Where can you find high quality pistol frames in relatively earlish mid game? Does Ola stock them with mercantile after the oligarch questline? I've picked JKK and I wanna know if I messed up and should have gone praetorian security. First time playing, so minimal spoilers please :) .Before Depot A - Blaine. Has up to Q110 crafting components. Very regurarly Q90+ . Best trader for high qality components until Oligarch quest line is done.
Where can you find high quality pistol frames in relatively earlish mid game? Does Ola stock them with mercantile after the oligarch questline? I've picked JKK and I wanna know if I messed up and should have gone praetorian security. First time playing, so minimal spoilers please :) .Before Depot A - Blaine. Has up to Q110 crafting components. Very regurarly Q90+ . Best trader for high qality components until Oligarch quest line is done.
SGS Armory trader after Depot A, more so after Oligarch quest done. Has high range in quality (from 20 to 155) so harder to get what you need, but can stock good items.
Otherwise - Core City Weapons Trader, Kevin in Foundry and Scavanger Trader north-west from Core City Station in Upper Underrail.
Mid-Game Best is of-course Constantine in Oculus. Best until end-game too.
How would you join the Oculus without 7 points in Will ?
How would you join the Oculus without 7 points in Will ?
Oculus doesn’t require Will. Maybe it’s because I’ve been doing Oculus the same way for awhile and just go through the motions but I don’t even remember a will check being involved in any of the quests
I go 3 will with many of my builds and get into oculus every time
How has this build been affected by the recent update?Not much. W2C ammo was nerfed but the nerf wasn't that big. Worst case scenario (Naga Protector, 90% mechanical resistance) -> you deal 25% less damage, so chances are you would need *gasp* 2 turns for 4 Nagas. Ammo crafting quantity nerf is not big deal to pistols which are ammo efficient. On the plus side, high quality super steel fibers are easier to access (and cap is raised), so you may squeeze 1-2 crit chance out of this.
Hey guys,Coretech is good with everything.
600 hours in the Game but dindt play for some years.
A lot of things just seem complete new to me :D
This build is working great so far!
Not like the pure psy i did last time before the nerf but maybe that was why it got nerved.
Just one question:
Best fraction with this build is Coretech, right?
This build is fantastic and I really like it!
I moved to this build from laser pistols build (because Critical Power was nerfed and energy damage vs some type of enemies (Nagas) is meh).
I was dissapointed by Fatal Throw and Interloper (Interloper IMHO is kinda useless and Fatal Throw was not reliable for me). I decided to drop them and took Grenadier and Three Pointer instead. Silenced Rapid 5mm Neo-Luger pistol is a fantastic secondary weapons in some situations, I recommend to craft it too.
Also I decided to use Infused Pig Striders (-90 to stealth, + speed, +30 carry weight, ) instead of ninja Tabi Boots, so I need to max out stealth to overcome this (not a problem, because of 7 AGI + Black Padded Infused Rathound Armor we will have high stealth anyway).
Why I think that this build is soo good and versalite? Let's see:
We have 7 AGI (We can use cave hopper armor, boots and hopper stake to temporary boost it to 10, or even more if we use All In. We can pass AGI checks, we can use infused pig striders and still be stealthy.
We have 14 dex, so we have high lockpicking and other DEX based skills
We will have 11 PER to spot all secrets
We have 7 intelligence, we can craft with no problems, we have high bonus to mercantile too.
About Min Maxing and Metagaming - If you want, you can use hypercerebrix + All In (to get +5 INT) + Craft Benches, and you can save up some points for crafting skills. I recommend these numbers (hard points, not the effective skill level! For 160 quality components):
Mechanics - 74 (Hypercerebrix + All In + Craft Benches to craft striders and pistols)
Electronics - 87 (Hypercerebrix + All In + Craft Benches to craft Dual Low Efficient energy shield emitter, cloaking device and seeker googles. Hypercerebrix + Craft Benches will be enought to craft MK3 plasma grenades and mines.
Chemistry - 66 (Hypercerebrix + Craft Benches to get 112 effective skill for MKV Greandes)
Biology - 43 (To craft Hypercerebrix with Craft Benches Bonus, Hypercerebrix + Craft Benches to craft bullhead drug)
Tailoring - 80 (Hypercerebrix + All In + Craft Benches to craft Infused Rathound Armor (padded and black cloathed with 160 quality parts) and Infused Pig striders.
You can optimize these numbers even more because of new belts (15 to one crafting skills). So, you end up with some free points even if you decide to max out stealth. You can max out Temporal Manipulation to reduce the chance to be debuffed from haste.
Also, you can lower Lockpicking and Hacking skills too to get even more free points. You can drop pickpocket too (fun skill but useless in combat)
Thx for the answer :)All In increased intelligence in previous version of the game. This is no longer is the case and hypercerebrix is the only way of increasing INT now.
I dont unterstand how All in can help with craftig. It reduces Intelligence by 3 so all crafting skills are lowered?
Am i missing something?
Thx for the answer :)All In increased intelligence in previous version of the game. This is no longer is the case and hypercerebrix is the only way of increasing INT now.
