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Underrail => Builds => Topic started by: sheepherder on December 03, 2020, 12:04:22 pm

Title: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: sheepherder on December 03, 2020, 12:04:22 pm
I like BIG NUMBER and I like glass cannons. So I made a ninja hammer build with BIG MP and BIG AP, which allows it to attack up to 7 times a turn and deal the BIG DMG with its BIG HAMMER. No passive defenses whatsoever and barely any HP. Perfect.

Max Strength, Balor's Hammer build. A bit of a gimmick build.
Except for Newton and The Beast, no traps, damage dealing grenades or smoke bombs were used.
Played on Dominating. Did all of the content – Apogee, Faceless Commander, Black Crawler, native bosses, 4naga etc.
Fun as fuck to play. Can pop a locust hive in two hits. Enough MP to travel from Core City to SGS in one turn and have some to spare. Nice, nice, nice.
As far as glass cannons go, has a very smooth power progression. No crits because I didn’t want crits this time. Robots were an ass to deal with, tho.

BIG MP (over 200, 270 at endgame with all the bells and whistles) comes from:
BIG AP (110 or 115) comes from:
The BIG AP is used efficiently:
The BIG DMG comes from:
So, with the damage increase from skill and STR alone, Balor's Hammer deals 484-968 damage.
With 10 stacks of Taste for Blood it's 726-1452 damage.
And with the all the situational damage bonuses active it sits at a whopping 919-1839 damage per hit. And these aren't critical strikes, just regular attacks. BIG DMG.

A couple of videos of the build in action:

The 4naga fight under the Lighthouse. Against Nagas, Balors > any electro hammer.
https://www.youtube.com/watch?v=Lik3zKsWtRA (https://www.youtube.com/watch?v=Lik3zKsWtRA)

Tchort OTK
https://www.youtube.com/watch?v=uypLhRTDtxw (https://www.youtube.com/watch?v=uypLhRTDtxw)

The Faceless Commander fight. One of the hardest fights in the game and my favorite part of DC.
https://www.youtube.com/watch?v=f_NTeRwsiPI (https://www.youtube.com/watch?v=f_NTeRwsiPI)

Øyensørm and friends get clobbered
https://streamable.com/59ax6r (https://streamable.com/59ax6r)

The build:

https://underrail.info/build/?HhADCgMDBQYAcADCoCgAwqAAAAAAU20PQ1MAACPCiABcTysZOS0mEsKHR8KIPxMqPMKFwoHCtsKmKOKjkwXip5YF4rGgBd-_ (https://underrail.info/build/?HhADCgMDBQYAcADCoCgAwqAAAAAAU20PQ1MAACPCiABcTysZOS0mEsKHR8KIPxMqPMKFwoHCtsKmKOKjkwXip5YF4rGgBd-_)
Brutality and Intimidation are unnecessary. Paranoia is for the Initiative bonus, to get closer to 35, for the Faceless Commander fight.

I'd post some screenshots too, but there's no spoiler tag or anything like that to colapse big images, so they take up a whole lot of space.
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: cypherusuh on December 09, 2020, 01:58:12 pm
this looks really damn fun
props for getting Intimidation. it really sounds like a good idea after the str/wil update thing.
but switching Brutality to Yell seems like a better idea overall
Fear is a double-edged sword. sometimes its so annoying when a light weapon sniper / crossbow enemy accidentally run away with full speed, and it took you few turn to finally catch up with them
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: sheepherder on December 09, 2020, 09:42:08 pm
Enemies running away isn't a problem. This build has enough MP to run down a racehorse  :D
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: cypherusuh on December 10, 2020, 09:15:11 am
I forgot about the psi changes thing,
did you used Metathermics for cryostatis only?
and why do you points on MT all that much? I thought most of the buff/debuff doesn't really scale off it?
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: sheepherder on December 10, 2020, 10:10:18 am
My dude, effective skill score  and its effects keep scaling past 160.
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: sheepherder on December 10, 2020, 10:24:32 am
That's synergy between skills, like when psi schools are boosting each other, that kind of thing. Bonus to effective skill score from a stat is not synergy.
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: Mocade on December 10, 2020, 11:04:37 am
That makes sense, after all that 190 points of Yours are from pure ability, not synergy.
That "overcap" info misleaded me, sry bout that.
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: sheepherder on December 10, 2020, 11:19:20 am
I forgot about the psi changes thing,
did you used Metathermics for cryostatis only?
and why do you points on MT all that much? I thought most of the buff/debuff doesn't really scale off it?
Yeah, Cryostasis for exactly one fight - Magnar. But I forgot to grab it before going in and didin't feel like sailing all the way back to a Rift. So I just ran circles around him instead.

