Underrail Forum

Underrail => General => Topic started by: redgoesfastfastfastfast on July 13, 2021, 10:37:09 am

Title: Random useful tips you've learned?
Post by: redgoesfastfastfastfast on July 13, 2021, 10:37:09 am
Hoddurform gives when held in one of your weapon slots (not neccesarily equipped) a shadow which can activate ambush

If you invest 5 points into throwing you can have 95% throwing accuracy on a stunned guy instead of 70%

You don't have to fight the plasma sentry in Elwoods room, if you have adrenaline you can just tase it, open the footlocker then run away and close the door.

You can use snipers in melee range if the enemy isn't hostile yet

Gort and Fixer can sell advanced catalyzing belts.

You can kill some of the protectorate soldiers in the prison and severely weaken the plasma sentries using burrower caltrops by standing in front of the cameras and letting them go back and forth.

You can kill JKK without turning core city hostile (Their armor is pretty good)

With future orientation, flashbangs a taser and some nets you can keep a dude immobile permanently
Title: Re: Random useful tips you've learned?
Post by: Goromorg on July 13, 2021, 06:06:17 pm
Telekinetic Proxy can be used to trigger Ambush.

Nail bombs are not as loud as frag grenades.

You can use jumping beans and adrenaline shots to increase your stealth movement speed for a short time.

Enemies have lower sight range than you, so you often can attack first if you move slowly, no stealth required.

Ceramic and Psi beetle plates for tactical vests are good only in the early game, the best late-game plate is nanocomposite.
Title: Re: Random useful tips you've learned?
Post by: Valor on July 13, 2021, 10:14:55 pm
Ceramic and Psi beetle plates for tactical vests are good only in the early game, the best late-game plate is nanocomposite.

I heavily disagree here.

Psi beetle is very important for builds that use psi as their main offensive tool as 10% cost reduction goes a long way.

As for nanocomposite vs ceramic ... if we disregard AP (and we should not but lets ... ) 40-55 base DT helps immensly vs a lot of stuff even if its not a bullet. Many things will not penetrate it at all (unless critical). But if sacrifice 25 DT from ceramic plate suddenly a lot of things can actually hurt you. And deliver nasty debuffs.
Title: Re: Random useful tips you've learned?
Post by: ShoggothWhisperer on July 14, 2021, 05:21:39 am
All enemies will investigate sound while in turn based mode. You can abuse this by throwing a grenade while undetected and immediately entering stealth in turn based mode to force enemies where you want. Outside turn based mode, this only works on humans and death stalkers.

Coil spiders can disarm gas grenades.

You can murder the frowning man outside the university of tchort to get the coretech faction equipment without joining coretech and agroing institute, but it will agro Demetrius.

On dominating, you can kill the Ironhead heavy gunner and Berserker outside the cave with Hugo to get high quality metal armor and a high quality hammer right out of Depot A.

You can now get hypercerbrix right out of Depot A if you go under Oculus to the Formedicator.
Title: Re: Random useful tips you've learned?
Post by: Shabby on July 14, 2021, 11:43:16 am
Enemies have lower sight range than you, so you often can attack first if you move slowly, no stealth required.

I also have to disagree here, they dont have lower sight range, they have agro range, the times i got sniped out by an NPC with a sniper rifle out of the fog of war is beyond counting.
Title: Re: Random useful tips you've learned?
Post by: Valor on July 15, 2021, 01:54:38 pm
Nearly every underrail problem can be solved with generous application of traps and throwing explosive fun toys.
Title: Re: Random useful tips you've learned?
Post by: KnifegaF on July 15, 2021, 02:42:32 pm
All enemies will investigate sound while in turn based mode. You can abuse this by throwing a grenade while undetected and immediately entering stealth in turn based mode to force enemies where you want. Outside turn based mode, this only works on humans and death stalkers.

