Underrail Forum

Underrail => Bugs => Topic started by: redgoesfastfastfastfast on July 17, 2021, 02:27:44 am

Title: Dirty Kick does not get stealthed melee accuracy boost
Post by: redgoesfastfastfastfast on July 17, 2021, 02:27:44 am
Was undetected trying to dirty kick a dude, missed 6 times from stealth. bug or just rng? 6 times seems a bit too much for 95% hit chance. Normal accuracy is 73% with a sledgehammer while not in stealth.
Title: Re: Dirty Kick does not get stealthed melee accuracy boost
Post by: Hammer Wizard on July 17, 2021, 07:02:39 am
I have missed 4 sledehammer swings in a row against a barrel.
Most likely RNGesus hates your guts. That or Styg conceals the real CtH of attacks.
Title: Re: Dirty Kick does not get stealthed melee accuracy boost
Post by: redgoesfastfastfastfast on July 18, 2021, 05:08:09 am
Tested on Carnifex, miss majority of the time. Tested 20 times.

EDIT: Pummel was able to land semi reliably, tested 5 times.
Title: Re: Dirty Kick does not get stealthed melee accuracy boost
Post by: Styg on September 02, 2021, 09:17:54 pm
You're probably just cursed.
Title: Re: Dirty Kick does not get stealthed melee accuracy boost
Post by: RewRatt on September 03, 2021, 06:42:02 pm
I have missed 4 sledehammer swings in a row against a barrel.
Most likely RNGesus hates your guts. That or Styg conceals the real CtH of attacks.
This. *Dons conspiratorial hat*
Whatever calculations run the <random> generator in this game, they have missed the probability course: .05⁴ = 0.00000625 * 100 = 0.000625% chance of happening. And that is a lottery jackpot chance - yet happens way too often! How many 20% hits did you land, compared to 80% misses?
Yeah. Styg is hiding something... There was a game, can't remember the name now.. WoW? It used a <random> generator with ever increasing odds with every fail to Crit. So the more you didn't, the higher the chance for it to happen.
I bet, that by some sadistic inspiration, he would add >Successful< check counter, that for a time debuffs your <random> rolls. You become *cursed*. I don't have the time to math this up, but remember, that you can scewer the odds to temporarily get real bad, but which statisticly even out if you have a sample range big enough. Like who would say that 92% hits on 95% chance out of a 1000 shots could simply be a statistical anomaly, and over an even larger poll it would normalize.. mmmm? Exactly!
Title: Re: Dirty Kick does not get stealthed melee accuracy boost
Post by: ShoggothWhisperer on September 03, 2021, 09:32:54 pm
I feel like game predetermines if attacks hit, and recalculates every couple of reloads. Like, the game generates a value between 1-100 for an attack, and if the value is greater that hit chance, the attack misses.
Title: Re: Dirty Kick does not get stealthed melee accuracy boost
Post by: KnifegaF on January 04, 2022, 03:03:28 pm
Was undetected trying to dirty kick a dude, missed 6 times from stealth. bug or just rng? 6 times seems a bit too much for 95% hit chance. Normal accuracy is 73% with a sledgehammer while not in stealth.

I was having issues with dirty kick as well then I was informed by the discord that it could be that I’m being detected before it actually lands. I never noticed this before but there’s a quick instance before the kick lands where the enemy gets a little time to add more to the detection eye. You can actually see right after the kick is executed that the bar fills up a little more or changes to the next stage. I did some quick tests.

I had a 46% chance to normally hit the JKK xbow woman at the core city elevator. If I made sure to connect the kick while still having orange eye by the end of it then it landed 15/15 attempts. If I waited long enough for it to be about 1/4 filled up orange eye, manually initiated, then casted it would flip to red by the end. During those tests I hit 6/15 so pretty similar to what you would expect out of stealth. I also tested this on ratking who had a 56% chance to hit and it produced similar results. It seems like you are always safe and the enemies dodge will not be a factor as long as you initiated manual combat during any phase of yellow eye. Orange can be done but it has to be at the very early stages of it. After about a quarter it could turn to red before the kick is executed.

I know it’s a small sample size but I’m too lazy to do much more and it sees pretty clear to me that this is the case. Props to Raven for bringing this to my attention. May do more extensive tests when I get time but figured that’s good enough for something on the fly and with limited time