Underrail Forum

Underrail => Builds => Topic started by: C2b on September 07, 2020, 03:39:24 am

Title: Tin Can/Grenade build questions
Post by: C2b on September 07, 2020, 03:39:24 am
Hey all I wanted to make a Tin Can/Grenade build

Just wanted a few pointers

1. Do I have wasted skill points?
2. Could my feats be improved?
3. Am I spreading my self to thin for this build?
4. Could my base skills be improved somewhere?

Link to build
https://underrail.info/build/?HggGAwoKAwbCoGMAAAAAAGlpAADCicKJdjI8AAAAAFNCwqABTzsmKAgxShYVJ2NVSUvCtcKk4p-iBeKijQPip6oD4qimBN-_

Feats are not at the right levels

Any and all feed back is appreciated!
Title: Re: Tin Can/Grenade build questions
Post by: Furion26 on September 07, 2020, 07:08:57 am
Never put a single point in intimidation myself, and never needed more than 105 effecting mercantile. After finishing a game in wich i invested in stealth i never played without it afterwards, you can just skip many parts without a fight, and in DC that was much appreciated. I'd like to see gun nut instead of one of those filler feats, and 1 point in int would decrease the number of needed point in those crafting skills.
Title: Re: Tin Can/Grenade build questions
Post by: Furion26 on September 07, 2020, 07:13:32 am
And Im not sure but I think I saw something about armor slooping when going juggernaut with super steel armor. I would check out about heavy armor before starting.