Works on more than just humans and death stalkers (coil spiders, spiders, Burrower spawn, dogs, mutant dogs, and I’m sure I’m forgetting something else) but this is an awesome tip I have to thank you for. I’m sure it’ll come in handy when I do pacifist or want to stealth encounters. Cheers
Title: Re: Random useful tips you've learned?
Post by: harperfan7 on July 15, 2021, 03:24:17 pm
Mollies are great for the beast fight and beach invasions, since they also light up the area for your allies to hit more accurately. 

Cryo/incendiary (if you have ambush) traps are good for spiders

Title: Re: Random useful tips you've learned?
Post by: Amannamedsquid on July 20, 2021, 03:50:10 am
Electrokinetic imprint is extremely effective against crawlers.

If fighting your way through the Gray Army Base, setting up a little kill-zone in the kitchen or the armory will give you a fighting chance against the Spec-Ops team.                                                                                                               

If you're having too much trouble with the "Gas the drones" protectorate quest(you don't have a biohazard suit), enter the free drones base and kill them all before you install the rigged canisters, then install them and then just run like the wind back to Fort Apogee.

You might as well ditch the lower level Health hypos by the time you start working for one of the Oligarchs. They're way less useful at that point and just weigh you down.

Crafting and then selling cloaking devices is an effective way to make some quick, easy money early on.
Title: Re: Random useful tips you've learned?
Post by: Auriga on July 22, 2021, 05:41:00 pm
You can move diagonally between sectors in Expedition.
Title: Re: Random useful tips you've learned?
Post by: redgoesfastfastfastfast on July 28, 2021, 04:37:06 am
Old Jonas sells batteries (and items in general) 50% cheaper if you give him his watch for free

If you have a fishing rod you can get 2 oddity xp in the siphoner pools,
one by fishing up the damaged necklace in the bottom left and asking
Katherine to fix it, and the other by fishing in the secret pools to the top right

You can get infinite money by farming jet skiers at the waterways and selling their stuff

If you don't run away from Warthogs they can't use their charge attack (it does loads of damage and stuns you)

Mutants really hate fire, I was surrounded by 3 mutants and I threw a molotov at my feet, instead of attacking me they ran out of the fire and refused to go in until it was out. Also since there were 3 of them they could've probably killed me if they tried
Title: Re: Random useful tips you've learned?
Post by: Barry on July 28, 2021, 11:07:04 am
Bullets are the most marketable because nearly every arms merchant buys unlimited amounts of ammo. On the other hand energy weapons and shields have the highest "value to weight" ratio of random junk you can sell and there's a merchant dealing with electronics in most locations
Title: Re: Random useful tips you've learned?
Post by: redgoesfastfastfastfast on August 14, 2021, 12:13:44 pm
Fire pistol cooked shot, grenades and pyrokinesis can trigger mines

Crafting fire chemical pistol ammo with napalm lets you craft 3x the ammo with only 30% of the vials and bonding agents required

The under passages are a fast and easy way to quickly travel around if you don't wanna spend money on the train
(You might need to kill a few lurkers, but if your doing it right it shouldn't be too hard)

Exothermic aura can damage people in uncontrolled zones without them turning hostile

If your playing a female character Ethan will teach you a free psi ability and you don't get stunned for 2 turns by dirty kick

If your playing on DOMINATING its worth killing the plasma turrets in junkyard since they can drop up to quality 110 components

South of Rail Crossing there is a zone with many death stalkers and most importantly a room with a one way entrance with a door, this zone is a easy place to farm crawler venom.

Don't leave loot in the train heist zone, it will disappear after you leave the area. I had to learn this the hard way
Title: Re: Random useful tips you've learned?
Post by: Lotaeri on August 15, 2021, 07:30:30 pm
If you suspect hostiles on the opposite side of a closed door, and you haven't engaged in combat against them, you can enter combat, open the door, and move to the side out of LoS and then end combat.  Useful if you don't want to have a 25 AP cost applied to you at the start of battle for opening that door.

The lantern belt item can be activated to stop the dopplegangers from appearing on Forbidden Isle while its light holds up.

