Underrail Forum

Underrail => General => Topic started by: haze1103 on November 01, 2020, 12:15:13 pm

Title: Fetid Marsh as a melee
Post by: haze1103 on November 01, 2020, 12:15:13 pm
Does land-to-water pathing seem broken to anyone else? Often, serpents won't try to attack me, even though they're a mid-range and nothing seems to be blocking their view. They'll even abandon combat right in your face. And once they get into a tile right next to the land, it feels pretty random whether or not my spear will even reach them - spears have extended melee range, so I think it's more of a visibility obstruction than being out of range

Having to use grenades for everyone battle sucks, especially for this area, where you're going to wake up 3 nests, 6 other snakes, and about 8 buried crabs
Title: Re: Fetid Marsh as a melee
Post by: haze1103 on November 01, 2020, 01:30:23 pm
Better question, am I missing out on much if I just skip the marsh entirely?
Title: Re: Fetid Marsh as a melee
Post by: HulkOSaurus on November 01, 2020, 02:03:33 pm
Better question, am I missing out on much if I just skip the marsh entirely?

Nope.

Next time you might want to consider Versatility :).
Title: Re: Fetid Marsh as a melee
Post by: harperfan7 on November 01, 2020, 06:30:32 pm
The marsh has one real purpose:  getting to the hospital potentially without aggroing the pirates, if you're not a stealthy character. 

The marsh has several unique oddities, one unique item, and some decent loot. 

There are two ways to get through it:
1.  stealth, preferably with high agility
2.  the right set of armor + drugs, and lots of reliable ranged AoE damage
Title: Re: Fetid Marsh as a melee
Post by: haze1103 on November 01, 2020, 06:44:15 pm
I don't really want to skip oddities. I get 127 stealth from just gear, 167 with the device, so I'll give the stealth approach a shot.