Underrail Forum

Underrail => Development Log => Topic started by: Styg on December 31, 2012, 05:51:54 pm

Title: Dev Log #10: Wrapping up the Crafting Stuff
Post by: Styg on December 31, 2012, 05:51:54 pm
I've finished all the crafting updates for the next release:

(http://www.underrail.com/images/DevLog/HealthHypoBlueprint.gif)


(http://www.underrail.com/images/DevLog/AcidBlobTrapAndCaltrops.jpg)


(http://www.underrail.com/images/DevLog/PlasmaPistol.gif)



* * * * *


I've also added Morphine Shot to the game. It reduces damage taken from any source by 50% for 3 turns, but after it expires the user will take damage equal to 50% of their missing health. Basically, you can use it to absorb good amount of damage over 3 turns, but you better make sure to stabilize before it expires. It's also a good way to survive between health hypo usages in difficult fights.


* * * * *


I will be tackling the creature respawning feature next, and then I'll fix the problem with certain kills not giving XP to the player (damage over time effects, explosive barrels, etc). After that there's a couple minor tweaks and bug fixes to handle and the next release will be ready.

Happy New Year everyone and see you in 2013.
Title: Re: Dev Log #10: Wrapping up the Crafting Stuff
Post by: pringdew on January 01, 2013, 08:27:49 am
same to you chief...
Title: Re: Dev Log #10: Wrapping up the Crafting Stuff
Post by: cane on January 01, 2013, 01:13:38 pm
About crafting and blueprints

Can we have some kind of merchant just selling blueprints ( Just for the Alpha + Beta) because it's kinda annoying when you do a playthrough and you never find anyone selling these particular blueprints that you are looking for?
Title: Re: Dev Log #10: Wrapping up the Crafting Stuff
Post by: Eliasfrost on January 02, 2013, 01:12:40 am
Does the morphine shots kill you if you hae 20/100 health left? because that would mean you lose 40 hp after the effect. Or will your health never drop lower than 1 after morphine injections?
Title: Re: Dev Log #10: Wrapping up the Crafting Stuff
Post by: maheusz on January 02, 2013, 10:38:21 am
One question here too! If there is this plasma pistol powered by plasma core does that mean that there can be plasma pistol powered by something else? Considering that plasma is superheated matter I find this possible ;D. Can it?
Title: Re: Dev Log #10: Wrapping up the Crafting Stuff
Post by: Fenix on January 15, 2013, 09:36:58 am
Right now we have 1-grade medication, but maybe you'll add another, stronger medication?
I mean like Fallout Stimpack->Superstimpack->Healing Hipos from crashing shuttle.
Stronger medication can be much more  rare then  other medication.
Player can have it like quest reward, or can fid it in some abandoned, very dangerous places.
???
Title: Re: Dev Log #10: Wrapping up the Crafting Stuff
Post by: strelok on January 22, 2013, 07:06:50 pm
I'm also loving these updates!  8)


I just can't wait for more quests and main story!!! AAAAAAAAAAARgh!!  :'(
Title: Re: Dev Log #10: Wrapping up the Crafting Stuff
Post by: Styg on January 22, 2013, 09:33:27 pm
Right now we have 1-grade medication, but maybe you'll add another, stronger medication?
I mean like Fallout Stimpack->Superstimpack->Healing Hipos from crashing shuttle.
Stronger medication can be much more  rare then  other medication.
Player can have it like quest reward, or can fid it in some abandoned, very dangerous places.
???

There will be at least one more level of healing meds.