Underrail Forum

Underrail => Suggestions => Topic started by: densley on December 13, 2012, 03:25:24 pm

Title: Combat A bit too hard?
Post by: densley on December 13, 2012, 03:25:24 pm
Hey First off let me thank you for making this amazing game I've really fell in love with it and I'm proud to have bought the alpha on Desura something I'm recommending all my friends to do as well.

However I dunno if its just me but at the moment I'm relying on attacking until I'm nearly dead then running back to a previous area just to heal then going back again to attack and basically just repeating that system. It was pretty much the only way to get past the bandits that you have to deliver a package to and seems like my only available tactics when fighting the mutants.

I've done all the possible sidequests up to this point and spent all my points in mostly combat points and defence so it just seems kinda wrong I have to cheat the system just to survive.

Anyway like I said I'm really enjoying the game and if I'm doing something wrong please enlighten me!

Thanks Again for all your hard work at making this soon to be classic!
Title: Re: Combat A bit too hard?
Post by: pringdew on December 13, 2012, 06:14:37 pm
i was having the same problem but i was dying alot too...grenades if you can find them help alot, the pyrokinesis skill is awesome since its an area effect weapon works really well....and my number one suggestion is to either buy or create some metal armor asap as it soaks alot of the mechanical damage that you are taking....hope that helps....
Title: Re: Combat A bit too hard?
Post by: hillman on December 13, 2012, 06:40:01 pm
I completed most or all of the content for the purchased alpha version.  I was really burning through the health injectors and bandages early on.  I would agree with the other poster that grenades are the great equalizer.  I would also try to work myself into a situation where I could hide behind a door, open the door, take a shot, close the door, end-turn....this works particularly well against the sentry bots and dogs.  Once your gun skill is high enough and you can get a gun with burst capabilities you can do a lot more damage with firearms.  I enjoyed the challenge though, it is definitely not easy at first...look forward to being challenged in the full game as well, rather than just strolling though.
Title: Re: Combat A bit too hard?
Post by: densley on December 13, 2012, 09:44:13 pm
Thanks A Lot for the advice guys I really appreciate it!
Title: Re: Combat A bit too hard?
Post by: pringdew on December 14, 2012, 01:18:21 am
i believe styg is going to nerf that door exploit....
Title: Re: Combat A bit too hard?
Post by: hillman on December 14, 2012, 05:43:19 am
Regarding removal of the door exploit:

He probably should fix that somehow...either by making some doors destructible or having the AI retreat.  It was honestly the only way for my non stealth character to survive early on.  Then again dogs aren't that smart and can't open doors...so it might be realistic there.  Those acid spitting dogs were just nasty to beat straight up...then again I could have probably shelled out some money for better armor as well. 

One thing, when the door looks like a curtain perhaps anything should be able to open it...is a curtain going to hold back a snarling wolf? Probably not.
Title: Re: Combat A bit too hard?
Post by: toudi_sk on December 14, 2012, 02:24:17 pm
Dr. Pasquale heal you priceless and you can purchase stronger gun than 5m Hawker, sniper rifle is good choice :P
Title: Re: Combat A bit too hard?
Post by: Styg on December 14, 2012, 02:37:13 pm
The game is supposed to be a bit harder so that it forces you to use more than just your primary weapon attacks and a lot of fights are balanced around the player having the ability to disable some of the opponents temporarily (flashbang, telekinetic punch, flares, forcefield, etc). So I don't plan to make the game any easier in that regard.

That said, there are certain fights, particularly in the early game (like the package delivery one), that end up being too difficult for some character builds and I'll be looking into those to either tone them down a bit or provide that type of character more tools to overcome them.
Title: Re: Combat A bit too hard?
Post by: Eliasfrost on December 14, 2012, 06:14:02 pm
Quote
That said, there are certain fights, particularly in the early game (like the package delivery one), that end up being too difficult for some character builds and I'll be looking into those to either tone them down a bit or provide that type of character more tools to overcome them.

