Underrail Forum

Underrail => Suggestions => Topic started by: Wr4i7h on March 09, 2022, 03:25:56 pm

Title: Allow "sidesteping" through immobilized characters in combat, at extra MP cost
Post by: Wr4i7h on March 09, 2022, 03:25:56 pm
The idea would be to make immobilized characters in doorways or tunnels a hindrance instead of a complete movement blockage in combat, to reduce cheese. Something like sidestepping through a tight spot, the animation could even show the character's sprite moving sideways next to the immobilized one. Here are a few ideas to limit the effectiveness of this mechanic:

Title: Re: Allow "sidesteping" through immobilized characters in combat, at extra MP cost
Post by: harperfan7 on March 09, 2022, 04:17:25 pm
It should just be a mechanic of the game, not a feat.  Visually it could be like an agility check where you just teleport from one spot to the next.  I agree it should require extra mp/ap and they cant be in the same tile.  Hopefully Infusion gets around this somehow (pun intended).
Title: Re: Allow "sidesteping" through immobilized characters in combat, at extra MP cost
Post by: Wr4i7h on March 09, 2022, 04:45:43 pm
What I mean with the feat was that some characters could have one to represent their bulk, so they remain impassable even when incapacitated.
Title: Re: Allow "sidesteping" through immobilized characters in combat, at extra MP cost
Post by: Stalagmite on March 09, 2022, 05:38:57 pm
"Leap" ability would be nice. And the higher the agility the less AP/MP it costs.
Title: Re: Allow "sidesteping" through immobilized characters in combat, at extra MP cost
Post by: Wr4i7h on March 09, 2022, 08:32:52 pm
Visually it could be like an agility check where you just teleport from one spot to the next.

I disagree, it should be integrated into normal pathfinding so that NPCs can also benefit from it, which is the entire point - preventing cheese. If the only way to reach a certain destination is through an immobilized character, pathfinding should show that. If not, it should avoid going through it, but still allow it if you explicitly click the incapacitated character's spot first, and then the final spot you want to go.
Title: Re: Allow "sidesteping" through immobilized characters in combat, at extra MP cost
Post by: redgoesfastfastfastfast on March 16, 2022, 11:26:07 am
Great suggestion man, i made this like 2 years ago and nobody cared, probably because my writing was weird.