Underrail Forum

Underrail => Development Log => Topic started by: Styg on June 30, 2021, 11:49:27 am

Title: Dev Log #70: Method and Madness
Post by: Styg on June 30, 2021, 11:49:27 am
(https://www.underrail.com/images/devlogs/MethodAndMadness_Cover.png)

Hi guys,

We're rolling out a new content update. The main features of this update are new psi abilities for the three psionic schools of the base game, new items, and an alternative entrance into the Institute of Tchort, which becomes available at the appropriate time.

We also added an interesting new dungeon that can be accessed from somewhere in the Upper Underrail, so you might want to revisit those areas again.

I won't spoil the psi abilities; you'll have to find them out yourself. We haven't added any new temporal manipulation psi abilities, but we're likely to do that in a later update. The problem with TM is that it's designed to be limited in its offensive capabilities, in a sense that it's meant to deal its damage through a single delayed effect. And on the other hand, it's already overloaded with utility. This makes it quite hard to come up with something that would fit well into the school without making it even more unreasonably useful. We have some ideas, but they will need more developing.

Anyway, here is the full list of changes, except the secret ones, of course:

General
Items
UI
Tweaks
Bugs

We are due for just one more content update before we shift fully to the Infusion project. From that point onwards there will be minor addition to the game, at least until the Infusion is released. But more on that in the next dev log.

Let us know how you like the additions and changes.

Cheers.
Title: Re: Dev Log #70: Method and Madness
Post by: UnLimiTeD on June 30, 2021, 01:15:09 pm
Some very nice changes. Granted, I don't know all of them yet. ^^
But still, nice to see some of the balance changes - I certainly didn't expect any of them.
Title: Re: Dev Log #70: Method and Madness
Post by: Fenix on June 30, 2021, 05:05:58 pm
Wow, so much new (along with previous content patch honestly).

Also, yeah, Gorsky stopped supply cheaters with money - good.
Title: Re: Dev Log #70: Method and Madness
Post by: KnightShade on June 30, 2021, 07:13:56 pm
Quote
We are due for just one more content update before we shift fully to the Infusion project.

I am assuming that means one more after the one in this post.
Title: Re: Dev Log #70: Method and Madness
Post by: METPOdenizen on June 30, 2021, 08:08:33 pm
I want to get the choice of joining the Tchortists unironically instead of being railroaded into hunting down the Cube for the Faceless at the end. Will probably require overly complicated reworkings, but one can always dream.
Title: Re: Dev Log #70: Method and Madness
Post by: Niko on July 01, 2021, 10:00:02 am
Oh, ready for another playthrough after all this time? ;D
-Absolutely
Title: Re: Dev Log #70: Method and Madness
Post by: Ant168 on July 11, 2021, 08:58:01 am
I would love so much if Styg included at least a speech check or something small you could to prevent faceless killing off the topside of the institute of Tchort. Always feel bad about poor investigators getting slaughtered. This would especially be good since player can state they really believe in institute agenda.
Title: Re: Dev Log #70: Method and Madness
Post by: METPOdenizen on August 02, 2021, 04:52:01 pm
Yeah, barring the option of saving the Institute, that would be really nice at least as a symbolic and very easy (just a few lines of extra dialogue and one extra endings options) concession to pro-Institute players, to be achievable based on relationship status with the Faceless.

As it stands, the Faceless have genocided (recall there are "Institute-born", i.e. children there) the one community in Underrail where some semblance of fundamental scientific research still goes on, and the one source of cheap pharmaceuticals for the citizens of Core City, just to then disappear again and have that entire area be taken over by a military dictatorship. And you as a player have no choice but to be complicit in it.