply. Just for additional confirmation, how far in the game is that character?
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That would be in the late Junkyard.
It might take a bit longer at the very end, but it's really not much to write home about.
However, if load times progress with game progress, I expect to see some signifiant sources of boredom another 5 hours in, as soon as that content is available.
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That would be in the late Junkyard.
It might take a bit longer at the very end, but it's really not much to write home about.
It's possible that it's partially because it's on my laptop, I'll check out how much quicker it is on my computer (in fact I may actually time it :D).
However, if load times progress with game progress, I expect to see some signifiant sources of boredom another 5 hours in, as soon as that content is available.
Yeah, this is the biggest worry for me, even if it's not a big issue for desktop-users at this point in the game. The save/load time DEFINITELY increases as one progresses into the game, which I'm surprised is so noticeable with how far I've gotten (not all that far).
It really makes me wonder what is actually increasing the time taken by so much.
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The map data, like items and revealed areas.