The thugs in the GMS compound do not have a key to get into the gun turret control room.  You can enter that room, shut/lock the door in combat and then, once it ends, activate the turret outside which should kill at least two of them as they walk back into the cafeteria.

You can charge items placed on your hot bar instead of finding them in your inventory.  For that matter you can hotbar repair kits for easier repairs on equipment, instead of switching between tabs.

You can export/import a character to earn oddity experience again from quests you complete.  Oddity items found will not grant any more points obviously.

Marsh Honey increases your perception by 2.  The Juice by 1.  Mushroom Salad by 1.  Googles can be found to grant you another 1.  All of this can get you +5 to perception for 50 seconds if you're looking to reveal some secrets.

On that note rathound barbeque, the Power Fist, Rat Hound Armor, and Adren shots can grant you +5 strength for 15 seconds.  Useful to push some blocks or boulders around.  I believe (I can't recall) a certain unique armor found in the jetski dungeon can grant you +3 strength when it's powered and activated, allowing for +7 strength for 15 seconds.
Title: Re: Random useful tips you've learned?
Post by: ShoggothWhisperer on August 16, 2021, 01:22:10 am
If you suspect hostiles on the opposite side of a closed door, and you haven't engaged in combat against them, you can enter combat, open the door, and move to the side out of LoS and then end combat.  Useful if you don't want to have a 25 AP cost applied to you at the start of battle for opening that door.

The lantern belt item can be activated to stop the dopplegangers from appearing on Forbidden Isle while its light holds up.

The thugs in the GMS compound do not have a key to get into the gun turret control room.  You can enter that room, shut/lock the door in combat and then, once it ends, activate the turret outside which should kill at least two of them as they walk back into the cafeteria.

You can charge items placed on your hot bar instead of finding them in your inventory.  For that matter you can hotbar repair kits for easier repairs on equipment, instead of switching between tabs.

You can export/import a character to earn oddity experience again from quests you complete.  Oddity items found will not grant any more points obviously.

Marsh Honey increases your perception by 2.  The Juice by 1.  Mushroom Salad by 1.  Googles can be found to grant you another 1.  All of this can get you +5 to perception for 50 seconds if you're looking to reveal some secrets.

On that note rathound barbeque, the Power Fist, Rat Hound Armor, and Adren shots can grant you +5 strength for 15 seconds.  Useful to push some blocks or boulders around.  I believe (I can't recall) a certain unique armor found in the jetski dungeon can grant you +3 strength when it's powered and activated, allowing for +7 strength for 15 seconds.
There was a new headgear added called the synthesetic refocus that gives +2 per while standing still. You can also use SSD to get more per, so you can get +6 per without drugs and +8 with drugs, for a total of 11 per (All in is pretty rare now that you can’t pickpocket it).
Title: Re: Random useful tips you've learned?
Post by: Turbodevil on August 16, 2021, 10:26:37 am
There's also Third Eye drug giving +3 perception for detecting secrets
Title: Re: Random useful tips you've learned?
Post by: Koveras on August 18, 2021, 11:27:10 pm
Switching to Høddurform (or any health reducing weapon) before healing increases the effectiveness of the healing. That's because switching to Høddurform maintains the health % while reducing the maximum, making static recoveries more potent. The effect is only interesting for very low CON characters on higher difficulties, otherwise a 50hp difference is not going to do much.

For example, I have a glass canon in dominating with 216 HP (the ideal scenario for this trick), sitting at 21/216 HP.
I can use an advanced hypo and gain 75 HP (96/216 hp).
Or I can switch to Høddurform (16/166 hp), then use the advanced hypo (91/166 hp), then switch back to my normal weapon (hp 118/216).
Yay, 22hp out of thin air!
Title: Re: Random useful tips you've learned?
Post by: Barry on August 23, 2021, 09:18:24 pm
Any sort of movement-slowing effect can trigger Opportunist, such as Psycho-temporal Dilation, Chill etc.
Title: Re: Random useful tips you've learned?
Post by: Amannamedsquid on September 02, 2021, 07:41:53 am
If you kill enough of the Sørmirbæren leaders(2 I believe) before you reach Blistering Shores Research Facility, the Sørmirbæren will still sound the war-horn when you activate the generator but none will come after you.
Title: Re: Random useful tips you've learned?
Post by: grills on September 05, 2021, 03:10:47 pm
Only been playing for a week, so these are probably old news, but they mostly have to do with luring... if anyone has any more luring tips, please share them because it's quickly becoming my favourite part of the game.

