Underrail Forum
Underrail => Bugs => Topic started by: SuNo on August 30, 2021, 06:59:38 pm
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In Port Crag, in the NE building, you can enter a pipe to reach the NW building (there was an agility check, but can't remember whether it was 6 or less (my character has a base agility of 5, so less than 6)
But I can't make the return agility 8 check. I tried to kill everyone outside (too difficult at level 22, even packing them in the SW (detonating TNT behind the Metal beams).
As I spend a two hours killing the pirates in the NW building and exploring the basement, I would want to avoid reloading an older save.
SuNo
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Anyone?
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This is why you carry some hopper gear and steaks with you. It's not a bug, you just screwed yourself. You might try just popping a bunch of drugs, turning on your shield, and running for the exit.
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This is why you carry some hopper gear and steaks with you. It's not a bug, you just screwed yourself. You might try just popping a bunch of drugs, turning on your shield, and running for the exit.
I may have missed something... How do you raise agility by 3? I will try again to run...
In this game, I have not seen any location where you can screw your self for more than one minute (visiting a map with crawlers at level 5, drinking something proposed by a total stranger) - an autosave reload does the trick. Except of course for the Point of No Return for Deep Cavern. Another example is at Upper Rail/Utility station, in the first level vents, where the jump down is clearly shown as "jump at your own risk". And again, you can reload less than 2 minutes.
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White Dude can increase Agility by 3, but the question of whether this agility check at 8 is the intended behevior remains.
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There's actually quite a lot of agility checks that have different checks depending on the side you're on. It's easier to go down a pipe than up, so 6 for down and 8 for up makes sense. Two I can think of off the top of my head, one in Fetid Marsh, a 16 agility check to jump down an area, 20 to jump back up. The other a steep drop in the vents in Utility Tower 6, 10 to jump up but only 3 to jump down.