Yay! I had a real hard time overcoming that battle with my orthodox gun slinger, the abcent of sneak and grenades made that fight nearly impossible, considering the lvl your character is at that point.
Title: Re: Combat A bit too hard?
Post by: Ergil on December 14, 2012, 06:37:45 pm
One thing that makes combat tricky is that your enemies almost always go first. This is especially annoying in fights that are preceded by conversations (package bandits, GMS raiders, Junkyard thugs), as even if you're the one who chooses to terminate the conversation you still go last.
Title: Re: Combat A bit too hard?
Post by: hillman on December 14, 2012, 07:50:56 pm
I think Ergil brings up a good point - for instance, at the GSM compound <spoiler ahead> - when you find the two raiders and the old guy at the lowest level, you can choose to attack in the conversation, yet the raiders go first in combat.  I feel like the player should gain the first turn advantage when he chooses the "attack" option in dialogue...The impetus for combat should begin with you when you choose to initiate it.  What do ya' thing Styg?
Title: Re: Combat A bit too hard?
Post by: Styg on December 14, 2012, 08:43:57 pm
Yeah, I'll be looking to fix that in the future.
Title: Re: Combat A bit too hard?
Post by: Fenix on December 21, 2012, 06:23:57 pm
This is bullshit.
Right now I complete walkthrough with 1st level character.
I have done ALL quests with this character.
Title: Re: Combat A bit too hard?
Post by: Dickie on December 21, 2012, 06:31:01 pm
Yeah, it depends on how you play. If you just buy all the grenades you find in stores and use them liberally, most fights are pretty easy. The only problem I have is robots stun-locking me. If you just try to shoot everybody to death with a pistol, you're gonna have some problems. I do agree that there should be some way to get the drop on people from dialogs though.
Title: Re: Combat A bit too hard?
Post by: Fenix on December 21, 2012, 07:12:14 pm
Secbot isn't a problem.
Grenade + shockbolt, than 2-3 armor piercing bullet from 7.62 or 9 mm (or what you have), or retreat the corner.
I even never use door trick with them.
Title: Re: Combat A bit too hard?
Post by: Dickie on December 21, 2012, 07:50:05 pm
Secbot isn't a problem.
Grenade + shockbolt, than 2-3 armor piercing bullet from 7.62 or 9 mm (or what you have), or retreat the corner.
I even never use door trick with them.
I mean when I get jumped by 3 of them. You can kill one but the other two can stunlock you indefinitely with flashbangs.
Title: Re: Combat A bit too hard?
Post by: Fenix on December 21, 2012, 08:46:00 pm
Of course. Just don't let them do it. Kill one by one.



Title: Re: Combat A bit too hard?
Post by: Reager on June 22, 2016, 03:47:35 am
I'm really wanting to like this game, but the difficulty is just too hard for Normal. I'm a 35 year RPG veteran, and this is just too difficult. When I enter a battle, I basically get one shot to kill the bad guys, or I'm dead. I get my one shot off and then I'm hit by a Telekinetic punch that stuns me and then I get killed the next two turns. My only chance in battles, has been to get one shot off, then leave the zone. I then re-enter the zone to get off another shot, and then leave again. Even the simplest battles, I have to run and flee back to the doctor for healing since I can't afford the health hypos and my healing does not regenerate naturally.  I'm stuck at level 4, and I can't progress anymore because I can't defeat any groups of two enemies or more.
I'll maybe try and re-roll a character in easy mode and see how that goes, but I'm a little dejected right now..
Title: Re: Combat A bit too hard?
Post by: blamzooie on June 23, 2016, 09:55:22 pm
This is a mighty old topic, but the advice to use bandages and stimpacks, or even to retreat to another area to heal up still applies in the first part of the game until you get your bearings.
Title: Re: Combat A bit too hard?
Post by: drealmer7 on June 24, 2016, 03:25:03 pm
I recommend making sure you have at least 2 ways to deal damage (1 weapon + 1 other method - I use traps and metathermics in addition to crossbows.)

Could be your character build could use some tweaking?
Title: Re: Combat A bit too hard?
Post by: Wildan on June 24, 2016, 08:49:43 pm
Earliest enemies that can use Telekinetic Punch are lunatic brawlers which are level 10. It should go without saying that you shouldn't confront them before leveling up in Depot A, certainly not at level 4. I guess you wandered too far from the warehouse block on your way to Gorsky his first mission.
If you're stuck elsewhere at that level than you're most likely doing something wrong in your character progression. Underrail is not an easy game, true. Common RPG-sense is not enough to make an effective character without the knowledge of fundamental game mechanics. Otherwise it's very easy to screw the build up. I suggest you check the Underrail Wiki and get familiar with basics or at least check some of the posted builds in the general forum.
http://www.underrail.com/wiki/index.php