 - At least on normal difficulty (not sure about the others), you can lure the smarter human opponents into a more favorable spot by laying a trail of bear traps. If you start where you want them to end up, then place 3 or 4 mines in a cluster and stealthily lay bear traps as you move closer to the opponent, they'll eventually notice the closest trap and disarm it; they'll then notice the next one, disarm it, and so forth until they reach the miney payload. Initiate combat, throw grenade at mines, opponent goes to hamburger heaven. I found this tactic really handy against the Rathound King, after my attempt to lure him into the well-lit area and snipe with the "Ambush" feat didn't pan out that great.

 - Gas grenades are also fantastic lures. What I like to do is stay out of everyone's line of sight, unstealth myself, wait a few turns until I can use stealth again, then throw the grenade AND enter stealth mode shortly after it leaves my hand (so while it's in midair).

 - Another way of luring enemies uses the same "do thing then immediately enter stealth" technique as the last tip. The area south of the GMS compound is a good example of a place with a beautiful environmental feature to shoot at (in order to lure the lunatics into traps). Not the explosive barrel, that thing will lure them out too far. God put targetable rocks in the map for a reason. Lay down some "bear" traps (gotta protect yourself against all the bears everywhere) and some mines on your side of the bear traps, hide behind conveniently large rock obstacle, exit stealth, wait, shoot rocks, enter stealth, hide somewhere far away. Rocks are fantastic because if you make a mistake, the rocks survive. Hell, every area I enter I now make a mental note of things I can shoot at to create diversions just in case I need to sneak past anyone/anything blocking my way somewhere else.

 - Caltrops (if you have "Sure Step" or caltrop-proof boots) can be used to divert opponent movement in combat. Let's use the Siphoner Pools as an example because I remember this battle pretty well: the area in the middle has this sort of donut-shaped path around a rock, and you can trigger a Siphoner ambush to the left of this area (which is something I like to do while fishing). Most enemies will avoid stepping on caltrops if they can help it, so given my own immunity to them I threw some on the path next to the rock and traversed them at the end of each turn, back and forth. The Siphoners, however, would be all "I don't need caltrops in my foot today, I'm busy enough as it is" and walk *around* the rock, which is pretty helpful. Bear traps are obviously awesome as well, and if you think your opponent might try to avoid them in combat, you can use them in a similar fashion to block a route ahead of time. However, blocking ALL possible pathways with traps will encourage many enemies to simply disregard their own personal safety in an effort to destroy you, and then that's when karma bites them. "Karma" is French for "bear trap", as it happens.

 - Another way of luring baddies is to use stealth mode and find the sweet spot where they very slowly realise you're there. As soon as their eye indicator turns from full yellow to empty orange, they'll try to chase you, and hopefully you'll be on the other side of a line of delicious traps by the time they find you.

 - Animals don't have opposable thumbs and therefore cannot operate door handles. That is good. However, curtains do not have handles, and dogs can open them. That is bad. So if you need to hide from a dog or, even better, lure one into a room and then run out while closing the door behind you, make sure it has a handle. You can save a non-zero amount of ammo/traps by putting a door between you and a dog; the world is your trap.


 - Non-luring pro tip: If you kill the Rathound King and loot his very unique costume, perhaps don't wear it when you go to turn in the quest unless you like being a victim of mistaken identity and shot on sight. If there's one thing I've learned so far, it's that the sentient beings in the game are far from stupid but they can still be easily fooled.
Title: Re: Random useful tips you've learned?
Post by: grills on September 06, 2021, 04:01:19 pm
Actually, here's another one that has little to do with the game: key configuration.

