Underrail Forum
Underrail => General => Topic started by: haze1103 on August 22, 2022, 04:41:34 pm
-
Sledgehammers ignore mechanical threshold on organic targets - does that include the damage from spikes? From what I've seen, spikes add 2-3 small instances of damage to your hammer, which didn't seem useful to me until I remember about the sledgehammer property.
I'm a bit disappointed there's no energy emitter for hammers, so it seems going electrical is always the best option when crafting a hammer. But having a hammer with mechanical repairs is convenient while clearing out simple content, so maybe having one with spikes might be useful
-
Try super slam with a spiked hammer.
-
Oh no, I just took Evasive Maneuvers at level 18 :|
Guess I'll take Super Slam at level 20
-
In that case let me tell you what's the deal: bonus damage of Super Slam is added 4 times instead of 1 because it's added to each damage instance from spikes as well.
-
I figured. That doesn't seem right, but I can't complain if it ends up carrying me through Dominating
-
Update: yes Super Slam is very good lol. I can't believe I spent this long without this tool.
I just pop out of stealth, expose armor, then come on and slam, welcome to the jam.
This shit could probably carry a monkey on Easy