Underrail Forum
Underrail => Suggestions => Topic started by: Barry on March 20, 2022, 11:39:33 pm
-
The game has the occasional feat that almost no one uses (not even in the easier difficulties) and I think Burglar is definitely one of them. It lets you break into a bunch of rooms in friendly zones but that's it, it never offers anything significant enough to be worth it, patrols can always be avoided and if they can't then Burglar never tends to make a difference. In higher-level areas the stealth bonus is completely insignificant.
What it should be replaced by instead is an innate element to lockpicking that reduces the time it takes to lockpick depending on how high the lockpicking skill is compared to the skill requirement. For example a door that requires 25 lockpicking to open and you have 75 effective unlocks it 3x faster than normal.
Hacking should either function the same or depend on the Haxxor you use, with the Huxkey offering 2x-3x the speed.
-
Or place unique items/quests/dungeons behind it.
-
Or place unique items/quests/dungeons behind it.
Do you mean placing content behind useless feat? I think gating content with dominating and random events is enough
-
It's not useless if stuff is gated behind it.
-
But then you'd only have people taking it because there are areas they cannot break into at all due to whatever gimmick is in place, not because the feat itself is any good, and I can't think of any way to make the feat comparable in usability to other feats that doesn't outright replace the effects and it remains "Burglar" in-name only, the only improvement that can be made to it is that the stealth bonus is a percentage bonus rather than a flat one, but that still doesn't make it any good. At least the lockpicking/hacking skill scaling is adaptable, gives a nice bonus for having a lot of skill points and maybe even a reason to increase them to higher than 120 other than the 99 flare box.