I run the game on Linux so I'm not sure how you'd accomplish this on Windows, but I swapped the positions of ctrl and caps lock in my DE's settings. This makes the C-x hotbar much easier to use one-handed.

As for combat and highlighting, I remapped "start/end combat" to Z and "reverse highlight" to `, and it feels a hell of a lot more ergonomic to have (a) the combat button in a quickly accessible position and (b) both highlight buttons adjacent.

It's not a huge difference, but I'm pretty lazy and this saves me from moving. Next thing to explore is rebinding my unused mouse buttons to keystrokes for other common actions.
Title: Re: Random useful tips you've learned?
Post by: redgoesfastfastfastfast on March 19, 2022, 12:57:29 am
We back fom da dead.

https://www.youtube.com/watch?v=ZnsHDLuroHM
Title: Re: Random useful tips you've learned?
Post by: Sykar on April 07, 2022, 04:27:43 pm
You can get Premeditation back to back in the first two rounds via 2 specialization points, wating 2 turns before you engage and use LTI before you end your turn.
You can get a lot of Stun and disorient protection from LoC via specialization points and Future Orientation. 10 turns CD and 4 turns duration. Use LTI right away and again every 2 turns after.
Title: Re: Random useful tips you've learned?
Post by: redgoesfastfastfastfast on April 08, 2022, 04:58:29 am
If you go east in the under passages twice pre drill (I don't recommend doing this until you've cleared all the other pre-drill content)
you can find around ~5 zones all with high level hard to kill enemies (lunatics, lurkers, burrowers) with decent loot

(currently replaying game, will likely edit this message with more stuffs)

EDIT: Unsure if its still like this, but in the version last year wIth 4 points effective in throwing you can have 95% net accuracy on stunned or otherwise disabled enemies, instead of 70%

I've been told stealth is affected by things like facing and lighting, so if your in a situation where stealthed enemies are nearby, considering dropping some molotovs or flares in areas where they are likely to pass.

If your on oddity you can get 2 xp before the game even starts by:

1. Going south two zones from the rail floor then 1 zone east, time your path past a ironhead then go into a building to get 1 xp then

2. Going back to the train station area, going two zones north and checking a barrel to the left.

If you have a decent shield up sometimes its a good idea (especially if you have metal armor or high evasion) to throw a grenade at your feet to have a accurate big damage AoE against nearby enemies, I do this pretty often and it is incredibly effective, especially when you have no points in throwing.

This has probably been already mentioned in the thread but if just started and are playing on oddity, while on the way to go find Newton kill all the cave hoppers you see until you get the Cave Dragon Tail (2 xp), its rare and will probably take ~15 kills to get, its alright though because they spawn infinitely.

If your a filthy savescummer you can throw a flashbang at your feet while all the enemies are nearby, this lets you leave combat and save (though you will be flashbanged as well, and will need decent initiative to get the first turn afterwards)

Poor early on? At the cost of ~30 charons (buy them via manual trading with Old Jonas, not the scammer at junkyard) you can enter the junkyard casino (located around 3 zones to the north) and buy membership, then throw a grenade outside and steal the ~300 charons in the guards room while everyone is distracted.

Before doing Silas' final quest, you should kill every scrapper in Junkyard outside the main base, they are going to die anyway via the Eels and killing them now will get you quite alot of extra loot that you would normally not obtain.
Title: Re: Random useful tips you've learned?
Post by: kodi on July 22, 2022, 03:38:50 pm
The Doctor feat can be abused against crawlers - after you're stung, skip turns until you're about to get stunned. At this point, you usually don't count as being in combat any more, meaning you can use bandages. So bandage up, pop an antidote, then bandage up again for a total cost of like 9 AP with the belt.

Unless it's been patched recently - the armor of Master Exploder in the Arena doesn't show up in the loot locker, but if you have enough action points over on the turn you kill him you can loot it off of his body.