Underrail Forum

Underrail => General => Topic started by: haze1103 on August 22, 2022, 04:41:34 pm

Title: Spikes on a hammer, worth it?
Post by: haze1103 on August 22, 2022, 04:41:34 pm
Sledgehammers ignore mechanical threshold on organic targets - does that include the damage from spikes? From what I've seen, spikes add 2-3 small instances of damage to your hammer, which didn't seem useful to me until I remember about the sledgehammer property.

I'm a bit disappointed there's no energy emitter for hammers, so it seems going electrical is always the best option when crafting a hammer. But having a hammer with mechanical repairs is convenient while clearing out simple content, so maybe having one with spikes might be useful
Title: Re: Spikes on a hammer, worth it?
Post by: harperfan7 on August 24, 2022, 03:36:08 am
Try super slam with a spiked hammer.
Title: Re: Spikes on a hammer, worth it?
Post by: haze1103 on August 25, 2022, 01:26:31 am
Oh no, I just took Evasive Maneuvers at level 18 :|
Guess I'll take Super Slam at level 20
Title: Re: Spikes on a hammer, worth it?
Post by: hilf on August 25, 2022, 05:27:36 am
In that case let me tell you what's the deal: bonus damage of Super Slam is added 4 times instead of 1 because it's added to each damage instance from spikes as well.
Title: Re: Spikes on a hammer, worth it?
Post by: haze1103 on August 25, 2022, 11:43:45 am
I figured. That doesn't seem right, but I can't complain if it ends up carrying me through Dominating
Title: Re: Spikes on a hammer, worth it?
Post by: haze1103 on August 26, 2022, 01:11:45 pm
Update: yes Super Slam is very good lol. I can't believe I spent this long without this tool.

I just pop out of stealth, expose armor, then come on and slam, welcome to the jam.

This shit could probably carry a monkey on Easy