Underrail Forum

Underrail => Development Log => Topic started by: Styg on February 18, 2016, 11:57:59 am

Title: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: Styg on February 18, 2016, 11:57:59 am
Hey guys. Along fixing the bugs we've been working on some quality of life improvements, so without further ado here they are.

(http://underrail.com/images/DevLog/1.0.1.4/1.jpg)

(http://underrail.com/images/DevLog/1.0.1.4/2.jpg)

(http://underrail.com/images/DevLog/1.0.1.4/3.jpg)

(http://underrail.com/images/DevLog/1.0.1.4/4.jpg)

(http://underrail.com/images/DevLog/1.0.1.4/5.jpg)

(http://underrail.com/images/DevLog/1.0.1.4/6.jpg)

Fonts - We've replaced one of the game's fonts to improve readability and also added more size options.

Outlines - We've added character outlines which should improve visibility and make targeting somewhat easier when things are happening behind walls and other obstacles.

Inventory filters - We've replaced inventory filter combo box with icons and also regrouped item categories in a way we believe will be most practical.

Combat stats tooltips - We've added descriptions for all the different stats in the combat stats window when you mouse over them.

Combat speed settings - Combat movement and action speed can now be adjusted in the game's options.

New save system - This is strictly under the hood thing and nothing is changed regarding how and when you can save or load the game (old saves are compatible with the new version). For those advanced users - we archived the separate zone files to improve save/load performance and also got rid of the temporary current game structure on the disk and moved it to memory.

Other minor stuff

Bug fixes

That's all for now. I hope you guys like the changes. As for what we'll be doing next - we'll primarily be working on more content for Underrail so stay tuned for more info on that in the coming months.
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: TΛPETRVE on February 18, 2016, 12:44:25 pm
Hooray 8) !
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: eLPuSHeR on February 18, 2016, 12:51:04 pm
Amazing. Thanks a bunch.  8)
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: player1 on February 18, 2016, 01:20:54 pm
Adding new areas is not "minor stuff". All thise fan made maps would need updating.  8)
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: Skysect on February 18, 2016, 07:30:54 pm
Please add this too :(

http://underrail.com/forums/index.php?topic=1915.0
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: Diggfinger on February 18, 2016, 08:25:53 pm
When is it coming to GOG?
Guess you still prefer Steam :-)
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: hilf on February 18, 2016, 08:28:32 pm
Goood workan.
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: Sanger on February 18, 2016, 08:33:19 pm
It often takes a while for GOG releases to update with new patches, it's a GOG thing.
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: TΛPETRVE on February 18, 2016, 11:19:53 pm
Is there a way to choose the old font? I understand a lot of people needed it to be bigger, but I for one actually get along much better with the other one :D .
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: Juri on February 19, 2016, 12:00:05 am
Great work guys :D
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: Fenix on February 19, 2016, 12:03:01 am
  • Critical crossbow hits now also affect elemental damage (acid, shock and incendiary) from special bolts

Styg you rock! I can imagine these crits with Zephyr Crossbow, Elemental Bolts and Critical Power. :) Just in time.

Quote
  • Crawlers and rathounds are now neutral to each other

Why? I saw hilarious battle between them once, near Rathound King's lair.

Quote
That's all for now. I hope you guys like the changes. As for what we'll be doing next - we'll primarily be working on more content for Underrail so stay tuned for more info on that in the coming months.

We sure like it all. ) Great update, that resolve many problems, and give better accessibility for people who have expierienced some problen with fonts before (not me).
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: TΛPETRVE on February 19, 2016, 11:30:30 am
People on Steam are already bitching about the new font, though :D .
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: phobos2077 on February 19, 2016, 02:59:02 pm
It is now up on GOG.
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: Wildan on February 25, 2016, 03:55:23 pm
I like all the changes except for the new font, which to me seems more like a step backwards instead of an improvement. It looks blurry, vertically streched, and a bit "cheap", like from a half-baked mobile game. From the typographic standpoint it feels unnatural and unbalanced. For example, when you look at the inventory screen above, the letter "v" and "e" are too spaced out but "e" and "n" or "I" and "n" actually touch each other. This would happen with some letters with the old font too but was less obvious. It was not perfect but it fit the style of the game very well and ironically, it was easier to read, even on a smaller screen.

IMO this is the first bad decision of game design in Underrail and it affects the entire game.
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: player1 on February 25, 2016, 04:40:06 pm
It looks blurry, vertically streched, and a bit "cheap", like from a half-baked mobile game. From the typographic standpoint it feels unnatural and unbalanced. For example, when you look at the inventory screen above, the letter "v" and "e" are too spaced out but "e" and "n" or "I" and "n" actually touch each other. This would happen with some letters with the old font too but was less obvious. It was not perfect but it fit the style of the game very well and ironically, it was easier to read, even on a smaller screen.

Perfectly said!
+1 karma from me
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: Fenix on February 26, 2016, 09:45:34 am
IMO this is the first bad decision of game design in Underrail and it affects the entire game.

Bad decision are those that can't be fixed, and I don't think it really affect that much. But as option to switch to old fonts - yeah, if it doesnt need too much time to implement it.
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: Sanger on February 26, 2016, 10:49:50 am
Decisions don't need to be irreversible to be bad... and Wildan says it affects entire game because the aesthetics of the font are present everywhere, in every part of UI, every conversation, etc. He is right.

Assume font needed update from raster to vector, but new font does not fit aesthetics of game. Looks out-of-place generic. Like if font of Fallout were replaced with Helvetica or something.
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: Fenix on February 26, 2016, 12:48:55 pm
On the contrary I think it affect only... font, not entire game. )
And I have no problem with it, at all.
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: VoidsX on February 27, 2016, 08:33:36 pm
I kind of liked the old font, any possibility to bring them back?
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: Arclight on February 28, 2016, 12:20:04 am
Only bad thing about this font is its hard on these old eyes - trying to solve the mutagen puzzle, and the B looks like 8 and vis-versa
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: UnLimiTeD on March 04, 2016, 12:43:58 am
Huh, nearly missed this one.
Took me a few seconds of staring to actually find out what was different.
Good changes all around. Sides the font, I suppose, but that's just the font, being able to change sizes is always good.
I certainly like the letters small, I got sharp eyes and don't see a need to move them all the time just to read a half-sentence. :D
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: blakjak on March 18, 2016, 04:32:28 am
Doing a new playthrough in this patch, and I noticed where I sometimes could watch pillar visions with 10 Will I now cannot. Was there a change to some skill checks for them?
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: Fenix on March 23, 2016, 09:32:40 pm
Yeah, now it isn't a Will, it is Thought skill that ckecked.
Title: Re: Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements
Post by: blakjak on March 24, 2016, 03:33:08 am
They still check for Will, but now you also need Thought Control to get Bilocation from Silent Isle.

Yeah, now it isn't a Will, it is Thought skill that ckecked.

I knew of this change, but I was more surprised to see that with 10 Will I failed checks on other pillars in-game, which had worked with 10 Will last patch.