Underrail Forum

Underrail => Builds => Topic started by: TheCONMan on September 28, 2023, 02:57:33 am

Title: The Naked Puncher - wear nothing, punch everything!
Post by: TheCONMan on September 28, 2023, 02:57:33 am
Start a new game, take off the shirt that the character has, congratulations, that is the equipment that this character will use for the rest of the game. No weapons, no clothing, no magic; with only bare fists, punch thugs, soldiers, champions, mutants, beasts, robots, serpents, gods as the character journeys through the entirety of Underrail.

(Except the belt, just use any belt to your liking. I used Large Waist Pack for carry capacity)

The impetus for this build is because I am very lazy, and one day I got irritated too much constantly repairing my weapons and armor and keeping track of the number of repairs kits in my inventory. I decided to make this build psiless too because too lazy to keep track and maintain the two bars (PSI points and PSI reserves) and the items to replenish those two bars. Also no crafting skills at all, I'm too lazy to keep track and gather ingredients and recipes. 

 

Build

https:// underrail.info/build/?HgMPBwoDAwUAwqAAwqDCoMKgwqDCglDCoG4AAAAAAAAAAAAAAABPJGMgHQ1OFsKoBhITB8KzDD454p-EAeKfhQXiqKYF4ragBN-_



Build Explanation

Attributes

Skills

Feats


Specialization points


Equipment




Why no crit feats?

Because both the damage of bare fists, and the critical damage bonus on bare fists are abysmal. A normal hit with expertise hits about the same as a critical hit. The following combat log shows it best, note that my char is at level 25, with 5/5 spec points expertise, 0/5 spec point cheap shot and no critical power perk:

Naked Puncher hits Sormirbaeren Krigsfar for 54 mechanical damage.
Sormirbaeren Krigsfar resists 9 mechanical damage.
Naked Puncher critically hits Sormirbaeren Krigsfar for 58 mechanical damage.
Sormirbaeren Krigsfar resists 10 mechanical damage.




Build Review

 I played this on Normal Oddity difficulty.

Pros

Cons

All in all, I had too much fun with this build, so much so that I managed to complete the entire campaign for both the base game and Expedition, something which I had not been able to do with other builds that I made.  [/list]
Title: Re: The Naked Puncher - wear nothing, punch everything!
Post by: Fins on September 28, 2023, 04:43:15 am
"what else is he going to spend his skill points on?" - Mercantile, Persuasion? For extra conversation options and free money if nothing else.

"Expose Weakness – this character's only tool against armored enemies": Corrosive Acid. Throwing is a skill for this build, i read? These benefit from high Dex, too.

"thankfully belts have no durability" - well, crowbars don't have any as well. And AKX (unique assault rifle), too. Maybe a naked high-Dex / Versatility AKX trooper / unarmed puncher could be a thing? Solves all that trouble in Expedition when unable to hit unreachable (for a melee) things.

Title: Re: The Naked Puncher - wear nothing, punch everything!
Post by: TheCONMan on September 28, 2023, 05:32:11 am
Quote
"what else is he going to spend his skill points on?" - Mercantile, Persuasion? For extra conversation options and free money if nothing else.

Yep, of course, I'm just too lazy to figure out the question on which other skills to spend on

Quote
"Expose Weakness – this character's only tool against armored enemies": Corrosive Acid. Throwing is a skill for this build, i read? These benefit from high Dex, too.

After 500 hours of Underrail I learnt something new today! Thanks! But I doubt it would have helped my run as I did Expedition before DC.

Quote
"thankfully belts have no durability" - well, crowbars don't have any as well. And AKX (unique assault rifle), too. Maybe a naked high-Dex / Versatility AKX trooper / unarmed puncher could be a thing? Solves all that trouble in Expedition when unable to hit unreachable (for a melee) things.


Actually, I have another level 25 character who is also naked but uses the AKX only. He is the direct predecessor to this build. He exclusively uses the AKX so that I have no need to manage durability (assault rifles are notorious for durability problems). But that character keeps running out of ammo, and ammo management becomes a problem. I thought, what if I don't have to manage both durability AND ammo? Ended up with a naked puncher.

Crowbars have no durability....wait what??
Title: Re: The Naked Puncher - wear nothing, punch everything!
Post by: Fins on September 28, 2023, 05:06:20 pm
No need to do DC - nor Expedition - for corrosive acid: one of Institute vendors should be selling it, and it should be restocking. Though the latter part, i am not completely sure about.

And why, yes, crowbars don't have no durability yet are melee weapons. There was one rather famous build back in the day where someone did a Dominating run with crowbar as the only weapon used, but iirc he wasn't doing it naked. On Normal though? I betcha crowbar's proper nice. Gordon Freeman and all. :)
Title: Re: The Naked Puncher - wear nothing, punch everything!
Post by: just-a-random on September 30, 2023, 02:13:17 pm
You say you've played on normal and while that's ok for dominating maybe changing 2 things will be necessary:

1) In 10+ dominating full runs i've only ever reapaired the head slot 3 times, same for foot slot, so even without keeping track of it, so it can be added to the build.
   -Head: Unprojector 10% more damage but no critical hits, not an issue for this build it seems.
   -Foot: tabis, extra evasion, dodge and -1 action point on melee (this last one doesn't matter at 16+ dex but before that it does matter. As for the material there is several good choices. infused rathound for faster dirty kick, infused cave hopper for sprint cooldown, infused sea wyrm for flat unarmed damage increase. other infused give inmunity to slows or acid puddles.

2) Psi-less. You mention problems dealing with armored enemies due to action points limitation and cooldown of expose weakness, and temporal manipulation deals with both, having an addrenaile like skill for 2/3 turns and 2 ways to deal with cooldowns, stasis, waiting 2 turns inmune to damage for the cooldowns to come back, and just reducing 1 turn the cooldown. And the main damaging skill does energy damage which is good for armored enemies. Also it seems the build doesn't lack the 70 points needed for all of this.

This is not a critique of your build or gameplay stile, I'm just making a note so when i try something like this in dominating i remember.
Title: Re: The Naked Puncher - wear nothing, punch everything!
Post by: Fins on September 30, 2023, 07:07:07 pm
Good point, just-a-random, about head gear and boots! Indeed, buy, equip and forget - good Ninja tabis from Constantine, some 2k+ durability, keep 'em there for the rest of the game, probably won't break once even, depends how much one is getting hit. Or perhaps some metal ones for Dirty Kick, these add 100% damage iirc. Besides, having some boots and hat on - some say, would not count for "not going naked", eh. :)

Alas, i don't think TheCONMan will play Dominating - for the same reason i don't think he'll use any Psi skills: too lazey, he says. It sure is a way to play and i'm sure he's not alone about it. Indeed, why amp the difficulty if Normal is the way the game is meant to be played, and higher difficulty means needin' to be less lazey.

I mean, Stasis, extra AP/MP and other good stuff Psi can provide to help being lazy - it does, in some places, but most of the time this build will just smack OK without, and all that Psi is extra buttons and resource bars to manage. Which is less busy overall? For Dominating, i bet you're right that Psi is more help being lazy, but for Normal, again - "nah...". :)
Title: Re: The Naked Puncher - wear nothing, punch everything!
Post by: Eldakar on October 04, 2023, 12:15:45 pm
I've puncher build saved on my HDD so you can compare:
https://underrail.info/build/?Hg0MBwMDAwUAPADCoCgAwqAAAAAAF3UPLWYAwqAAegAAVSsmMWkgE8KoBgdLEgNDPMKHwqnCtuKdjQrip74F378

Anyways congrats OP for sticking to your own gut and finshing game.