Underrail Forum

Underrail => General => Topic started by: xammurapi on January 19, 2016, 07:05:44 am

Title: Underrail 3d map
Post by: xammurapi on January 19, 2016, 07:05:44 am
When I first saw this place, I was very glad to be able to study in detail the entire underworld. Unfortunately, it was impossible to do so.
(https://i.imgur.com/MNybG7t.png)
So I made my own concept of the 3d map.

web application http://vaultcrawl.ru/umap3d/
mirror http://solid.hol.es/umap3d



Standalone Windows build https://bitbucket.org/march80/umap3d/downloads/umap3d_win.7z
Just download, unzip and run uMap3d.exe. Internet connection is not necessary.

Controls: Hold down the right mouse button to move (WASD or ↑↓←→) and look around.
Сlick on a block to see a screenshot of the relevant location.


Current version: 0.076 (http://underrail.com/forums/index.php?topic=1918.msg14650#msg14650)
map overview:
 (http://vaultcrawl.ru/gif/SouthUnderrail.gif)
zone outline:
 (http://vaultcrawl.ru/gif/outline.gif)

screenshot:
(https://pp.vk.me/c633121/v633121185/1fa10/LTOttIlSZ2o.jpg) (http://vaultcrawl.ru/umap3d/)
Title: Re: Underrail 3d map
Post by: Mac Orion on January 19, 2016, 08:25:26 am
Well its just a vague map, i made this asset in a hour or so as its just a flavor thing. Your map is awesome, really nice idea, maybe put a black skydome and the moving around is a bit wanky, but thats maybe because of my browser.
Title: Re: Underrail 3d map
Post by: xammurapi on January 19, 2016, 09:41:09 am
Well its just a vague map, i made this asset in a hour or so as its just a flavor thing.
The moment I saw a table with holographic map was the most exciting moment of my stay in the Oculus.  :)

Quote
maybe put a black skydome
Actually, my first idea was to use a special shader that would allow us to observe what is inside them - like the NPC or any special or hidden places, but then I had some difficulties with the compilation and general appearance turned out not very "underground".
at first it was like:
(https://i.imgur.com/21wsSBf.png)

I wanted it to be more like a map in the movie Resident Evil 1 (by the way: trains, huge underground complexes, mutated inbreds and evil mega-corporation that makes inhumane research, everything that we love  ;D)
https://www.youtube.com/watch?v=KDKO4Z5g-s8&feature=youtu.be&t=15
(https://i.imgur.com/mmtXNg2.png) (https://www.youtube.com/watch?v=KDKO4Z5g-s8&feature=youtu.be&t=15)
Title: Re: Underrail 3d map
Post by: X41823T on January 20, 2016, 09:30:27 am
This is awesome!  8)
Title: Re: Underrail 3d map
Post by: xammurapi on January 20, 2016, 11:28:54 am
Docking together different parts of the map is harder than I thought ...
(https://i.imgur.com/SGsH1Qe.png)
By the way, anyone can tell, what is this place?
(https://i.imgur.com/0QPJVGL.png)
Title: Re: Underrail 3d map
Post by: phobos2077 on January 20, 2016, 11:53:48 am
I think for such 3D map you should really focus on usability - eg, make a good zoom/rotation by default, add keyboard support, easy rotation (maybe 90 degrees rotation), etc. Basically try using it yourself - it should take little time and effort to see the overview of some areas, so it will be appealing for other players :)

Don't use right mouse button pressing, as it conflicts with some popular browser extensions like FireGestures.

One of the features I would've really liked in such 3D map is a level-filter (lower underrail, underpassages, caves, etc.) so you can easily switch between various levels in 2D-ish fashion :)
Title: Re: Underrail 3d map
Post by: Blaze on January 20, 2016, 01:04:29 pm
Quote
By the way, anyone can tell, what is this place?
I think it is an area accessible during the Protectorate questline (Find Hephaestus Research (http://www.underrail.com/wiki/index.php?title=Find_Hephaestus_Research))
Title: Re: Underrail 3d map
Post by: xammurapi on February 03, 2016, 06:53:12 pm
Underral 3D map v0.02

http://solid.hol.es/umap3d/
currently Firefox is the most stable browser to work with the application.