I dont unterstand how All in can help with craftig. It reduces Intelligence by 3 so all crafting skills are lowered?
Am i missing something?
Thanks a lot for the build, I am strongly considering it for my first run (Dominating). I did a couple of test runs to level 4-6 or so with this and a Versatility version, and I think I'll end up liking this better.Ambush is good if you can afford a slot for it. Of these feats, Interloper is probably the least useful.
Any thoughts given to Ambush? You have the Perception for it, and it seems an good bet for replacing some of the feats people have been 'meh' on. With Hit and Run you should be able to set it up easily.
EDIT: More specifically, I'm considering these changes to feats and skills but otherwise sticking to this build. Anything I should worry about doing so (keeping in mind I am a noob)?:
https://underrail.info/build/?HgMOBwMJAwfCoMKgAAAAAFBgQgAAVWRLN1oAAABGZgBgKxcBGR0xAhY-w5LChSpLU8KHwrXCpDPioIoF4qO6BeK9hAXfvw
Do you use the TM PSI at all during early levels?Yes, A LOT, and I recommend taking premeditation as soon as lvl 6 for this reason while keeping TM maxed until reaching 70 hard skill points. Main use cases:
Another question I have is concerning the Premeditation skill. When you use that, are you able to perform multiple TM casts with no AP cost? Is that how that works?No. Your next one cast costs 0 AP and less mana. That's it. Practically it's one free cast every fight. Which makes huge difference.
Is a pistol build without TM viable for hard or dominating?I am currently playing psiless DEX versatility pistol on dominating. It's still good but obviously worse than variant with tm. With high dex you can shoot stuff more times so the lack of stasis and contraction hurts less.
I've taken this build through Deep Caverns on Hard, and I really loved its high mobility, extremely high initiative, and power.
Now I want to try a build that doesn't use TM, but I really relied on the Stasis + Bullet Time combo to carry my previous run.
Is there a variant of this build that could work (on Hard+) without TM?
Would I be better off trying SMG or melee builds instead?
Shameless necro as this build is pretty timeless and good in conserving it's relevance.
I fiddled around in the character planner, trying to set up a pistol build and eventually arrived here. With a specialized Hit & Run, it was very tempting to make one with Versatility, Gun Fu, Dirty Kick and Execute, but I had to come to the conclusion that it just doesn't worth to give up a lot of feats and the convenience of being able to precisely land shots from afar.
So, the main thing I thought I would change is to remove the Throwing skill and Fatal Throw altogether.
It would not only save us some skill and specialization points, but the main reason behind this is that it's simply not that useful being a free finishing move for those below 25% health - not to mention it can only happen once.
Instead of this, with a heavy heart, we drop 2 DEX in order to raise STR to 5. This would make Bullet Time shots cost 8 AP instead of 7... a dire price to pay.
However by dumping Fatal Throw and the now even less useful Pack Rathound, we can take Snipe and Shooting Spree and specialize the latter for 1 point in order to get two completely free shots from a sniper rifle.
That's TWO surekill attacks for free - instead of a single, very situational finisher that might still not even kill it's target.
So for +1AP cost of each pistol attack, you can alpha-strike with a free Snipe and Aim Shot from a 12.7mm sniper rifle. That's making each battle having -2 contestants of your choosing throughout the game - and now you can also add Steadfast Aim.
PS: I also switched Point Shot with Kneecap Shot - just made more sense with our mobility, but leaving Gun Nut instead or Psycho-temporal Acceleration for +5AP can also work I guess.
Question!That's a good question - I did not take that into account.
How did you take "snipe" at lvl 8, if it needs 10 perception?
Looking at your lvl 30 planner, I see 11 perception. With Increased Perception feat, taken at lvl 28, it means that base perception is 9 in the end, right?
So how is it possible to take "Snipe" with 9 perception then? Or am I misunderstanding something?
RIP One Turn Man in this 10th anniversaryI plan to play this build again in near future and review its current performance after the changes.
My question is, how will this build play with Wyatt's revolver? W&S .44 Magnum?Wyatt's revolver is a very strong early game pistol, although it obviously gets overshadowed later in game by crafted pistols. Still, you can carry it in your other hand if you want just for the free shot you get from its special ability.
Took me longer than planned but there it is.RIP One Turn Man in this 10th anniversaryI plan to play this build again in near future and review its current performance after the changes.