The chance for Contraction to backfire does scale off effective Temporal Manipulation. I think at 55 TM it's 60% and at 150 TM it's down to 30%, the lowest it will go.

That makes sense, after all that 190 points of Yours are from pure ability, not synergy.
That "overcap" info misleaded me, sry bout that.
no problemo
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: cypherusuh on December 17, 2020, 02:11:31 pm

The chance for Contraction to backfire does scale off effective Temporal Manipulation. I think at 55 TM it's 60% and at 150 TM it's down to 30%, the lowest it will go.

ah, I didn't know styg "adds new complexity" on that skill
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: sheepherder on December 18, 2020, 05:33:18 pm
It's quite well balanced now, imo. No longer just a 55 TM and 1 feat point investment. Needs constant LTI spam, Future Orientation, plus playing around the inevitable backfire. I really like the change.
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: destroyor on December 19, 2020, 02:43:50 am
Research on PTC debuff chance already been done and available on the wiki:
https://stygiansoftware.com/wiki/index.php?title=Psycho-temporal_Contraction

Effective skill - Reversion Probability (%)
55 - 60
65 - 58
80 - 54
120 - 43
160 - 32
166 - 30
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: sheepherder on December 19, 2020, 10:23:50 am
The wiki is incorrect on this one. It's ~150 effective TM to reach 30% chance to backfire: https://i.imgur.com/5cz9aRc.jpg (https://i.imgur.com/5cz9aRc.jpg)
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: Splody11 on December 30, 2020, 02:34:42 pm
Hello mate,

This build looks awesome i´ve tried it and have troubles fighting my way in depot A when implementing the bomb in the vents for black eels quest.

Any tips for this?

Should i try to stealth most of the content until I have the appropriate gear to be able to fight?

Thank you!
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: sheepherder on December 30, 2020, 05:06:40 pm
What level are you? And what difficulty?
Did you get a chance to craft a hammer or find a decent one?

I don't remember having much trouble in depA. I think I even did the mutants, or maybe not, don't remember.
In the mutie area, the one through which you go plant the explosive, use a crowbar to open up vents and get to the dogs roaming the corridors. Then kill the lone mutie in the SW room and then destroy the turret. Engage the muties in the Souther room first, and kite them towards the Western end of the map. But do not use Flashbangs until you lure them there, as the noise from flashbangs will attract the muties from the SE room.

Before engaging the muties, you can set off an explosion in the corridors. Once you do, enter stealth and wait in a corner somewhere. The muties and the dogs which are with them in the room will come check it out. The muties will go back to the room if they don't spot you, but the dogs will remain. Kill the dogs while they are out of sight of the muties.

Also, make sure you have a taser.
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: Splody11 on December 30, 2020, 05:33:13 pm


This is on hard difficulty only, and im level 8

the room i have issues atm is the one where you have a mine in the corridor and through  a door theres like 8 enmies there in close quarters

I´ve got a lighting hammer which i´ve found, most of the issue is not being able to 1shot enemies and run away to safety

will try luring them out or something cheers

Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: Niko on December 30, 2020, 06:00:22 pm
Hello mate,

This build looks awesome i´ve tried it and have troubles fighting my way in depot A when implementing the bomb in the vents for black eels quest.

Any tips for this?

Should i try to stealth most of the content until I have the appropriate gear to be able to fight?

Thank you!

Destroyor has a guide for Depot A if you need general tips. And Sheepherder's builds are always insanely quirked and might be problematic to play without meta knowledge. But check this out anyway:
https://steamcommunity.com/sharedfiles/filedetails/?id=764823036
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: cypherusuh on December 31, 2020, 04:46:44 am
For that vent in particular, there's mine near the entrance door. You could put few bear trap, initiate combat, open door to agrro them, and run outside the door.
After 1 or 2 turn, they should be grouped near the mine. Throw grenade and they all should die, leaving few people who's a bit too far away
Title: Re: The Fastest Hammer in the South - Hammer ninja glass cannon
Post by: Splody11 on December 31, 2020, 02:54:03 pm
Cheers guys i´ve made it through.

barely used my hammer as i abused traps and granades but it´s done..