List of changes:

Known bugs:

(http://cs633717.vk.me/v633717530/13e04/_ScjTEtfBjM.jpg)
Title: Re: Underrail 3d map
Post by: xammurapi on February 03, 2016, 06:59:50 pm
add keyboard support, easy rotation (maybe 90 degrees rotation), etc.
Don't use right mouse button pressing, as it conflicts with some popular browser extensions like FireGestures.
Very good suggestion, I will certainly try to implement it in the future!
Quote
One of the features I would've really liked in such 3D map is a level-filter (lower underrail, underpassages, caves, etc.) so you can easily switch between various levels in 2D-ish fashion :)
Yeah, I thought about it too. I think it will be possible to allocate blocks in different layers and areas so that they can be turned on / off / highlighted.
Title: Re: Underrail 3d map
Post by: xammurapi on February 05, 2016, 09:54:49 pm
Underral 3D map v0.03

http://solid.hol.es/umap3d/
currently Firefox is the most stable browser to work with the application.

List of changes:

Fixes:

Known bugs:
Title: Re: Underrail 3d map
Post by: xammurapi on February 11, 2016, 08:47:30 pm
Underral 3D map v0.04
(http://s020.radikal.ru/i714/1602/4d/7479b6577410t.jpg) (http://s020.radikal.ru/i714/1602/4d/7479b6577410.png)

http://solid.hol.es/umap3d/
currently Firefox is the most stable browser to work with the application.

List of changes:

Fixes:

Known bugs:
Title: Re: Underrail 3d map
Post by: Fenix on February 11, 2016, 11:50:01 pm
Dude, your work is outstanding (also I'm on Opera-XP and failed to use it). Thanks anyway!
Title: Re: Underrail 3d map
Post by: xammurapi on February 12, 2016, 05:05:46 am
Dude, your work is outstanding (also I'm on Opera-XP and failed to use it). Thanks anyway!
Thank you!
It's strange, it seems I have some problems with the hosting. The page can not be opened by any browser.
I'm testing another provider, try this address http://vaultcrawl.ru/umap3d/
I tested it in Opera version 35.0, everything works (though control still hangs a little).

If that does not work, I think it will be possible to make a stand-alone version for you that can be run from the hard disk.
Title: Re: Underrail 3d map
Post by: Fenix on February 12, 2016, 02:08:19 pm
It shows "you need browser that support WebGL".
Off-line version would be good stuff.
Title: Re: Underrail 3d map
Post by: xammurapi on February 12, 2016, 03:07:20 pm
It shows "you need browser that support WebGL".
Yes, I got this message too, but when you press ok, it works.
Quote
Off-line version would be good stuff.
This application can not be "off-line" because the images are downloaded over the Internet.
Title: Re: Underrail 3d map
Post by: xammurapi on February 22, 2016, 08:17:06 pm
Underral 3D map v0.05


http://vaultcrawl.ru/umap3d/
currently Firefox is the most stable browser to work with the application.

List of changes:

Fixes:
(http://vaultcrawl.ru/gif/showZone.gif)
Title: Re: Underrail 3d map
Post by: Mac Orion on February 24, 2016, 10:33:02 pm
you know what would be cool, if instead a free camera, the camera is fixed at a isometric camera, and with right clicking you can pan around on a flat plane
every height level should have his own color so you can differ what is up and what down.
Title: Re: Underrail 3d map
Post by: xammurapi on March 09, 2016, 09:54:37 am
you know what would be cool, if instead a free camera, the camera is fixed at a isometric camera, and with right clicking you can pan around on a flat plane
every height level should have his own color so you can differ what is up and what down.
I invested a lot of time to develop a new menu. Soon it will be able to activate, deactivate, change the color and make the transition to the desired unit for each layer, zone and area of the map.
This was harder than it seemed at first. =)