Hit and Run - when triggered multiple times in the same turn, the maximum movement points reset point gets halved with each triggering
[Expedition] Stasis can now absorb maximum of 10 damage per effective skill point
┌────┬───────────┬──────────────────────────┬──────────────────────────────┐
│ Lv │ Attribute │ Feat │ Goal │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│ 1 │ STR 3 │ Gunslinger │ Character creation │
│ │ DEX 10 │ Hit and Run │ │
│ │ AGI 7 │ │ │
│ │ CON 3 │ │ │
│ │ PER 8 │ │ │
│ │ WIL 3 │ │ │
│ │ INT 6 │ │ │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│ 2 │ — │ Interloper │ Stealth mobility │
│ 3 │ — │ — │ │
│ 4 │ DEX → 11 │ Point Shot │ Early pistol power │
│ 5 │ — │ — │ │
│ 6 │ — │ Premeditation │ Psi utility │
│ 7 │ — │ — │ │
│ 8 │ DEX → 12 │ Rapid Fire │ Huge DPS increase │
│ 9 │ — │ — │ │
│ 10 │ — │ Fatal Throw │ Free grenade chains │
│ 11 │ — │ — │ │
│ 12 │ PER → 9 │ Aimed Shot │ Guaranteed opening crit │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│ 13 │ — │ — │ │
│ 14 │ — │ Blindsiding │ Damage boost │
│ 15 │ — │ — │ │
│ 16 │ PER → 10 │ Bullet Time │ ★ Build comes online │
│ 17 │ — │ — │ │
│ 18 │ — │ Gun Nut │ Better crafted pistols │
│ 19 │ — │ — │ │
│ 20 │ DEX → 13 │ Pack Rathound │ QoL / carry capacity │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│ 21 │ — │ — │ │
│ 22 │ — │ Opportunist │ Damage vs disabled targets │
│ 23 │ — │ — │ │
│ 24 │ DEX → 14 │ Execute │ Massive finisher │
│ 25 │ — │ — │ │
│ 26 │ — │ Kneecap Shot │ Crowd control │
│ 27 │ — │ — │ │
│ 28 │ PER → 11 │ Critical Power │ Crit scaling │
│ 29 │ — │ — │ │
│ 30 │ STR → 4 │ Sharpshooter │ Final crit package │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│Vet │ STR → 5 │ Increased Dexterity │ Veteran feat │
└────┴───────────┴──────────────────────────┴──────────────────────────────┘
PSI POWER MILESTONES
──────────────────────────────────────────────────────────────────────────────
Level 6+
• Learn Limited Temporal Increment (Temporal Manipulation 35)
from Ethan in SGS.
Level 12–14
• Visit Rail Crossing.
• Learn Psycho-temporal Acceleration.
(One of the strongest buffs for this build.)
Level 20+
• After progressing the Oligarch storyline,
return to Pasquale and learn Stasis.
Final Psi Loadout
─────────────────
✓ Limited Temporal Increment
✓ Psycho-temporal Acceleration
✓ Stasis
✓ Premeditation (feat)
These four abilities are all this pistol build needs.
Starting Skills
───────────────
Guns................15
Throwing............15
Stealth.............15
Hacking.............15
Lockpicking.........15
Pickpocket..........15
Mechanics...........15
Temporal Manip......15
Specialization
──────────────
★★★★★ Bullet Time
★★★★★ Hit and Run
★★★★★ Critical Power (5/10)
End-game Equipment
──────────────────
Weapon #1 : Rapid .44 Hammerer + Laser Sight
Weapon #2 : Rapid .44 Hammerer + Smart Module
Armor : Infused Rathound Leather Overcoat
Head : Seeker Goggles
Boots : Ninja Tabi
Belt : Bullet Strap
Shield : Efficient Low Frequency Shield
┌────┬──────────────────────────────────────────────────────────────────────────────┐
│ Lv │ Verified Skill Allocation │
├────┼──────────────────────────────────────────────────────────────────────────────┤
│ 1 │ Guns................15 │
│ │ Throwing............15 │
│ │ Stealth.............15 │
│ │ Hacking.............15 │
│ │ Lockpicking.........15 │
│ │ Pickpocket..........15 │
│ │ Mechanics...........15 │
│ │ Temporal Manip......15 │
├────┼──────────────────────────────────────────────────────────────────────────────┤
│ 12 │ Guns................61 │
│ │ Throwing............50 │
│ │ Stealth.............61 │
│ │ Hacking.............61 │
│ │ Lockpicking.........61 │
│ │ Pickpocket..........43 │
│ │ Mechanics...........50 │
│ │ Electronics.........40 │
│ │ Chemistry...........40 │
│ │ Tailoring...........15 │
│ │ Temporal Manip......55 │
├────┼──────────────────────────────────────────────────────────────────────────────┤
│ 20 │ Guns................98 │
│ │ Throwing............80 │
│ │ Stealth.............98 │
│ │ Hacking.............67 │
│ │ Lockpicking.........40 │
│ │ Pickpocket..........40 │
│ │ Mechanics...........83 │
│ │ Electronics.........40 │
│ │ Chemistry...........40 │
│ │ Biology.............15 │
│ │ Tailoring...........30 │
│ │ Temporal Manip......70 │
│ │ Mercantile..........85 │
├────┼──────────────────────────────────────────────────────────────────────────────┤
│ 30 │ Guns...............160 │
│ │ Throwing............69 │
│ │ Stealth.............80 │
│ │ Hacking.............67 │
│ │ Lockpicking.........28 │
│ │ Pickpocket..........52 │
│ │ Mechanics...........99 │
│ │ Electronics........120 │
│ │ Chemistry...........41 │
│ │ Biology.............47 │
│ │ Tailoring..........110 │
│ │ Temporal Manip.....155 │
│ │ Persuasion..........36 │
│ │ Mercantile..........69 │
└────┴──────────────────────────────────────────────────────────────────────────────┘