Extra post
Some more tips: Anything electric produces a little bit of noise so try to use a plain knife to eliminate targets in pure silence (unless the target is really far away), otherwise you might attract things around. This goes for Electrokinesis too. Watch out for when using Electrokinesis in team fights as it can randomly bounce on friendly targets and turn them hostile, thus you'll need to reload. If you are fighting a target and you know there's another one stealth nearby, use Electrokinesis as it will bounce, damage and reveal the sneaky bastard ! Force field is not in my ''bread and butter'' section but it might as well be in it since it's extremely useful for buying turns and controlling the field. Use it a lot ! Late game you'll be such a killer that you will barely rely on traps but will always have them available. More options = the better. Lurkers, Lunatics and Psi users in groups can be deadly to you, your target priority goes like this: Psi users -> Range users -> Melee users. At some point you will barely use adrenaline shots anymore and only in really hard situations, don't be afraid to pop it up to get those extra movement points to exit line of sight. Don't be afraid either to cast Premeditation to use other high costy spells too when Electrokinesis is not needed. Even though Psycho-Temporal Contract cost a lot of psi (75) I prefer not to use premeditation with it and keep it for offensive tools (and force field), popping a psi booster anytime will be easy with all our AP. Enemies will go look up to the exact place you entered stealth so try to move away as quickly as possible once you exit combat. Flashbanging enemies (2 turns incapacitated) assure you of exiting combat but make sure to move as far as you can on the first stun turn and exit their line of sight. You'll know when things are really going well for you once you realize you're not saving as much anymore, that's how you know when your build is efficient.
My personal SPECIALIZATIONS that I used on DOMINATING:
Critical Power 6/10
Opportunist: Disabled Target 3/3
Expose Weakness Duration 1/1
Cheap Shots Damage 2/10
Cheap Shots Incapacitation 3/5
Maybe this would be more optimal that said:
Critical Power 6-7/10
Opportunist: Disabled Target 3/3
Cheap Shots Damage 2-3/10
Cheap Shots Incapacitation 3/5
I notice that I almost kill all my opponents with Expose Weakness in less than 2 turns, so the extra duration might only be really useful on certain bosses on DOMINATING. Blindsiding (+15% damage after exiting stealth for a turn) + Opportunist disable target give you a total of +47% damage boost increase, quite the strong combo combine with expose weakness + some critical hits. You'll be able to clear easily 2-3 opponents on your first turn making the rest of the group easier to finish. Leave room for some AP to flashbang the rest or activate you shield if you know damage is coming. Use foods to increase your critical chances.
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OTHER USEFUL LINKS
Custom Portraits
http://www.mediafire.com/file/rhorvrv20i3jpd2/Underrail_extra_avatars_1.2.zip/file
Drop those in
C:\Users\[Name]\Documents\My Games\Underrail\CustomPortraits folder
(credits to Nines for making those (I think) and HenitoKisou for re-uploading the link)
Original thread here
https://www.gog.com/forum/underrail/realistic_portrait_pack
Some more on the main forum thread:
https://underrail.com/forums/index.php?topic=1304.0
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Alternative music for SGS station and Core City
Long time player and want some FITTING and ALTERNATIVE music for SGS Station and Core City?
SGS Station -> something calm with a starting/hope thematic (Perturbator - Last Kiss)
Core City -> a slow starter which turn into a BANGER making Core City turn into HARDcore City (Perturbator - She's Young, She's...)
Both of these songs are from [Perturbator - Dangerous Days] and are arranged to be in correct format (.OGG) with correct volume adjustment. Download and replace CityStation.ogg and and Corecity.ogg with the correct track in:
Underrail/data/audio/music
Make sure to rename the tracks like the one you wanted replaced (CityStation / CoreCity) otherwise it won't work. MAKE A BACKUP OF THE ORIGINAL SONGS IN CASE
Here's the download link:
https://mega.nz/#!z6ZQACoB!QSQLr1zGKncBOrZMVgNToe3-mir-x_Ke40aNGkGfpY4
Music sample:
https://www.youtube.com/watch?v=1Vsf3zYppP4
*I do not own the rights of Perturbator's music and highly encourage people to buy the album from him. You can even get the album for free with the name your price option. Perturbator's bandcamp here:
https://perturbator.bandcamp.com/album/dangerous-days
Big props to Josh Cullor for making the original Underrail OST !
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A really useful In-Depth Guide if you are unfamiliar with some of the game mechanics and thresholds
https://steamcommunity.com/sharedfiles/filedetails/?id=843557165
(credits to Destroyor)
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A great SMG build for people who would just like to breeze through the game
https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/
original post on Reddit here
https://www.reddit.com/r/underrail/comments/crcd8l/my_smg_guide_for_beginners_needs_expedition_dlc/
(credits to HappyRBX)
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Thank you Styg personally for making such a marvelous game! This goes for the rest of your team too. Stay cool~
AND THANK YOU FOR READING MY GUIDE
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I'm in the middle of my first proper playthrough (after restarting and tweaking my build over and over again for about 20 hours) so I'm not sure when and if I'll try your build. But I gotta give kudos for the beautiful presentation. Excellent guide!
I appreciate the kudos ! I hope your run is going well and you're having a good time.
Feel free to ask questions regardless of your build, I'll be happy to help out.