Now I'm already halfway to the end of this stage.
(https://i.imgur.com/kJrb00M.png)
Title: Re: Underrail 3d map
Post by: Dizzy on March 09, 2016, 10:47:49 am
Looks fantastic! Great work :D
Title: Re: Underrail 3d map
Post by: xammurapi on March 15, 2016, 04:05:49 pm
Underral 3D map v0.06
Youtube video
 (https://youtu.be/LINcW0xRI8M)

http://vaultcrawl.ru/umap3d/
currently Firefox is the most stable browser to work with the application.

List of changes:

Fixes:
(https://pp.vk.me/c633121/v633121185/1fa1a/gnUElu2dkpU.jpg)
(https://pp.vk.me/c633121/v633121185/1fa10/LTOttIlSZ2o.jpg)
Title: Re: Underrail 3d map
Post by: Taggart on March 16, 2016, 01:09:43 am
This sounds pretty cool.

I haven't had a chance to check it out yet, but I was wondering - do you need to go online out to a web location to use this map?

Or is it something that can be downloaded and used locally?
Title: Re: Underrail 3d map
Post by: TΛPETRVE on March 16, 2016, 01:30:45 am
Dayum, this shite is bazungolf 8) .
Title: Re: Underrail 3d map
Post by: xammurapi on March 16, 2016, 04:19:00 pm
I was wondering - do you need to go online out to a web location to use this map?
Or is it something that can be downloaded and used locally?
I have not yet planned to make a fully autonomous standalone application.
Perhaps in the future, when the map will be finished.
Title: Re: Underrail 3d map
Post by: Nines on March 20, 2016, 02:45:56 pm
Doesn't work for me. I will wait until you make it standalone.

Quote
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Title: Re: Underrail 3d map
Post by: blakjak on March 22, 2016, 04:44:35 am
Very nice job!
This map is awesome
Title: Re: Underrail 3d map
Post by: Dizzy on March 23, 2016, 04:32:21 pm
Keep it up with the great progress you are making!

Looking better and better!
Title: Re: Underrail 3d map
Post by: xammurapi on March 27, 2016, 12:27:17 pm
Doesn't work for me. I will wait until you make it standalone.
Quote
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
I saw this problem once on a computer with four gigabytes of RAM and Firefox. Before the app was running, too many tabs were open in the browser. Thus, after closing tabs, the application could start normally.

When compiling the applications, 256 MB is selected by default for it to work, I found that, although it is not enough to load ALL the pictures of ALL locations (which requires considerable time and patience :-), that will be enough for normal use. Hmm. I can not say anything definite yet, I need more information. Perhaps there is some way to control memory, I will try to examine this question.
Title: Re: Underrail 3d map
Post by: xammurapi on March 27, 2016, 01:20:51 pm
One little thing: The areas you marked as "Lower Caves" (lux zones) are mostly on the same vertical level as Lower Underrail (lu). Only lux-c# zones appear to be below Lower Underrail: there's a vertical connection between lu-c9 and lux-c6 near Hecate Research Outpost, but all other connections between lu and lux are on the same plane.

The lux zones are simply identified as Caves in-game, but lux probably stands for Lower Underrail extension. I called them Lower Underrail caves on the wiki to avoid mix-ups with the Caves (cv) layer where Junkyard and Camp Hathor are.
To be honest, I completely misunderstood the idea. The Lower Caves are not implemented yet in my map. And what is the "vertical level"?
Title: Re: Underrail 3d map
Post by: xammurapi on July 22, 2016, 11:22:28 pm
Underral 3D map v0.067

Webgl build http://vaultcrawl.ru/umap3d/
currently Firefox is the most stable browser to work with the application.

Windows build (outdated) http://vaultcrawl.ru/umap3dpatch/patcher/build.7z
Just download, unzip and run Launcher.exe. The launcher will download the application umap3d.exe and in the future will update it to the latest version. Keep in mind  that this is a standalone, but not offline version. Internet connection is still required.

List of changes:

Fixes:
Title: Re: Underrail 3d map
Post by: xammurapi on July 23, 2016, 11:27:15 pm
Gave it bit of a test and uploaded one of the missing screenshots (lux-a6x, next to hephaestus) to wiki. How often does it check for new screenshots?
in fact, I still have not changed the code so MediaWiki API is still not used to download the files, so that the refresh rate - the manual mode. Well , I already did it.
Quote
And by the way, Oculus screenshots didn't load. They're on the wiki and should match zone filenames as we discussed. Also, if you want to display Oculus exterior as well, you can point the outside zone to lux-wa.png instead of lux-wa_1.png.
fixed.
Title: Re: Underrail 3d map
Post by: xammurapi on August 07, 2016, 11:21:18 am
Underral 3D map v0.074

Webgl build http://vaultcrawl.ru/umap3d/

Windows build (outdated) http://vaultcrawl.ru/umap3dpatch/patcher/build.7z


List of changes:

Fixes:

(https://pp.vk.me/c636031/v636031185/1d10f/YtiWX-rqaGA.jpg)(https://pp.vk.me/c636031/v636031185/1d0fd/wP3lYMw4MKU.jpg)(https://pp.vk.me/c636031/v636031185/1d106/qdeE8Ga5sdU.jpg)
Title: Re: Underrail 3d map
Post by: xammurapi on August 08, 2016, 06:16:07 am
See if you can match the Hanging Rat elevator with its other end in Deep Caverns (dc-tw).
Yes, I also thought that it was the same Elevator shaft. However, they are very far from each other, they cannot be connected without the intermediate connection locations, which, in turn, does not exist.
(https://i.gyazo.com/thumb/200/_2a1e7e4cc47f0ce56a8cdac2ccb20004-png.jpg) (https://i.gyazo.com/b8885c7757e176ea23789fb77b3f34e5.png)

Quote
PS. The "LowerCaves" are above Caves and probably above Underpassages as well. Look at the GMS exits to see how they are laid out.
why in this case they are called the "Lower caves"? ;) In this sense, my view of the topology is more logical, isn't it?
I always imagined the dungeon so that with increasing depth the origin of the cavities becomes more natural than artificial.
In any case, I think the arrangement of the layers is not so important. Because moving between them is not wasting time and no other game resource. What is important is the location of the blocks relative to the transitions in other blocks at the same level, it's important for navigation.
Title: Re: Underrail 3d map
Post by: xammurapi on August 09, 2016, 08:34:54 am
why in this case they are called the "Lower caves"?
Because that's the name *you* gave them. :P Both are simply "Caves" in-game.
You're absolutely right, I had deluded himself into. I remembered how it was. I just added the names from the Wiki, the following was Lower_Underrail_caves, it won't fit in the box menu item and it looked almost like Lower_Underrail, so I shortened the name, leaving the first word, the way it differed from the Сaves. So I came up with this name, though not consciously.  :o
Title: Re: Underrail 3d map
Post by: xammurapi on November 26, 2016, 06:38:54 pm
Windows standalone build was updated to version 0.076 https://bitbucket.org/march80/umap3d/downloads/umap3d_win.7z
just download and un7zip it.

All screenshots of locations baked in to the app so that the map can now work without an internet connection, and screenshots are displayed almost instantly. The new version comes without the updater because I ran out of quotas for disk usage on the hosting, and the new version takes up about 300 megabytes.

Also fixed some map errors: the Institute had an extra location, deep mushroom forest, and block warehouses in deep caves could incorrectly show some screenshots.